Guest Posted December 14, 2015 Thank you very much for allowing us to redistribute your work :) Release frontpaged on the Armaholic homepage. The Unsung Vietnam War Mod v3.0 Alpha Share this post Link to post Share on other sites
dimitri_harkov 10 Posted December 14, 2015 After a first look at the UNS 3 Alpha I can say for sure that this will be a masterpiece once more. Thank you for your continued dedication to 'The Cause', UNS-Team :) Keep it up! Cheers, D. Share this post Link to post Share on other sites
SD_BOB 10 Posted December 14, 2015 The tunnels were indeed a nice suprise, few things to work on with them, buts its nice to see that its possible to implement them to a certain degree. Have the tunnel been mapped for AI use? That was the only reason for the two observations i have about them, mainly the big long straight sections, would be nice to maybe make them slightly smaller and more "curved". But as i say if the reason was AI then thats fair enough. Fantastic work so far guys, really looking forward to see what comes next. Share this post Link to post Share on other sites
Spoor 23 Posted December 14, 2015 Thanks Unsung Team - thanks for yr hard work :627: Share this post Link to post Share on other sites
hcpookie 3770 Posted December 14, 2015 Also don't forget to rate us on mod DB . Let the outsiders of the BI community know what they are missing out on :) . However, if you want to rate us higher than a 7 , you need to register and wait about a week IIRC ...Before you can then set a higher rating... Thanks guys http://www.moddb.com/mods/unsung1 Voted down! :D The tunnels were indeed a nice suprise, few things to work on with them, buts its nice to see that its possible to implement them to a certain degree. Have the tunnel been mapped for AI use? That was the only reason for the two observations i have about them, mainly the big long straight sections, would be nice to maybe make them slightly smaller and more "curved". But as i say if the reason was AI then thats fair enough. Fantastic work so far guys, really looking forward to see what comes next. More tunnel goodness will be coming in the future. We have some plans. Share this post Link to post Share on other sites
andersson 285 Posted December 14, 2015 I must say that this looks really good for an alpha. The island is really inspiring for gameplay! I really like the tunnels even if they are "in progress". Is there a way to have it dark inside or is it an engine limitation? Share this post Link to post Share on other sites
JBMODZ123 1 Posted December 14, 2015 Hello ! Still wondering if you could add little things to improve the model , are as follows : UAZ 469 GAZ 51 MI-1 BTR 50 SU 100 Thanks 1 Share this post Link to post Share on other sites
hcpookie 3770 Posted December 14, 2015 I WANT A PLASMA RIFLE IN THE 40 WATT RANGE!!!!! 5 Share this post Link to post Share on other sites
SD_BOB 10 Posted December 14, 2015 Pffft... 40 Watt? You must be joking, your gonna be lucky to find anything like that. I have a nylon jumper and a half inflated balloon from last week if thats any good. Good to hear more plans for the tunnels... Share this post Link to post Share on other sites
Tyl3r99 41 Posted December 14, 2015 May I ask why is steam workshop critical here? something like workshop or pws so people can easily click and download and click and update. as majority of people use some program like this to manage their mods. be nice thats all?? Share this post Link to post Share on other sites
tortuosit 486 Posted December 14, 2015 Downloading and expecting my FPS to suffer :D Share this post Link to post Share on other sites
wildcatbridge 377 Posted December 14, 2015 Hey just wanted to say that you guys have managed to work some kind of magic with this mod. I'm using a low end laptop that virtually explodes if you fire a single tracer next to tree. Yet for some reason i can have massive pitched battles in your jungle with little to no FPS drop. So yeah amazing job on that one :D Share this post Link to post Share on other sites
6thAirborneDivision 0 Posted December 14, 2015 Well done on the mod release, awesome work! Share this post Link to post Share on other sites
himmu 10 Posted December 14, 2015 Hey guys I’m a huge fan of your mod. It´s a dream since ArmA 3 was released to play a Vietnam scenario on it. But sadly I found a horrible bug which is caused in combination when using ACE 3. I´m leading a COOP-Clan and tested this on 2 different computers locally and one server. If you shoot a Vietcong soldier with a rifle while ACE is active it will crash your game with a memory error. It´s not caused by the rifles of your mod, those are fine. I tested it on RHS content and Vanilla one, it just crashes if I use Vietcong Guerilla units. I know it´s not your task to get this to run with ACE, but I would love to see those two in combination. Please make this happen. And thanks for your work! Share this post Link to post Share on other sites
