Jump to content

Recommended Posts

 

Caution: people may explode.

  :don2:  :yikes:

  • Like 2

Share this post


Link to post
Share on other sites

uBamuSM.png


 


UPDATE


New version available: http://files.bitdungeon.org/arma/@bloodlust_v2.1.zip


 


v2.1:


Overhauled vaporization conditions.


Added body exploding sound effects to vaporization.


Added two new gibs (skull fragment and bone shard).


Added collision sounds when a unit is hit by a vehicle.


Added probability that a unit can be vaporized when hit by a high-speed vehicle.


Fixed intestine gib (was frozen in place).


Reduced gib bounciness.


Added version number to BloodLust Settings menu.


Added distance-based clean-up of BloodLust (removes splatters, gibs, etc, once the player leaves the area; can be toggled via Settings Menu).


Moved all scheduled code into PFHs.


Refactored code base, prefixing all global variables with "BloodLust_" to prevent naming collision.


  • Like 6

Share this post


Link to post
Share on other sites

Your the BOSS, Zooloo!!! Thank you for your constant effort to make our gaming experience better by the day :) 

Share this post


Link to post
Share on other sites

Your the BOSS, Zooloo!!! Thank you for your constant effort to make our gaming experience better by the day :)

 

Thanks!

 

 

Here's something for those that want a giggle:

LOL = 
{
   if(!isNull cursorTarget) then
   {
      cursorTarget call BloodLust_VaporizeUnit;
   };
};

player addaction ["LOL", { call LOL; }];

Aim at someone and click the fancy "LOL" button in the action menu.

  • Like 1

Share this post


Link to post
Share on other sites

thank you zooloo, really aprechiate you working in your free time to make awesome things such as this for the community to enjoy. 

thank you again

 

looking forward to your future plans for this mod :)  oooo interesting gib idea... what about intestines, or stomach parts. 

Share this post


Link to post
Share on other sites

I'd just like to thank everyone who has donated! Every bit helps me out and keeps the motivation up!

-Thank you

Share this post


Link to post
Share on other sites

thank you zooloo, really aprechiate you working in your free time to make awesome things such as this for the community to enjoy. 

thank you again

 

looking forward to your future plans for this mod :)  oooo interesting gib idea... what about intestines, or stomach parts. 

 

Thanks! I have an intestine gib, but some more wouldn't hurt ;)

Definitely not done creating models for the vaporization effect -- slowly but surely!

Share this post


Link to post
Share on other sites

If I ever see a feral dog on a map I shoot the bloody thing. I notice that your bloodlust fx apply to dogs, which is good! Out of interest I shot a few sheep and goats, and notice that bloodlust is not applied to them. Is this by design or just a quirk of your implementation?

Share this post


Link to post
Share on other sites

If I ever see a feral dog on a map I shoot the bloody thing. I notice that your bloodlust fx apply to dogs, which is good! Out of interest I shot a few sheep and goats, and notice that bloodlust is not applied to them. Is this by design or just a quirk of your implementation?

 

They may be lacking the traditional hitpoints like humans have.

Share this post


Link to post
Share on other sites

Why shoot sheep's tpw lol

One of them tried to headbutt me in the nuts. Or was it a goat?

Share this post


Link to post
Share on other sites

One of them tried to headbutt me in the nuts. Or was it a goat?

That's definitely goat behavior

Share this post


Link to post
Share on other sites

I should try to script that behaviour into the game!

Share this post


Link to post
Share on other sites

I should try to script that behaviour into the game!

 

Please do, lol.

 

Surprised no one has recreated Goat Simulator in ArmA.

Share this post


Link to post
Share on other sites

Surprised no one has recreated Goat Simulator in ArmA.

The world isn't ready for something like that! Madman!

Though, considering how wonky the physics can be and all, I don't see why some mental case gifted mission-maker couldn't make it so...

Oh, and great update, enjoying this to no end, never before has running over people on purpose accidentally been so satisfying, etc.

  • Like 2

Share this post


Link to post
Share on other sites

Thanks, I absolutely love this mod! I happened to mortify my mother-in-law who happened to just walk in just as I was taking a headshot from 400 meters away with a Barrett (overkill, but fun) ha ha! I haven't seen wounds like these since playing VBS 2, so your mod was a necessity. Any thoughts about making "nut-shots" a possibility like in Saints Row? You could literally laugh your balls off!!

  • Like 1

Share this post


Link to post
Share on other sites

This has just become outstanding... absolute must have!

Getting it to work in multiplayer must be a huge pain

  • Like 1

Share this post


Link to post
Share on other sites

Test with arty...

 

 

conveniently sums up the definition of "insanity" :p

  • Like 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×