serjames 357 Posted October 11, 2015 wow.... awesome Share this post Link to post Share on other sites
memphisbelle 99 Posted October 12, 2015 Hey guys, As I am still marked as MIA, so I wanted to proof that I am not anymore hehehe :) Thats why I have created a little website where all the Explanations from Silolas Tutorial Videos are available individually. It is so to speak a Jumplink Collection. I´ve announced its availability today in this post have fun 1 Share this post Link to post Share on other sites
tebbbs 33 Posted October 12, 2015 i havent seen a more beautiful map :) very nice. we are currently using celle for training but this would be much better. Just a little request. Could you make some space somewhere so we can build a proper base there? would be best if its near or at a street. We need some flat terrain for it with little no no grass.. maybe paved surface. But i guess thats already too much i guess :D Thanks ! Share this post Link to post Share on other sites
hotzenplotz 138 Posted October 13, 2015 Kolbenberg, Taunus. http://images.akamai.steamusercontent.com/ugc/387665671597168358/B222ED8F7120C3B97211D930DCC5C54C4A73AD12/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1024:576&composite-to=*,*|1024:576&background-color=black 4 Share this post Link to post Share on other sites
magnetar 78 Posted October 17, 2015 WOOW!!! This is shaping up nicely! Looking forward to play with in it... with DAC. I wonder if because of the density problems may arise to generate zones using DAC... Share this post Link to post Share on other sites
memphisbelle 99 Posted October 17, 2015 WOOW!!! This is shaping up nicely! Looking forward to play with in it... with DAC. I wonder if because of the density problems may arise to generate zones using DAC... we have had the same thoughts, but hey...it´s Taunus :).. No kidding, of course its pretty dense in some places, but this applies actually for forests only. The Taunus map provides a lot of places that have quite a lot of free space in the environment. We are aware about this and by the end we need to decide whether we´ll remove the one or other object again. Share this post Link to post Share on other sites
wordy-uksf 38 Posted October 17, 2015 Looks like different game! great job guys, do you think there will be big performance issues ? Share this post Link to post Share on other sites
silola 1087 Posted October 17, 2015 Looks like different game! great job guys, do you think there will be big performance issues ? Yes, of course. 1 Share this post Link to post Share on other sites
cosmic10r 2331 Posted October 17, 2015 Ok...ready to show your some new progress... and the rest ... http://imgur.com/a/YD4C4 Silola Whenever I see this, all I see is Eau Rouge ! Share this post Link to post Share on other sites
rakowozz 14 Posted October 17, 2015 Impressive terrain, guys! Whenever I see this, all I see is Eau Rouge ! Can't not see it now :lol: Share this post Link to post Share on other sites
PenguinInATuxedo 18 Posted October 18, 2015 Wow, Absolutely beautiful. I hope my small monthly donation makes it a little easier for you to develop X-cam because maps like this are absolutely worth my support. Stunning. Share this post Link to post Share on other sites
[ha]boris 49 Posted October 18, 2015 Ipsum bellus!Expectans links aestimare te. Share this post Link to post Share on other sites
old_painless 182 Posted October 18, 2015 Still blown away - looks absolutely fantastic, eg. the detail on the electric towers (?). Can imagine some scenarios from the Black Forest in Chernarus getting remade on this Share this post Link to post Share on other sites
memphisbelle 99 Posted October 18, 2015 Ipsum bellus! Expectans links aestimare te. Gratias ago tibi, sed adhuc cum magnis :D Share this post Link to post Share on other sites
phxdefcon 36 Posted October 18, 2015 Great works ! I love the map, she's beautiful ! Can you tell me what mod use this building ? :s Share this post Link to post Share on other sites
icebreakr 3159 Posted October 18, 2015 Looks like mbg buildings 3, they even don't have wreck models? :o why use that? 1 Share this post Link to post Share on other sites
phxdefcon 36 Posted October 19, 2015 Thanks for you'r reply :) Share this post Link to post Share on other sites
t-800a 151 Posted October 19, 2015 Looks like mbg buildings 3, they even don't have wreck models? :o why use that? A2/A1 vegetation has some horrifing LODs / LOD-switching, not Perfect Shadows and mostly blury outdated textures, why use them? A2/A1 houses has way to many unenterable houses, why use them? A3 only has mediterranean style obejects, why use them? ... I guess there is something wrong in everything, and no wreck models is a 'ok' trade of for a house that has a very germany style and does fit Taunus kind of well, imho. 2 Share this post Link to post Share on other sites
memphisbelle 99 Posted October 19, 2015 A2/A1 vegetation has some horrifing LODs / LOD-switching, not Perfect Shadows and mostly blury outdated textures, why use them? A2/A1 houses has way to many unenterable houses, why use them? A3 only has mediterranean style obejects, why use them? ... I guess there is something wrong in everything, and no wreck models is a 'ok' trade of for a house that has a very germany style and does fit Taunus kind of well, imho. and they have a doorbell :D 2 Share this post Link to post Share on other sites
luki 53 Posted October 19, 2015 and they have a doorbell :D For that reason alone it is worth to use them Share this post Link to post Share on other sites
icebreakr 3159 Posted October 19, 2015 I usually use RPG instead of a door bell. :) 4 Share this post Link to post Share on other sites
Foxone 1044 Posted October 19, 2015 I usually use RPG instead of a door bell. :) I will stick with C4 or Semtex, along with a flashbang! Share this post Link to post Share on other sites
Fanatic72 181 Posted October 23, 2015 Looking good! Share this post Link to post Share on other sites
silola 1087 Posted October 23, 2015 Hi, some results of the last week ... Full album >>> http://imgur.com/a/6p4MI Silola 11 Share this post Link to post Share on other sites