papanowel 120 Posted October 28, 2014 Congratulation for the release. Finaly we are having some serious stuff in Arma 3. Share this post Link to post Share on other sites
Jastreb 69 Posted October 28, 2014 Epic. Now we actually have something to play with. I'm stunned with quality and quantity and the time you spent on the details, and the documentation as well. Looking forward to boot it up and perhaps design a mission or two when I get the time. Congratulations! Share this post Link to post Share on other sites
king homer 1 Posted October 28, 2014 Outstanding. In any direction. Damian90, maybe you can give me some clarity on this: http://doc.rhsmods.org/index.php/M1A1 M1A1 still armed with M829A1 but at the same time equipped with TUSK? Share this post Link to post Share on other sites
CameronMcDonald 146 Posted October 28, 2014 It's only appropriate that I repost this, for the billionth time: Share this post Link to post Share on other sites
csthor 10 Posted October 28, 2014 Congrats on the release. This one looks like a helluva work. :cool: I haven't followed discussions in detail so pls forgive me if I'm rehashing old issues, but I was wondering about the "more current" equipment of the RFAF. I've seen pics of a BMP-3 on your FB page. Does that mean more modern stuff like the T-90s, T-72B3 etc are going to come at some point? Share this post Link to post Share on other sites
packy 10 Posted October 28, 2014 I realize that optic scope is 2d scope. any plan to make 3d scope? Share this post Link to post Share on other sites
acta13 10 Posted October 28, 2014 One of my clan member report the BMP units steering too smooth like sliding on the Ice plate. Can you check it? ---------- Post added at 08:48 ---------- Previous post was at 08:46 ---------- Also bradley doin same things like BMP units slide. Share this post Link to post Share on other sites
evromalarkey 150 Posted October 28, 2014 Outstanding! Congratulations on release! Share this post Link to post Share on other sites
beaar 78 Posted October 28, 2014 I'm missing the M2010 ESR (Correct?) ... :P https://www.facebook.com/redhammerstudios/photos/pb.478330008846664.-2207520000.1414488113./770257129653949/?type=1&theater Share this post Link to post Share on other sites
Raytesh 10 Posted October 28, 2014 Maybe I'm just not seeing everything but for some reason i can not enter the gunners seat on any vehicle that has a gun on it with or without AGM enabled... Also I'm not sure if this is a TFAR problem or a combination problem with AFRF and TFAR combined. But when transmitting on an additional channel the lower right hand corner text goes from english to I believe Russian. Otherwise the models look amazing. Finally some decent factions for Arma 3! (Maybe we could get a teaser of CAF aggressors upgraded by RHS. :cool:) Share this post Link to post Share on other sites
nkey 35 Posted October 28, 2014 Also I'm not sure if this is a TFAR problem or a combination problem with AFRF and TFAR combined. But when transmitting on an additional channel the lower right hand corner text goes from english to I believe Russian. Redownload TFAR and reinstall TFAR - it will fix issue. Share this post Link to post Share on other sites
Raytesh 10 Posted October 28, 2014 Redownload TFAR and reinstall TFAR - it will fix issue. Ahh thanks Nkey! Share this post Link to post Share on other sites
Redphoenix 1540 Posted October 28, 2014 One of my clan member report the BMP units steering too smooth like sliding on the Ice plate.Can you check it? ---------- Post added at 08:48 ---------- Previous post was at 08:46 ---------- Also bradley doin same things like BMP units slide. That's broken tankX class. I haven't had time yet to configure the Bradley, and the AI seems to have issues wit the BMPs for whatever reasons. I'm missing the M2010 ESR (Correct?) ... :Phttps://www.facebook.com/redhammerstudios/photos/pb.478330008846664.-2207520000.1414488113./770257129653949/?type=1&theater Not everything which you saw on facebook or here is in the current release yet. There are things coming (no disclosure yet), but everything needs time. So be patient :P Share this post Link to post Share on other sites
vasmkd 12 Posted October 28, 2014 I haven't followed discussions in detail so pls forgive me if I'm rehashing old issues, but I was wondering about the "more current" equipment of the RFAF. I've seen pics of a BMP-3 on your FB page. Does that mean more modern stuff like the T-90s, T-72B3 etc are going to come at some point? Yes. BMP-3's, T-90's are planned at some point as are many other modern things ;) Share this post Link to post Share on other sites
-J4F-Thunder666 0 Posted October 28, 2014 what the Hell , this is Porno ! Congratulations, now it is the real Arma III. Can you please talk more about Future Plans ?! Maybe a heavy Sniper Rifle or AR`s Variants ? Or maybe a own Island like "Bornholm" ? Thunder Share this post Link to post Share on other sites
