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Update:

Toadie2k and I have looked over all of the config data, only a few issues have been detected, mainly dealing with .300 Blackout's TAC-TX round and 5.45x39's 7u1 subsonic round.

These have since been corrected and should be updated accordingly, I believe Toadie2k has already pushed the necessary "patch" through.

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  On 7/28/2017 at 3:19 AM, toadie2k said:

 

Flash update-

So there were two critical typos in AK and AR15 Packs that I missed, and they're not the innocent kind, so I've pushed out new versions of both. If you downloaded the previous versions, I recommend the switch

AK pack V2.22

AR15 Pack V1.96

Critically fixes the RPK12 muzzleflash/animation issue, and a specific 300 Blackout issues.

 

No longer needed.

Also, still uploading it. Patience.

Yep thats a thing. I missed, but it's a compat, so it's low priority.
 

 

Thanks for prompt answer and fantastic update.  No worries it s just a compat. I can always make my own for my guys using Yours and Robalo s source data from Github.

 

Thanks and Regards.

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  On 7/28/2017 at 1:13 PM, Sun in the Winter said:

It only shows the 1.7 and not the 1.8, hence why I asked.

 

One page back there's a link to the mirror for V8.

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Just pushed 2 fixes to repo for magInit & magSwitch sqf code.
Might be nice to get NIArms Complete core pbo updated, one of the fixes will prevent ammo from disappearing when you reload. 
That mag switch works very nice, wasn't expecting that to be that good in arma.

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Typo on one of the 226 Mags. The 12rnd .357 JHP mag reads as:

".357SIG P226 Magazine P226 Magazine (JHP) 12rnd"

Checked the other magazines for each weapon, did not find the same issue

 

Great work, I especially love the sound on the .357 :)

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Hi.

Just reporting cosmetic issue. After reloading M14s with X14 mag "hlc_50Rnd_762x51_B_M14" the weapons models don t change to the ones with the drum and since X 14 mag is a 50 round drum... The other X 14 mag the one with the tracers works fine in that regard.

 

Thanks.

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Found a problem with the P226 and ACE.  P226 will not unjam when pistol is cleared.  when ACE mod is running concurrently.  

 

Great work BTW !

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  On 7/29/2017 at 5:28 PM, swtx said:

Found a problem with the P226 and ACE.  P226 will not unjam when pistol is cleared.  when ACE mod is running concurrently.  

 

Great work BTW !


Toadie will look at it, but we're past hotfix period. Might be better to bug ACE about it.

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  On 7/26/2017 at 9:43 AM, toadie2k said:

Forums, this Tango Kilo, Rounds, Over.

Raw Files now, Mirrors soon, Workshop versions will be completed over the next few hours automagically, and Complete will be in here by this time tomorrow (it's big and Australian internet is small)

 

 

Core V1.2 (Important)

 

 AK Pack V2.22

AR15 Pack V1.96

 ACR Pack V1.1

AUG Pack V1.7

AWM Pack V1.4

G3 Pack V2.05

G36 Pack V1.25

M14 Pack V1.95

M60 Pack V12

MG3/42 Pack V1.1

Minigun V1.15

FAL Pack V1.95

MP5 Pack V1.65

SAW Pack V1.35

M1903 Pack V1.35

SG510 Pack V1.25

 

Updates over, New things.

 

https://sketchfab.com/models/2735d46f822040a1b2a08f0af5efab81

Static images, if 3d Wizardry is too futuristic for you.

 

Cry "Sauer" and let slip the SIGs of war.

 

 

Classnames

  Reveal hidden contents

 

Special Thanks to all my Patreons, who allow me to indulge my urge to overdo things.

  Reveal hidden contents

And an additional thanks to the Following, for whom which this release, and the updates, would absolutely NOT have been possible without.-

Spartan0536 - Ballistics. Just.. a shitload of ballistics and number crunching

Jonpas and Robalo - The Magswitch function and it's integration

Navaro - Never-tiring sound engineer. (Check out his YT page https://www.youtube.com/channel/UCHJ9rdUDaAjsvXxi3E6bxUQ , or if you're looking for sound work hit up his twitter)

P226 Pack V1

 

 

 

 

Very great! Dude, new animations & magswitch AK's just bomb! Thank You!

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  On 7/31/2017 at 3:18 AM, JackSmithRU said:

 

Very great! Dude, new animations & magswitch AK's just bomb! Thank You!

Don't forget, the mag switching works for almost all of these babies :D

I absolutely love the drum mags on AR-15's and 7.62 rifles. Big thanks to the devs!

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So far, everything except the SAW seems to work- I assume it's got something to do with the different animation that would be required to have the stick magazine well working?

 

Edit- Not for me, working in the FAL's, G3 (including 7.62 HK carbine) and most of the AR-15's, in addition to the AK's. 

 

Noticed a bug with the drum in the 'Rhodesian spray camo' FAL- loading a drum removes the camo from the stock of the rifle and flash hider. Stick magazine is fine.

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  On 7/31/2017 at 9:32 AM, jarrad96 said:

So far, everything except the SAW seems to work- I assume it's got something to do with the different animation that would be required to have the stick magazine well working?

 

I think it's just the AK's that have the mag change visual script so far.

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  On 7/31/2017 at 7:23 AM, GamerOnkel said:

When is the nsa 80 planned for g36?


As far as I know, it's not.
 

  On 7/31/2017 at 9:32 AM, jarrad96 said:

So far, everything except the SAW seems to work- I assume it's got something to do with the different animation that would be required to have the stick magazine well working?

 

Edit- Not for me, working in the FAL's, G3 (including 7.62 HK carbine) and most of the AR-15's, in addition to the AK's. 

 

Noticed a bug with the drum in the 'Rhodesian spray camo' FAL- loading a drum removes the camo from the stock of the rifle and flash hider. Stick magazine is fine.


It's partially animations, and partly that the STANAG mag well on the SAW is almost never used due to reliability issues (the SAW is already notoriously unreliable, and using magazines compounds that).  

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  On 7/31/2017 at 10:27 AM, khaosmatical said:

 

I think it's just the AK's that have the mag change visual script so far.

I found that X-15 drum mags are visible on most weapons  :o Maybe you just didn't notice them first?

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@toadie2k, I saw on your Twitter page (I believe) an image of the vanilla FNX-45 (I can't remember what it's called in-game) with the LASER/Light attachment from your P226 pack on it. Is there some way I can enable that compatibility for myself?

 

EDIT: Nevermind! I just needed to update CBA. Thank you for doing what you do.

Edited by vagrantauthor
Answered my own question.
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