tortuosit 486 Posted December 14, 2015 Lovely. The thick jungle very good allows for decreasing the object draw distance. Currently testing with 2500 dd/600 OBJdd which makes my FPS happy. Share this post Link to post Share on other sites
dr@gon 118 Posted December 14, 2015 Hey guys I’m a huge fan of your mod. It´s a dream since ArmA 3 was released to play a Vietnam scenario on it. But sadly I found a horrible bug which is caused in combination when using ACE 3. I´m leading a COOP-Clan and tested this on 2 different computers locally and one server. If you shoot a Vietcong soldier with a rifle while ACE is active it will crash your game with a memory error. It´s not caused by the rifles of your mod, those are fine. I tested it on RHS content and Vanilla one, it just crashes if I use Vietcong Guerilla units. I know it´s not your task to get this to run with ACE, but I would love to see those two in combination. Please make this happen. And thanks for your work! Hi, I have ACE running and I did not experience any crashes. I also specifically tested it with the VC local force Guerrillas and no crashes after shooting them. I have several mods running including (but not limited to) ACE, AGM, RHS and several others. Share this post Link to post Share on other sites
Steel UK 40 Posted December 14, 2015 Fantastic mod so far. Released on my birthday! I can confirm that on our server, shooting the VC guys causing an instant crash. However, the NVA is fine to operate against. Share this post Link to post Share on other sites
A3M Fr33d0m 23 Posted December 15, 2015 Congrats on the Alpha release, which is more than enough to make me a gleefully happy man. I am excited to see what you have in store, and AMAZING work so far! Keep it up! Share this post Link to post Share on other sites
NakedSquirrel 24 Posted December 15, 2015 The tunnels were indeed a nice suprise, few things to work on with them, buts its nice to see that its possible to implement them to a certain degree. Have the tunnel been mapped for AI use? That was the only reason for the two observations i have about them, mainly the big long straight sections, would be nice to maybe make them slightly smaller and more "curved". But as i say if the reason was AI then thats fair enough. Fantastic work so far guys, really looking forward to see what comes next. Just make a trigger that changes it to night when you enter the tunnels. (unfortunately won't work well with MP unless you use a teleport script to "force" everyone in the tunnels at the same time. I did this with the ARMA 2 UNSUNG mod throwing pipes and buildings together and it worked pretty well :). Share this post Link to post Share on other sites
NakedSquirrel 24 Posted December 15, 2015 0 The mod looks so good at night :D 2 Share this post Link to post Share on other sites
Broseph_Stalin90 72 Posted December 15, 2015 Great release, and quite unexpected! Thanks! Share this post Link to post Share on other sites
EricJ 759 Posted December 15, 2015 Nice work guys, I'm somewhat not a fan of the Vietnam War but... it's nice to shoot things other than Altis. But I noticed that the AK-47 the view turns into one of the default scopes, and a lot of the weapons are able to mount optics, but obviously not capable of anyway. I think its due to the coding, which this should help: class WeaponSlotsInfo { allowedslots[]={901}; mass=60; class MuzzleSlot{}; class CowsSlot{}; class PointerSlot{}; }; That's what I used for one of my "older model" Ultimaxes but should help with weapons not able to mount anything given the time period. BTW I'm glad you had some 1ID uniforms, nice work so far! Share this post Link to post Share on other sites
himmu 10 Posted December 15, 2015 Hi, I have ACE running and I did not experience any crashes. I also specifically tested it with the VC local force Guerrillas and no crashes after shooting them. I have several mods running including (but not limited to) ACE, AGM, RHS and several others. Nice to hear, which Versions of ACE are and CBA are you using? And did you shoot them with a rifle? (because it does not crash with pistols) I´m using 3.4.1 and CBA 2.2. @Steel42: thx already thought it´s my fault somehow. Share this post Link to post Share on other sites
dimitri_harkov 10 Posted December 15, 2015 Rather sounds like a problem with a ported weapon to me. I had the same crash when I ported a weapon to ArmA3 that was missing a specific LOD in the model that was not needed before. This would always result in a crash if the guy carrying it was killed. Anyway, nice alpha in any case, enjoying it a lot. Share this post Link to post Share on other sites