Damian90 697 Posted October 28, 2014 (edited) I was having some issues with the FCS of tanks, and while I know its a WIP/to-be-upgraded, I wanted to be certain; the levels of zoom available currently are a WIP, correct? Because currently, you can barely zoom in at all. Not a gigantic problem of course. To explain, as I am helping Reyhard doing this as a "guy who knows something". ;) Vehicular optics are realistic, and are meant to be realistic, which means it will look like, if possible behave like, and have zoom like in reality. So it means that for example optics of T-72 tanks are... junk, just like in real life, seriously sometimes I wonder who was a genius who developed optics for a tank, with fixed zoom, which is not a large zoom, and later expect that gunner will be able to hit anything reliably at todays engagement distances. On the other hand you will love optics of M1A2SEPv1 (and hopefully other modern M1 variants) when and if Reyhards work will be successfull. To give you some idea how it looks and to compare with Russian tanks, M1A2SEPv1 have - 3x and 10x zoom for day channel in primary sight, 3x, 6x, 13x, 25x and 50x zoom for it's thermal channel in primary sight and also for tank commander CITV (if you ask yourself why thermal sight have greater zoom variety than day sight, it's simple, in reality the primary sight is thermal, all other sights are just backups, for example day sight is used mostly for target recognition if it is immposible to recognize what you are aiming to by using thermals) + auxiliary sight with 8x zoom and unity sight with 1x zoom. Older M1 variants have only 3x and 10x zoom for it's primary sights day and thermal channel. This is gunner forward instruments panel with his eye oculars, this model can be found in M1A1SA, M1A1FEP and M1A2SEPv1/v2. From left to right - gunner auxiliary sight (GAS) with 8x zoom, gunner primary sight (GPS) day channel with 3x and 10x zoom, above you can see unity sight with 1x zoom, and to the right GPS thermal channel with 3x, 6x, 13x, 25x and 50x zoom. Edited October 28, 2014 by Damian90 Share this post Link to post Share on other sites
nikiforos 450 Posted October 28, 2014 Game life just got prolonged by at least 1 year :) Just one question, non of the russian tanks have night vision/thermal optics not even the T-80s is this how it supposed to be? Share this post Link to post Share on other sites
vasmkd 12 Posted October 28, 2014 Thunder666;2805107']what the Hell ' date=' this is Porno ! Congratulations, now it is the real Arma III. Can you please talk more about Future Plans ?! Maybe a heavy Sniper Rifle or AR`s Variants ? Or maybe a own Island like "Bornholm" ? Thunder[/quote'] Thanks:) We do not like to venture in too much detail over future plans :P surprise is always needed ;) but I'm pretty certain heavy sniper's are planned as are many other small arms and many other big things :D ---------- Post added at 09:29 PM ---------- Previous post was at 09:25 PM ---------- Just one question, non of the russian tanks have night vision/thermal optics not even the T-80s is this how it supposed to be? Did you hit the "+" key on the numpad? Share this post Link to post Share on other sites
soldia 1 Posted October 28, 2014 Outstanding work! I really like the interiors of the BTRs. Especially the periscopes on the BTR60 are awesome, finally one can actually look them. Will the other variants get similar ones as well? And regarding the M2A3: Do you plan to fix the amount of cargo seats? IRL they got 7 seats instead of 6. Would be great. Share this post Link to post Share on other sites
Damian90 697 Posted October 28, 2014 (edited) And regarding the M2A3: Do you plan to fix the amount of cargo seats? IRL they got 7 seats instead of 6. Would be great. There is indeed 7th seat behind driver station, however it is not used these days. Seriously, try to sqeeze back there through space between turret basket protective "chimney" and vehicles side wall with your rifle, in ballistic vest, if you do that I will buy you a beer. :) However currently in development is new variant of M2 with Kongsberg unmanned MTC30 turret, which means there won't be any turret basket (which is huge in case of M2's manned turret), so new M2 variant after planned modernization, will have capability to transport 9 soldiers + 3 crew members, exactly the same turret is planned for new Stryker APC variant (or rather wheeled IFV). The turret is armed with 30mm M813 automatic cannon (which is US Army improved variant of the famous ATK Mk44) with capability to convert from 30mm calliber to 40mm and in future also 50mm (as this is planned IFV armament for future), besides this there 7,62mm coaxial machine gun, and capability to integrate ATGM, it is intended probably to integrate improved "Javelin" ATGM with extended range as a replacement for TOW-2. http://defense-update.com/wp-content/uploads/2014/10/image10-e1413341427261.jpg (119 kB) http://defense-update.com/wp-content/uploads/2014/10/image9-e1413342083823.jpg (142 kB) If these vehicles will be fielded, I am sure that at some point, they might find their way in to the mod. ;) Edited October 28, 2014 by Damian90 Share this post Link to post Share on other sites
soldia 1 Posted October 28, 2014 There is indeed 7th seat behind driver station, however it is not used these days. Seriously, try to sqeeze back there through space between turret basket protective "chimney" and vehicles side wall with your rifle, in ballistic vest, if you do that I will buy you a beer. :) Oh, I'm german, I'll do anything for beer ;) And how is a full platoon (http://www.globalsecurity.org/military/library/policy/army/fm/3-21-71/figa-2.gif)supposed to be carried by four IFV? Share this post Link to post Share on other sites
twisted 128 Posted October 28, 2014 one small thing ive noticed is that the SVD is really really far away from your eyes when you put iron sigths up. so much so that you can see a lot of the stock, whereas when you have a good cheek weld you dont see much stock at all. Its hard to use it as a sniper rifle when the sights are so small and soo far away. many of the weapons seem to have this too far away probelm but SVD is extreme. digging this pack so enough typing - back into it. Share this post Link to post Share on other sites
nikiforos 450 Posted October 28, 2014 ---------- Post added at 09:29 PM ---------- Previous post was at 09:25 PM ---------- [/color] Did you hit the "+" key on the numpad? Thanks it works , but no thermal right? Share this post Link to post Share on other sites