R3vo 2654 Posted December 17, 2015 Just gonna leave this here http://feedback.arma3.com/view.php?id=26597 Just tested it and the issue is still present. Share this post Link to post Share on other sites
f2k sel 164 Posted December 20, 2015 Any chance we could have different coloured waypoint lines or icons for infantry and vehicles as it's really hard to follow when you've got a lot of them. Share this post Link to post Share on other sites
inlesco 233 Posted December 21, 2015 Any chance we could have different coloured waypoint lines or icons for infantry and vehicles as it's really hard to follow when you've got a lot of them. Great idea! In fact, it'd be great to have an ability to set a custom waypoint color for a selected group for large-scale scenarios. Share this post Link to post Share on other sites
dna_uk 30 Posted December 23, 2015 Any chance of having the UI scale dependant on the "Interface Size" video option? Using Eden with larger some of the larger resolutions available is little bit awkward currently. Share this post Link to post Share on other sites
wildcatbridge 377 Posted December 27, 2015 An ability to lock certain units into certain crew positions would be nice, to prevent them occasionally switching places with groups that are dropped on them. Share this post Link to post Share on other sites
h - 169 Posted January 8, 2016 Any chance we could have different coloured waypoint lines or icons for infantry and vehicles as it's really hard to follow when you've got a lot of them. Very good idea, this ticket would get my vote :) Wouldn't mind if you could even have different colors per different groups (as in selectable from a palette or something).... Share this post Link to post Share on other sites
gippo 38 Posted January 9, 2016 Would be awesome to see the the area highlighting to be usable without placing an actual trigger. :) Share this post Link to post Share on other sites
jcae2798 132 Posted January 10, 2016 Am i missing something, or is the text hidden on all markers in editor? this drives me crazy....is there no way to list out the markers text if we add it? This currently works in 2D editor. If this is currently by design, can we please have this back? Not sure how the rest of the community feels but markers and their text is very important to me when designing missions Share this post Link to post Share on other sites
eem 1 Posted January 19, 2016 Feature requests: [snip] Add a script editor into Eden which has syntax highlighting and knows all command and functions[snip] Excellent Idea this one!!! I created a Feature Request in the Feedback Tracker:​ http://feedback.arma3.com/view.php?id=27452 Cheers, eem Share this post Link to post Share on other sites
xxgetbuck123 945 Posted January 19, 2016 Animation implementation? Under a drop down menu for infantry it has 'Animations' which then allows you to cycle through the animations and then apply them to the individual. This would make making ambient scenarios and situation so much more fluent and user friendly, as atm you need all kinds of code for it to work. This feature would also allow a lot more people to make high quality screenshots at the click of a button, thus resulting in copious amount of potentially good artwork on the Steam community hub and other locations. Share this post Link to post Share on other sites
R3vo 2654 Posted January 19, 2016 Guess alot of those features is coming with mods. I've personally already been working on an implementation of ambient animations. 2 Share this post Link to post Share on other sites
xxgetbuck123 945 Posted January 19, 2016 Guess alot of those features is coming with mods. I've personally already been working on an implementation of ambient animations. Mate you're a legend if BI doesn't implement this. It's a feature that is extremely overdue and I'm pretty sure no one would complain if it got added, but yes mate I'm keen for this mod already! :D Share this post Link to post Share on other sites
jcae2798 132 Posted January 21, 2016 Feature REQUEST: For the trip mine, unless i missed it, is it possible to edit the length of the wire? Can this be looked into? Perfect for placing perfectly balanced mines for clearing houses! Thanks Share this post Link to post Share on other sites
Alwarren 2767 Posted January 22, 2016 Feature Request: Add a "Show All" button to Eden's Arsenal (ticket) Basically, it is not possible right now to pack magazines into vests or backpacks that the unit doesn't have, because the lists are filtered for "compatible" magazines. That means that if you want to pack extra machine gun ammo or an extra rocket, you cannot do that without having to resort to scripting again. A "show all" button would allow us to do this without. Share this post Link to post Share on other sites
