R3vo 2654 Posted January 4, 2019 23 hours ago, PiZZADOX said: It would be more helpful inside the count element, like this: That's true indeed. It's more work, so I tried to avoid that =) 2 Share this post Link to post Share on other sites
PiZZADOX 47 Posted January 4, 2019 Yeah i know, putting an image inside of text... bad times. Maybe having them all as separate controls with the alignment keeping them separate when the counts get larger? Share this post Link to post Share on other sites
R3vo 2654 Posted January 5, 2019 Just a little reminder. This mod is still missing translations. If you want to contribute. Feel free to update the translation. How to: https://github.com/RevoArma3/3den-Enhanced-Translation 1 Share this post Link to post Share on other sites
R3vo 2654 Posted January 6, 2019 3den Enhanced Update Version 3.6 Download (OneDrive)https://1drv.ms/u/s!AvgETyKiA6bQit5klksl865masK5YA Changelog (Steam):https://steamcommunity.com/sharedfiles/filedetails/changelog/623475643 Armaholic will be updated soon. 4 2 Share this post Link to post Share on other sites
PiZZADOX 47 Posted January 6, 2019 Great job with the count bar, looks really clean. Share this post Link to post Share on other sites
R3vo 2654 Posted January 7, 2019 18 hours ago, PiZZADOX said: Great job with the count bar, looks really clean. Thanks to your feedback it does. Share this post Link to post Share on other sites
R3vo 2654 Posted February 14, 2019 3den Enhanced Update Version 3.7 Download: https://1drv.ms/u/s!AvgETyKiA6bQi9lXDYZRof6zgnnTzg Changelog:https://steamcommunity.com/sharedfiles/filedetails/changelog/623475643 Armaholic will be updated soon. 3 Share this post Link to post Share on other sites
Federico 76 12 Posted February 25, 2019 Hi R3vo, first let me say thank you for your mod. I usually make coop missions for my friends and it really simplified my life a lot! Especially since i'm not that good in scripting stuff. Anyway i wish to report a couple of bugs i found with the "hostage" feature of the mod: 1- You can free the hostage from 15 meters away; 2- You can still "free" the hostage after he is dead. Again, thank you and keep up! Share this post Link to post Share on other sites
R3vo 2654 Posted March 10, 2019 3den Enhanced Update Version 3.8 Download (OneDrive)https://1drv.ms/f/s!AvgETyKiA6bQivF-QnGC-QN_wiB7fA Changelog (Steam):https://steamcommunity.com/sharedfiles/filedetails/changelog/623475643 Armaholic will be updated soon. 3 1 Share this post Link to post Share on other sites
R3vo 2654 Posted March 10, 2019 On 2/25/2019 at 1:55 AM, Federico 76 said: Hi R3vo, first let me say thank you for your mod. I usually make coop missions for my friends and it really simplified my life a lot! Especially since i'm not that good in scripting stuff. Anyway i wish to report a couple of bugs i found with the "hostage" feature of the mod: 1- You can free the hostage from 15 meters away; 2- You can still "free" the hostage after he is dead. Again, thank you and keep up! This was fixed in the latest version. Distance is now limited to 2 meters and action is removed if the hostage was killed. Thanks for your feedback. 1 Share this post Link to post Share on other sites
Riksen 183 Posted March 11, 2019 Thank you R3vo! Mission creation is not the same without your addon. This should have been part of the game for sure! Cheers 2 Share this post Link to post Share on other sites
LSValmont 789 Posted March 13, 2019 I am getting this error after updating to the latest version: '_this setFeatureType parseNumber (_value)' Error parsenumber: Type Number, expected Bool,String. Then I checked my mission.sqm and found that 1180 manually placed objects got the following: class CustomAttributes { class Attribute0 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; So... how do I fix this? Share this post Link to post Share on other sites
diehardfc 41 Posted March 19, 2019 Outstanding mod, Revo. This is absolutely a must-have for any mission maker. 3den Enhanced has saved me so much time and effort over the years! I have a question about two features: Under SPECIAL STATES there is the STAY ON POSITION option. Am I right in assuming this is the same as the DISABLE AI FEATURES for PATH? That is, the group is receiving the disableAI "PATH" command? I just want to make sure there isn't something else happening. Thanks again! 1 Share this post Link to post Share on other sites
