alanford 27 Posted March 8, 2016 Yo! Today I've been able to fix an issue with my framework which prevented me from doing pretty much anything. The new sound configuration enables quite some cool stuff, here is a random "feature" DynaSound 2.0 will have: Gunshots fired from inside a building are heard not even half as far as if the gun was fired in the open. Now combine this with a silencer and snipers or people who prep. an ambush have an actual reason to fire out of a building. :) This will be an RHS feature, too. Edit: hey. :) are these features script based, or just using engine features well? Share this post Link to post Share on other sites
laxemann 1673 Posted March 8, 2016 hey. :) are these features script based, or just using engine features well? Engine-based! 4 Share this post Link to post Share on other sites
AJMeister 26 Posted March 8, 2016 Nope, it's Immerse Thank you! Share this post Link to post Share on other sites
1212PDMCDMPPM 200 Posted March 9, 2016 laxemann, is this the fix you were waiting for ? Tweaked: Several mono samples changed to stereo to improve the position of sounds Share this post Link to post Share on other sites
laxemann 1673 Posted March 9, 2016 laxemann, is this the fix you were waiting for ? Nope, this just means they changed some sounds. The issue I was talking about is already fixed in dev branch though, so it's just a matter of time till it hits stable. In the meantime I'm doing the sounds for DynaSound and RHS on Dev. FYI, progress list: DynaSound 2.0: MX Katiba F2000/mk20 Tavor/Trg2 Bulletcracks with dynamic tails Some explosions RHS: AK-74 M4 M249 10 Share this post Link to post Share on other sites
infrareddimming 195 Posted March 9, 2016 Sounds amazing Laxemann. Looking forward to seeing this fully (or hell, even partially) implemented in RHS. BIS did one helluva job overhauling the audio, cant wait to see sound modders take full advantage of the new features. Share this post Link to post Share on other sites
laxemann 1673 Posted March 9, 2016 Introducing: New Tavor sounds in different environments as well as some random firefight clips. WIP Enhanced Soundscape enabled. 13 Share this post Link to post Share on other sites
anthariel 165 Posted March 9, 2016 Wow, that's awesome mate, nice work! keep it up! :lol: 1 Share this post Link to post Share on other sites
Defunkt 431 Posted March 9, 2016 Great job. So looking forward to this next release. 1 Share this post Link to post Share on other sites
megagoth1702 252 Posted March 9, 2016 Bullshit man, XAudio2 is bad, your mod would sound so much better on a REAL SOUND ENGINE like FMOD. ... ....... Trolling. Epic sounds as usual dude. Props my brother. :P 8 Share this post Link to post Share on other sites
swtx 42 Posted March 10, 2016 Ive already started a thread over at Dev Branch. https://forums.bistudio.com/topic/187965-fmod-in-arma-3/ We will see what the new sound engine will have to offer. If we're not happy with the results, the we can push for a sound engine Like FMOD. Share this post Link to post Share on other sites
mariocornetto 15 Posted March 12, 2016 Hi Laxermann, thanks for this sound mod, its awesome. I have a question about Dynasound and the "Check PBOs" ACE's module ( http://ace3mod.com/wiki/missionmaker/modules.html#check-pbos). What is the name used by dynasound in the whitelist?. I tried using the command "activatedAddons" unsuccessfully. Greetings. Share this post Link to post Share on other sites
KenniT 0 Posted March 28, 2016 Laxemann, have you tweaked any rhs sounds yet? And if no then are you going to? Share this post Link to post Share on other sites
seba1976 98 Posted March 28, 2016 Laxemann, have you tweaked any rhs sounds yet? And if no then are you going to? Do you really have to know? 1 Share this post Link to post Share on other sites
AJMeister 26 Posted March 28, 2016 Do you really have to know? He really likes to live life in the edge you know.... 2 Share this post Link to post Share on other sites
ineptaphid 6413 Posted March 28, 2016 Laxemann, have you tweaked any rhs sounds yet? And if no then are you going to? You do know Laxemann did RHS's sounds right? He is their sound guy. Or are you asking has he made any new changes to it? If so-this is the wrong thread for discussing RHS. Share this post Link to post Share on other sites
laxemann 1673 Posted March 29, 2016 Yo folks, I didnt work on DynaSound and/or RHS in the last two weeks due to studies and work, but I'll have more time beginning next week. Since the new engine update made most scripted stuff obsolete, there won't be a script framework release per se. However, I now plan to provide a config framework for weapons as well as the weapon tail samples for all sorts of weapons. This should take a shitload of work away from weapon creators. Also, I'm visiting megagoth again this weekend. Awesomness ensues. Cheers LAxe 4 Share this post Link to post Share on other sites
laxemann 1673 Posted April 5, 2016 Progress is being made: 14 Share this post Link to post Share on other sites
ineptaphid 6413 Posted April 5, 2016 It's sounding good man! :) Share this post Link to post Share on other sites
rekkless 240 Posted April 6, 2016 They sound excellent Lax. I must say this and LES is one of the most anticipated mods (for me at least) in recent memory. I check this forum post just about everyday awaiting the next release. Not really since CUP Terrains or ACE before that have I been looking forward to a mod so much. Share this post Link to post Share on other sites
laxemann 1673 Posted April 7, 2016 One more quickie: 5 Share this post Link to post Share on other sites
kremator 1065 Posted April 7, 2016 Oh I do like a quickie! 3 Share this post Link to post Share on other sites
Neviothr 102 Posted April 15, 2016 Does this work with the current stable version? Share this post Link to post Share on other sites
rekkless 240 Posted April 15, 2016 Does this work with the current stable version? The current version no, same for Laxxemann Sound Scape. We are all waiting patiently for LAX to make released for Dynasound 2.0 and LES 2.0 2 Share this post Link to post Share on other sites
Neviothr 102 Posted April 15, 2016 The current version no, same for Laxxemann Sounds Scape. We are all waiting patiently for LAX to make released for Dynasound 2.0 and LES 2.0 Alright, thanks. Share this post Link to post Share on other sites