doctorbutts 15 Posted May 16, 2018 Thanks for taking the time to place and script it out. Must have been annoying. Share this post Link to post Share on other sites
aussie battler 94 Posted May 18, 2018 cheers @doctorbutts it made me appreciate @icebreakr 's work & how much time it would take him to create these maps. Share this post Link to post Share on other sites
Grumpy Old Man 3546 Posted June 10, 2018 Any chance to add some love to the secondary airports? As of now only Maruko and Calamar are configured for AI planes to land. Cheers 1 Share this post Link to post Share on other sites
icebreakr 3159 Posted August 19, 2018 GOM problem is that smaller runways don't have room for taxi ways :/ 1 Share this post Link to post Share on other sites
icebreakr 3159 Posted September 12, 2018 Lingor 3.9 finally coming together after numerous months of bashing my head... had to redesign some areas (really sorry mission makers!) but I love it now. Hopefully you'll like it, too. 13 2 Share this post Link to post Share on other sites
Andres97 17 Posted September 13, 2018 1 hour ago, icebreakr said: Lingor 3.9 finally coming together after numerous months of bashing my head... had to redesign some areas (really sorry mission makers!) but I love it now. Hopefully you'll like it, too. Great news! Happy to hear this. Share this post Link to post Share on other sites
Flynn375 162 Posted September 13, 2018 22 hours ago, icebreakr said: Lingor 3.9 finally coming together after numerous months of bashing my head... had to redesign some areas (really sorry mission makers!) but I love it now. Hopefully you'll like it, too. This is gonna be so good. Share this post Link to post Share on other sites
SnakeDocc 72 Posted September 20, 2018 So keen for the new update!, this is my favourite map in the Arma series, one small request could you include a high resolution image of the ingame map for mission makers to use in campaigns (its hard to get the whole map into a screenshot without loosing lots of quality). Share this post Link to post Share on other sites
kerozen 187 Posted September 20, 2018 Can't wait to see the new areas! Is there a time frame of possible release? My group's campaign is currently Lingor and it would be nice to be able to plan a "side mission" somewhere else so we have time to make changes on the missions and update the mod Share this post Link to post Share on other sites
icebreakr 3159 Posted October 4, 2018 I've wanted to release it last week, but still dealing with some stuff... wierd stuff, again. Problems with editor. Anyhow, hopefully I'll be releasing this week. 3 1 Share this post Link to post Share on other sites
icebreakr 3159 Posted October 5, 2018 That awkward moment when you realize you just lost hours of work since P: drive ran out of space and TB didn't alert anything on the save of the object layers library file... ¯\_(ツ)_/¯ 3 9 Share this post Link to post Share on other sites
CrimsonTemplar 7 Posted October 6, 2018 On 10/5/2018 at 8:15 AM, icebreakr said: That awkward moment when you realize you just lost hours of work since P: drive ran out of space and TB didn't alert anything on the save of the object layers library file... ¯\_(ツ)_/¯ Well...I suppose no release this week then? :D. Bad times man. Here's to better fortunes! Share this post Link to post Share on other sites
icebreakr 3159 Posted October 7, 2018 Aiming for today... hopefully. 5 2 Share this post Link to post Share on other sites
CrazyCorky 463 Posted October 7, 2018 Just now, icebreakr said: Aiming for today... hopefully. I have faith in you!! Share this post Link to post Share on other sites
icebreakr 3159 Posted October 7, 2018 Teaser pics:https://www.facebook.com/media/set/?set=oa.2203721929702980&type=3 Release - NOT TODAY - but I will announce it as soon as the source files are bug-free! 7 Share this post Link to post Share on other sites
Grumpy Old Man 3546 Posted October 7, 2018 9 hours ago, icebreakr said: Release - NOT TODAY - but I will announce it as soon as the source files are bug-free! Almost got a heart attack when I saw you replying to this thread, thought 3.9 is happening! Most favorite map by far, keep up the good work! Cheers Share this post Link to post Share on other sites
icebreakr 3159 Posted October 10, 2018 Thanks for the kind words, but I've had several problems with the TB (Terrain Builder) and getting some corrupt files. Luckly all those fixed, backups made, aiming toward the release! 8 1 Share this post Link to post Share on other sites
icebreakr 3159 Posted November 16, 2018 It's been really long time since the last update, eh? :) 3.9 Apex Predator is T-Minus 1 day out ;) 17 3 Share this post Link to post Share on other sites
papanowel 120 Posted November 17, 2018 Impressive, it's like a brand new map. Can't wait to rediscover this masterpiece Share this post Link to post Share on other sites
icebreakr 3159 Posted November 18, 2018 So... after April 2017... we have.... a new... Lingor: Apex Predator Edition ;)3.9 brings you the following: - finally: all new Apex vegetation! (DLC is not required) - massive improvement of lighting and satellite image of the map - new huge sectors to explore with lot of details - new town Mirasol on NW with a new unpaved runway - burned down villages: Jodido and unnamed one - added scrapyard - large sector is now GAL training facility with two mock villages - 3 new research bases for sci-fi scenarios (Deidre, Scarlett, *censored*) - one research base is abandoned and long forgotten - added bio storage facility Marika - added couple of invisible roads (for AI pathing) - added iron gates by poolpunk (thank you!) - added bunker objects by Sahbazz (thank you!) - fixed incorrect runway numbers at FOB Eddie (greetz to the legend: wld427!) - various smaller fixes, too many to mention here Where?https://steamcommunity.com/sharedfiles/filedetails/?id=718649903 Enjoy ;) 14 6 Share this post Link to post Share on other sites
CrazyCorky 463 Posted November 18, 2018 Just now, icebreakr said: Where?https://steamcommunity.com/sharedfiles/filedetails/?id=718649903 Enjoy ;) Can't wait to check it out!! Share this post Link to post Share on other sites
topden 62 Posted November 18, 2018 quite another thing) thanks Share this post Link to post Share on other sites
LSValmont 789 Posted November 19, 2018 This is too awesome! Will trow a predator in there and have some movie action fun! Thanks for keeping up with the times icebreakr you are trully something! If you can update your FAP units with more amazing stuff. PS: Arma 3 has enough armies and soldiers, we need more alien races/weapons/ships, scientists, politicians and anything to make better more immersive missions! 1 Share this post Link to post Share on other sites
icebreakr 3159 Posted November 20, 2018 23 hours ago, LSValmont said: This is too awesome! Will trow a predator in there and have some movie action fun! Thanks for keeping up with the times icebreakr you are trully something! If you can update your FAP units with more amazing stuff. PS: Arma 3 has enough armies and soldiers, we need more alien races/weapons/ships, scientists, politicians and anything to make better more immersive missions! Thank you! I got help with FAP Units from several talented modmakers, but I miss so much stuff from A2: Panhards, Squirrel, Gazelle, etc. I've done a small share of conversions (unreleased) but I need help with physics lods etc... well, basically A2>A3 stuff :/ I don't have time to figure it all out on my own, too many projects going on right now. 1 1 Share this post Link to post Share on other sites
DPM 8 Posted November 24, 2018 Maybe intentional, but in the north of the map between points [2919.53,8905.78,0] and [3716.09,8861.13,0] there's a 700m stretch of dirt track that has a ton of trees on it. making it impassable by vehicle. Share this post Link to post Share on other sites