lilithsspawn 11 Posted December 28, 2020 Hi, in the Dev Branch of AFRF there are new M88 uniforms, will they eventually fully replace the current ones in the future? Share this post Link to post Share on other sites
soul_assassin 1747 Posted December 28, 2020 25 minutes ago, lilithsspawn said: Hi, in the Dev Branch of AFRF there are new M88 uniforms, will they eventually fully replace the current ones in the future? unlikely. We Will keep both for variety. 3 1 Share this post Link to post Share on other sites
sammael 366 Posted January 5, 2021 Is there a script way to add vanilla pilot camera to the aircraft that don`t have RHS pilot camera at this moment? Share this post Link to post Share on other sites
da12thMonkey 1943 Posted January 5, 2021 No, pilot camera is a config-level feature. However, all it requires is the name of a memory point in the model to use as the gimbal for the camera. So can in theory, be added to any aircraft that doesn't already have a camera Share this post Link to post Share on other sites
-Joe- 101 Posted January 5, 2021 Something that I noticed a while back - there's dedicated RPK magazines in the ammo selection for some of the AK platforms in RHS. Was there an RPK planned to accompany them at one point in time, or was it simply a "well, might as well" situation? Share this post Link to post Share on other sites
da12thMonkey 1943 Posted January 5, 2021 Mostly a "may as well" situation. Same as the 10-round polymer 7.62x39 mags, it was easy to produce with Bek's 30-round AK-74 mags 1 Share this post Link to post Share on other sites
guidaguida 6 Posted January 5, 2021 Hey. Loving the abrams sepv2 on dev branch. Can you guys add it to the zeus editor as soon as you can. Don't know if you guys forgot or not. Forgive me as I don't know where to post feedback on dev branch. Share this post Link to post Share on other sites
Blitzen88 18 Posted January 17, 2021 Question: Can the RHS grip system be applied to vanilla models? Im trying to figure out if you can use the system to add a vertical grip to the Spar 16 Share this post Link to post Share on other sites
da12thMonkey 1943 Posted January 17, 2021 2 hours ago, Blitzen88 said: Question: Can the RHS grip system be applied to vanilla models? Im trying to figure out if you can use the system to add a vertical grip to the Spar 16 Technically yes, but you would have to make a grip slot that uses the existing bipod proxy in the model, which may be in an undesirable position for adding grips. You will be unable to add an additional proxy in the weapon models to define a custom position to attach grip slot items along the rail, which is what we have for our various weapon models (e.g. rhs\addons\rhs_weapons\rhs_grip_proxy.p3d) Share this post Link to post Share on other sites
soul_assassin 1747 Posted January 17, 2021 TERRACORE 0.2.0 Released! Today we are happy to announce a second release of RHS: TERRACORE. Amongst the additions you will find some of the PKL buildings and vegetation and a soviet school building with all peaceable furniture! There are numerous other fixed so be sure to check the changelogs on steam! Last but not least we would like to thank all the Patrons (https://www.patreon.com/redhammerstudios) that have answered our call and have supported us! You guys are making a real difference! A big shoutout to: Bjorn Dahlgren Ryan Baker Jimmy Krackencorn Ell Laney Selvo Fetus114 _Shadow Niels Van Loo Will YonV Fingolfin ItsMe DerKommissar Lithium Flower Hans Keerberg Nick Ristrom little_hori Michael Kuehne Buttista Ferran Garrido Сергей Васильев ThePointForward Radu Costachescu Jonas Vogt Anthony Papamichael jed pat B0dey Cedric Pump Aebian Jose García Pérez Redphoenix And many others... Thank you all, as usual, for your feedback! As always, you can find the newest changelogs here: https://steamcommunity.com/app/107410/workshop/ If you have found any bugs, please make sure to report them here: http://feedback.rhsmods.org/view_all_bug_page.php As always: Enjoy! RHS Team 19 5 Share this post Link to post Share on other sites
Mcnab.D 7 Posted February 7, 2021 Hello RHS team, Is there a way to disable the pnvs in the AH64-D, and revert it to just a normal NVG look instead of the implemented augmented reality that it has currently got. ? or will this be a feature that can be switched between the two.? Share this post Link to post Share on other sites
reyhard 2082 Posted February 7, 2021 1 hour ago, Mcnab.D said: Hello RHS team, Is there a way to disable the pnvs in the AH64-D, and revert it to just a normal NVG look instead of the implemented augmented reality that it has currently got. ? or will this be a feature that can be switched between the two.? There is no way to switch it and its not planned to be changed. Share this post Link to post Share on other sites
