kecharles28 197 Posted April 14, 2016 Updated mod v1.1 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
icebreakr 3159 Posted April 14, 2016 Wtg man! Looks really good. Thanks for adding my islands to the mix. 1 Share this post Link to post Share on other sites
bad benson 1733 Posted April 14, 2016 any chance of you linking up with fabio chavez, who made teh lighting tweaks for cherno for AiA/CUP? i'm wondering right now. did you just copy over stratis/altis lighting settings (general stuff not related to the recent update)? i'm wondering if a combination fo what you did and the current stuff in CUP would result in a great looking cherno with new features. Share this post Link to post Share on other sites
metalcraze 290 Posted April 14, 2016 It's mostly just copy paste of configs yes, but I'm already tweaking the lighting to make Chernarus and similar to appear more desaturated as well as water to have a greener look. Alas CUP stuff is mostly incompatible with configs of 1.59 update. Share this post Link to post Share on other sites
bad benson 1733 Posted April 14, 2016 It's mostly just copy paste of configs yes, but I'm already tweaking the lighting to make Chernarus and similar to appear more desaturated as well as water to have a greener look. :wub: that's great to hear! would suck to be stuck with that candyland look for as long as in alpha. Share this post Link to post Share on other sites
LykosMactire 298 Posted April 14, 2016 It's mostly just copy paste of configs yes, but I'm already tweaking the lighting to make Chernarus and similar to appear more desaturated as well as water to have a greener look. Alas CUP stuff is mostly incompatible with configs of 1.59 update. As long as any Czech based map gives me the vibe of real Czech republic, im good (Chernarus, Utes, and all ACR maps) 1 Share this post Link to post Share on other sites
xxgetbuck123 945 Posted April 15, 2016 Definitly not. Mixing PBOs from different AddOns in the same folder is a very bad practise. Always have such stuff loaded from different folders. A big share of bug reports and complains we receive are because people just copy pbos around. @metalcraze When you have joined our Discord, drop me a message please ;) May I ask why loading mixed Pbos from the same folder is bad practice? Never heard of such thing Share this post Link to post Share on other sites
Defunkt 431 Posted April 15, 2016 May I ask why loading mixed Pbos from the same folder is bad practice? Never heard of such thing Because in 6 months time he will have forgotten he dropped it in there. What generally follows is a bug report as he wonders why the latest update doesn't have the same effect for him as everybody else (which wastes everybody's time, particularly the mod's developers'). 3 Share this post Link to post Share on other sites
xxgetbuck123 945 Posted April 15, 2016 Because in 6 months time he will have forgotten he dropped it in there. What generally follows is a bug report as he wonders why the latest update doesn't have the same effect for him as everybody else (which wastes everybody's time, particularly the mod's developers'). Ahh ok, I thought it might have had something to do with performance or load order etc... That clears that up haha Share this post Link to post Share on other sites
NeoArmageddon 958 Posted April 15, 2016 Because in 6 months time he will have forgotten he dropped it in there. What generally follows is a bug report as he wonders why the latest update doesn't have the same effect for him as everybody else (which wastes everybody's time, particularly the mod's developers'). Absolutly right. Best example "All single launchers in CUP doesn't work!" "Do you have the ACE compatibility fix running without ACE?" "No, I didn't use ACE since a few month" "Did you have the ACE compatibility PBO in your @CUP_Weapons folder?" "Oh, yes, I have...". (Happend me just a few days pack, because I sometime packed the ACE compat with the wrong target folder in AddonBuilder and forgot to delete it) 1 Share this post Link to post Share on other sites
metalcraze 290 Posted April 15, 2016 OK trying to give Chernarus a less oversaturated, less contrasted look: default: http://i.imgur.com/fO9Rljz.jpg current wip: http://i.imgur.com/qyqGnrH.jpg default: http://i.imgur.com/GzSy1A9.jpg current wip: http://i.imgur.com/XcMe4Cd.jpg Yeah changes are subtle but hopefully it makes it look more realistic 1 Share this post Link to post Share on other sites
dystopian 25 Posted April 15, 2016 omgawd teh b0n3rz 1 Share this post Link to post Share on other sites
bars91 956 Posted April 15, 2016 LoL the WIP screens gave me A2 PTSD... :lol: The gas station shot light looks like it's straight outta A2. Share this post Link to post Share on other sites
serjames 357 Posted April 16, 2016 +1 for getting this built into CUP Terrains SJ 1 Share this post Link to post Share on other sites
mcnools 62 Posted April 22, 2016 Looks nice! Are you planning on including this for Hazar-Kot as well? ;) (a rather more cold lighting than takistan etc. would probably suit it nicely) Share this post Link to post Share on other sites