R3vo 2654 Posted January 22, 2016 Feature Request: Add a "Show All" button to Eden's Arsenal (ticket) Basically, it is not possible right now to pack magazines into vests or backpacks that the unit doesn't have, because the lists are filtered for "compatible" magazines. That means that if you want to pack extra machine gun ammo or an extra rocket, you cannot do that without having to resort to scripting again. A "show all" button would allow us to do this without. Upvoted your ticket, that issue buggs me since the first release of the Arsenal. Share this post Link to post Share on other sites
mind 60 Posted January 27, 2016 It would be very nice to add possibility for multi select items from tree. For example if you want to delete 100 items from entities tree it will take considerable amount of time, to select each one hit delete then select next etc... There are such possibility for list/combo as well as corresponding script commands. It would be nice to have same for trees. Share this post Link to post Share on other sites
R3vo 2654 Posted January 27, 2016 It would be very nice to add possibility for multi select items from tree. For example if you want to delete 100 items from entities tree it will take considerable amount of time, to select each one hit delete then select next etc... There are such possibility for list/combo as well as corresponding script commands. It would be nice to have same for trees. That's already possible. To select multiple units, hold CRTL and select the unit you want to delete. If you want to delete from unit 1 to unit 9. Mark unit one, hold SHIFT and mark unit 9. Basically the same functionality like Windows has. Share this post Link to post Share on other sites
inlesco 233 Posted January 27, 2016 It would be very nice to add possibility for multi select items from tree. For example if you want to delete 100 items from entities tree it will take considerable amount of time, to select each one hit delete then select next etc... There are such possibility for list/combo as well as corresponding script commands. It would be nice to have same for trees. By multiselect (usually CTRL + LMB), you also mean marking one spot while holding Shift, moving down to pressing on another item, so the interval between the two gets automatically selected? That feature 'd be great as well :) 1 Share this post Link to post Share on other sites
twistking 204 Posted January 28, 2016 the ability for having units respawn with the loadout defined by eden instead of falling back to base class loadout after respawn. ignore if this is already implemented. i'm not on dev branch. :) Share this post Link to post Share on other sites
mind 60 Posted January 28, 2016 That's already possible. To select multiple units, hold CRTL and select the unit you want to delete. If you want to delete from unit 1 to unit 9. Mark unit one, hold SHIFT and mark unit 9. Basically the same functionality like Windows has. You are right! I have filling that it was not there several builds ago... Well hopefully devs will expand this idea and this command tvCurSel will return all selected items :) P.S. As a side note, multi selection works only with left shift and left ctrl. Share this post Link to post Share on other sites
dna_uk 30 Posted January 28, 2016 A couple of fairly major issues I would say with EDEN: http://feedback.arma3.com/view.php?id=27620 http://feedback.arma3.com/view.php?id=27621 Share this post Link to post Share on other sites
Acer364 0 Posted January 28, 2016 My feature request is to release it already ffs! Share this post Link to post Share on other sites
slatts 1978 Posted January 28, 2016 My only feature request is a drop down menu that lets you select a animation for unit. Given how great the 3D editor is for making scenes for screenshots and movies. It would be great if a menu was added for when you double click a unit that let you set him in a pose or moving animation. 1 Share this post Link to post Share on other sites
Guest Posted January 28, 2016 Hi! As the Eden Editor seems want to let us do whatever we want, it could be interesting to be able to set fog very precisly. You can see here what it looks like : And the commands here : https://community.bi..._3_Improved_Fog We would be able do this if we had those 3 sliders instead of only 1 in the mission configuration. Share this post Link to post Share on other sites
hansitv 3 Posted January 28, 2016 Please, include a "Merge Missions" Function again. It was really helpful for me in the 2D Editor Days, I am not appreciating the missing out of the Merge Button. Greetings from Austria 3 Share this post Link to post Share on other sites