R3vo 2654 Posted April 10, 2019 On 3/19/2019 at 4:38 PM, diehardfc said: Outstanding mod, Revo. This is absolutely a must-have for any mission maker. 3den Enhanced has saved me so much time and effort over the years! I have a question about two features: Under SPECIAL STATES there is the STAY ON POSITION option. Am I right in assuming this is the same as the DISABLE AI FEATURES for PATH? That is, the group is receiving the disableAI "PATH" command? I just want to make sure there isn't something else happening. Thanks again! The stay on position attribute seems to be a bit bugged. It should not have the same effect as disableAI "PATH". Share this post Link to post Share on other sites
diehardfc 41 Posted April 12, 2019 On 4/10/2019 at 2:53 PM, R3vo said: The stay on position attribute seems to be a bit bugged. It should not have the same effect as disableAI "PATH". Ah, so I'm guessing then--when it works--it's more like a fake garrison command? Units stay in a spot, but when their combat stance changes or they spot a threat they can move out of it? That's always been my biggest complaint about garrison, which I get around by DISABLE-ing PATH for garrisoned units. Share this post Link to post Share on other sites
R3vo 2654 Posted April 18, 2019 3den Enhanced Update Version 3.9 Download (OneDrive) https://1drv.ms/f/s!AvgETyKiA6bQivF-QnGC-QN_wiB7fA Changelog (Steam):https://steamcommunity.com/sharedfiles/filedetails/changelog/623475643 Armaholic will be updated soon. 1 Share this post Link to post Share on other sites
R3vo 2654 Posted April 18, 2019 On 3/14/2019 at 12:20 AM, LSValmont said: I am getting this error after updating to the latest version: '_this setFeatureType parseNumber (_value)' Error parsenumber: Type Number, expected Bool,String. Then I checked my mission.sqm and found that 1180 manually placed objects got the following: class CustomAttributes { class Attribute0 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; So... how do I fix this? Are you still getting this error? If you still encounter this issue I can send you a test version with a potential fix. 1 Share this post Link to post Share on other sites
LSValmont 789 Posted April 18, 2019 1 hour ago, R3vo said: Are you still getting this error? If you still encounter this issue I can send you a test version with a potential fix. Somehow the error stopped popping suddenly... I changed nothing it just stopped out of nowhere... so I guess Arma? Still a fix for it not happening in the future is super welcome! So thanks for all your work and fixes! Share this post Link to post Share on other sites
R3vo 2654 Posted April 18, 2019 7 hours ago, LSValmont said: Somehow the error stopped popping suddenly... I changed nothing it just stopped out of nowhere... so I guess Arma? Still a fix for it not happening in the future is super welcome! So thanks for all your work and fixes! I know about the issue and it randomly appeared and disappeared for me too. The code was actually fine before. The next update however, should make sure that that both number and string can be used as data type. Guess it really is Arma 1 Share this post Link to post Share on other sites
stburr91 1002 Posted April 19, 2019 R3vo, I noticed that when you set a unit as a hostage, the unit is not set to captive, and a opfor unit will kill a bluefor hostage. Is that intentional on your part? 1 Share this post Link to post Share on other sites
R3vo 2654 Posted April 20, 2019 19 hours ago, stburr91 said: R3vo, I noticed that when you set a unit as a hostage, the unit is not set to captive, and a opfor unit will kill a bluefor hostage. Is that intentional on your part? Yes it is. You have to use the setcaptive attribute additionally. 3den Enhanced v4.0 Download (OneDrive) https://1drv.ms/f/s!AvgETyKiA6bQivF-QnGC-QN_wiB7fA Changelog (Steam):https://steamcommunity.com/sharedfiles/filedetails/changelog/623475643 4 1 Share this post Link to post Share on other sites
R3vo 2654 Posted April 22, 2019 (edited) Something I have been thinking about for a while now. What do you think? Would you use it? Ideas or suggestions? Edited April 22, 2019 by R3vo Video Updated 5 Share this post Link to post Share on other sites
zagor64bz 1225 Posted April 23, 2019 14 hours ago, R3vo said: Something I have been thinking about for a while now. What do you think? Would you use it? Ideas or suggestions? Yap, very useful indeed...definitely a GO for me. 1 Share this post Link to post Share on other sites
Rich_R 1087 Posted April 23, 2019 Very cool idea! I don't publish anything to the workshop but I can see how it would be a nice addition for that do. How do come up with these ideas 🙂 ? Share this post Link to post Share on other sites