jumpinghubert 49 Posted April 22, 2016 LoL the WIP screens gave me A2 PTSD... :lol: The gas station shot light looks like it's straight outta A2. Chernarus in early days of arma2, nice distance coloring, realistic overall look: https://forums.bistudio.com/topic/72410-arma-ii-oa-photography-i-no-images-over-100kb-pictures-only-no-comments/?p=1293787 So you have to go again a big step back :D I think its not easy to adapt the new visuals to chernarus because they fits more caribic/southern conditions. Share this post Link to post Share on other sites
Luke_z_Brna 958 Posted April 22, 2016 As long as any Czech based map gives me the vibe of real Czech republic, im good (Chernarus, Utes, and all ACR maps) I was there!!! :D Share this post Link to post Share on other sites
bad benson 1733 Posted April 22, 2016 OK trying to give Chernarus a less oversaturated, less contrasted look: default: http://i.imgur.com/fO9Rljz.jpg current wip: http://i.imgur.com/qyqGnrH.jpg default: http://i.imgur.com/GzSy1A9.jpg current wip: http://i.imgur.com/XcMe4Cd.jpg Yeah changes are subtle but hopefully it makes it look more realistic i actually found good settings with the new contrast and saturation sliders so subtle is totally fine. biggest thing is those yellow and orange trees. does anyone know if it's possible to use the reflection feature from the ocean shader for the ponds? that would be the cherry on top. Share this post Link to post Share on other sites
bars91 956 Posted April 22, 2016 i actually found good settings with the new contrast and saturation sliders so subtle is totally fine. biggest thing is those yellow and orange trees. does anyone know if it's possible to use the reflection feature from the ocean shader for the ponds? that would be the cherry on top. I just checked it out - ponds actually have some sort of reflection now when near 'em... WOW Share this post Link to post Share on other sites
Valken 623 Posted April 23, 2016 I tried this out with the dev branch and it makes night look WAY TOO DARK. The contrast produces crushed blacks. Meaning it is just black. Almost no variation in darkness. When I load up CUP and not this mod with 1.59, it looks fairly decent already. I have not tested all maps but Cherno, TV5 at night looks way better without this mod. I also noticed 1.59 crushes glowsticks heavily. Use ACE3, attach to yourself and compare back to 1.56. The lighting at night looks more realistic. Share this post Link to post Share on other sites
metalcraze 290 Posted April 27, 2016 CUP loaded without this mod just has the default pre 1.59 ArmA3 lighting. Nights being too dark is an issue with how new HDR settings are being handled by the engine atm, you will experience the same on Stratis and Altis with zero mods loaded. Until BIS finds a way to tone down contrast during the nighttime there's little I can do apart from toning down overall contrast in HDR settings - but in turn that will hurt day settings too, making day look way more flat than it should. Do remember that all of it is WIP atm and most likely will get better by the time 1.60 is out. Looks nice! Are you planning on including this for Hazar-Kot as well? ;) (a rather more cold lighting than takistan etc. would probably suit it nicely) First I will try to find good balanced settings for CUP european maps (Cherna & Co) and desert maps (Takistan & Co) so hopefully they will suit CUP well. I'm sure that BIS will update the lighting settings multiple times before finalizing them - so everything else may end up being a waste of time until 1.60 (or whenever Apex is out) But sure, I like your maps a lot, so maybe afterwards I will toy some more with their respective settings Share this post Link to post Share on other sites
metalcraze 290 Posted April 29, 2016 Update 1.02 (29/04/2016) - changed to per-island lighting config: should avoid compatibility issues with most non-CUP islands, they should use vanilla/their own lighting now- slightly tweaked HDR parameters for darker tones (hopefully better shadows/less whiteness now)- added NVG fix from latest dev-branch HDR settings Comparison shots for those HDR tweaks: Chernarus: vanilla / current Zargabad: vanilla / current Important: Because of change to per-island configs previously supported islands revert back to their own lighting settings (if any) - so decide for yourself if you want to experiment with this version (the reason is to avoid changing main island 'CAWorld' class much, which most islands - including those made by community - are dependent on. This caused too many conflicts atm) 2 Share this post Link to post Share on other sites
Guest Posted April 29, 2016 New version frontpaged on the Armaholic homepage. New lighting for CUP terrains v1.02 Community Upgrade Project - Terrains Complete Share this post Link to post Share on other sites
kecharles28 197 Posted April 29, 2016 Updated mod v1.2 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
LykosMactire 298 Posted April 29, 2016 This update caused a bad visual bug on some maps during daylight, the maps listed below are ones i have found. also namalsk seems to have no sky no matter the overcast setting, And Rura penthe is bugged with clouds and such A3 maps: Winter Chernarus Napf Winter A3 A2 maps: Clafghan Razoreniya Share this post Link to post Share on other sites