Mcnab.D 7 Posted February 7, 2021 6 hours ago, reyhard said: There is no way to switch it and its not planned to be changed. Ok thank you for the reply, its much appreciated. Share this post Link to post Share on other sites
alessiomoreno 43 Posted February 8, 2021 Hi everybody! Our group wondered whether people here have made experiences which Mods do not work well in conjunction with RHS? Anyone garnered a list of mods that interfere with/ break/ or ''are broken by'' RHS? Best regards! Share this post Link to post Share on other sites
-Joe- 101 Posted February 8, 2021 As a general rule of thumb most if not all faction mods that aren't dependent on RHS / act as expansions to RHS content don't work well in conjunction. 1 1 Share this post Link to post Share on other sites
Andy Pipkin 77 Posted February 9, 2021 Hello RHS, is your Website with the class names down? I can't open it. I'm trying it since some Weeks or so. Share this post Link to post Share on other sites
PuFu 4599 Posted February 9, 2021 1 hour ago, Andy Pipkin said: Hello RHS, is your Website with the class names down? I can't open it. I'm trying it since some Weeks or so. it has been down for a couple a years at least. it is not gonna be up anytime soon, considering a lot of the website backend would need to be changed/replaced for that to happen Share this post Link to post Share on other sites
Andy Pipkin 77 Posted February 10, 2021 23 hours ago, PuFu said: it has been down for a couple a years at least. it is not gonna be up anytime soon, considering a lot of the website backend would need to be changed/replaced for that to happen Thats sad. But anyway thanks for Reply PuFu. Share this post Link to post Share on other sites
someUser0815 0 Posted February 10, 2021 On 2/8/2021 at 7:30 PM, alessiomoreno said: Hi everybody! Our group wondered whether people here have made experiences which Mods do not work well in conjunction with RHS? Anyone garnered a list of mods that interfere with/ break/ or ''are broken by'' RHS? Best regards! That is in fact a thing, which I had been wondering about as well. Would be nice if there was a thread or subforum for mod compatibility related topics, where such a list could be gathered. After all it is mods like RHS, ACE and so on, which add so much to the realism. While I can understand quite well that most devs have other things to do than checking conflicts with all the other mods, they could this way just let the problem solve itself to some degree. Share this post Link to post Share on other sites
cry me a river 36 Posted February 17, 2021 Is there anyway to force AI paratroopers to drop straight down? Whenever I use the infantry paradrop waypoint, the paratroopers split off, with some gliding left, and others gliding right, with no in between. Share this post Link to post Share on other sites
cu3b4ll 974 Posted February 17, 2021 I believe that's the AI trying to get into formation with their SL, since those parachutes don't offer much steerability they just slight veer off in different directions, try it with the AI separated into individual groups Share this post Link to post Share on other sites
Jimi Markkanen 14 Posted February 25, 2021 Is there any usability I'm missing to the floating pontoons? Can you attach them or anything, as they seem to glitch a lot when I try to put them together with the tug. Share this post Link to post Share on other sites
john chaser 37 Posted March 1, 2021 Hey RHS-Team, I've spend some time getting some skins for the UH-60s done and just recently thought about publishing them via Steam Workshop, cause why should I be the only one to enjoy them 😉 Although it should (TM) be in accordance to your license model, I'd like to get your permission, nonetheless. It's basically just an addition and doesn't modify any existing classes. If you want to take a look: https://imgur.com/a/N5UZGSF Would that be good to go on steam workshop? Cheers Chaser Share this post Link to post Share on other sites
soul_assassin 1747 Posted March 1, 2021 38 minutes ago, john chaser said: Hey RHS-Team, I've spend some time getting some skins for the UH-60s done and just recently thought about publishing them via Steam Workshop, cause why should I be the only one to enjoy them 😉 Although it should (TM) be in accordance to your license model, I'd like to get your permission, nonetheless. It's basically just an addition and doesn't modify any existing classes. If you want to take a look: https://imgur.com/a/N5UZGSF Would that be good to go on steam workshop? Cheers Chaser yeah no problem. Looking good! 2 Share this post Link to post Share on other sites