zooloo75 834 Posted May 19, 2016 Caution: people may explode. :don2: 2 Share this post Link to post Share on other sites
zooloo75 834 Posted May 19, 2016 UPDATE New version available: http://files.bitdungeon.org/arma/@bloodlust_v2.1.zip v2.1: Overhauled vaporization conditions. Added body exploding sound effects to vaporization. Added two new gibs (skull fragment and bone shard). Added collision sounds when a unit is hit by a vehicle. Added probability that a unit can be vaporized when hit by a high-speed vehicle. Fixed intestine gib (was frozen in place). Reduced gib bounciness. Added version number to BloodLust Settings menu. Added distance-based clean-up of BloodLust (removes splatters, gibs, etc, once the player leaves the area; can be toggled via Settings Menu). Moved all scheduled code into PFHs. Refactored code base, prefixing all global variables with "BloodLust_" to prevent naming collision. 6 Share this post Link to post Share on other sites
Biflioi 8 Posted May 19, 2016 Your the BOSS, Zooloo!!! Thank you for your constant effort to make our gaming experience better by the day :) Share this post Link to post Share on other sites
zooloo75 834 Posted May 19, 2016 Your the BOSS, Zooloo!!! Thank you for your constant effort to make our gaming experience better by the day :) Thanks! Here's something for those that want a giggle: LOL = { if(!isNull cursorTarget) then { cursorTarget call BloodLust_VaporizeUnit; }; }; player addaction ["LOL", { call LOL; }]; Aim at someone and click the fancy "LOL" button in the action menu. 1 Share this post Link to post Share on other sites
Guest Posted May 19, 2016 New version frontpaged on the Armaholic homepage. Blood Lust v2.1 Community Base Addons A3 Share this post Link to post Share on other sites
kecharles28 197 Posted May 19, 2016 Updated mod v1.3.0.24 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Tyl3r99 41 Posted May 19, 2016 thank you zooloo, really aprechiate you working in your free time to make awesome things such as this for the community to enjoy. thank you again looking forward to your future plans for this mod :) oooo interesting gib idea... what about intestines, or stomach parts. Share this post Link to post Share on other sites
zooloo75 834 Posted May 19, 2016 I'd just like to thank everyone who has donated! Every bit helps me out and keeps the motivation up! -Thank you Share this post Link to post Share on other sites
zooloo75 834 Posted May 19, 2016 thank you zooloo, really aprechiate you working in your free time to make awesome things such as this for the community to enjoy. thank you again looking forward to your future plans for this mod :) oooo interesting gib idea... what about intestines, or stomach parts. Thanks! I have an intestine gib, but some more wouldn't hurt ;) Definitely not done creating models for the vaporization effect -- slowly but surely! Share this post Link to post Share on other sites
tpw 2315 Posted May 20, 2016 If I ever see a feral dog on a map I shoot the bloody thing. I notice that your bloodlust fx apply to dogs, which is good! Out of interest I shot a few sheep and goats, and notice that bloodlust is not applied to them. Is this by design or just a quirk of your implementation? Share this post Link to post Share on other sites
zooloo75 834 Posted May 20, 2016 If I ever see a feral dog on a map I shoot the bloody thing. I notice that your bloodlust fx apply to dogs, which is good! Out of interest I shot a few sheep and goats, and notice that bloodlust is not applied to them. Is this by design or just a quirk of your implementation? They may be lacking the traditional hitpoints like humans have. Share this post Link to post Share on other sites
sttosin 67 Posted May 20, 2016 Why shoot sheep's tpw lol Share this post Link to post Share on other sites
tpw 2315 Posted May 20, 2016 Why shoot sheep's tpw lol One of them tried to headbutt me in the nuts. Or was it a goat? Share this post Link to post Share on other sites
sttosin 67 Posted May 20, 2016 One of them tried to headbutt me in the nuts. Or was it a goat?That's definitely goat behavior Share this post Link to post Share on other sites
tpw 2315 Posted May 20, 2016 I should try to script that behaviour into the game! Share this post Link to post Share on other sites
zooloo75 834 Posted May 20, 2016 I should try to script that behaviour into the game! Please do, lol. Surprised no one has recreated Goat Simulator in ArmA. Share this post Link to post Share on other sites
CannonSong 688 Posted May 20, 2016 Surprised no one has recreated Goat Simulator in ArmA. The world isn't ready for something like that! Madman! Though, considering how wonky the physics can be and all, I don't see why some mental case gifted mission-maker couldn't make it so... Oh, and great update, enjoying this to no end, never before has running over people on purpose accidentally been so satisfying, etc. 2 Share this post Link to post Share on other sites
The Turbanator 32 Posted May 20, 2016 Thanks, I absolutely love this mod! I happened to mortify my mother-in-law who happened to just walk in just as I was taking a headshot from 400 meters away with a Barrett (overkill, but fun) ha ha! I haven't seen wounds like these since playing VBS 2, so your mod was a necessity. Any thoughts about making "nut-shots" a possibility like in Saints Row? You could literally laugh your balls off!! 1 Share this post Link to post Share on other sites
The Turbanator 32 Posted May 20, 2016 Please do, lol. Surprised no one has recreated Goat Simulator in ArmA. Combine your mod with these 2 mods (goats included) & some insane mission maker & we'll have Jackass in ArmA 3 ha ha!! http://www.armaholic.com/page.php?id=26717 http://www.armaholic.com/page.php?id=27049 1 Share this post Link to post Share on other sites
asuseroako 17 Posted May 20, 2016 Test with arty... 2 Share this post Link to post Share on other sites
ValentinBk (DayZ) 0 Posted May 20, 2016 Finally someone made a blood mod for ARMA 3, thanks man! Share this post Link to post Share on other sites
gza036 7 Posted May 20, 2016 This has just become outstanding... absolute must have! Getting it to work in multiplayer must be a huge pain 1 Share this post Link to post Share on other sites
ziant 14 Posted May 21, 2016 Test with arty... conveniently sums up the definition of "insanity" :p 1 Share this post Link to post Share on other sites