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ASmallDinosaur

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About ASmallDinosaur

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  1. ASmallDinosaur

    RHS Escalation (AFRF and USAF)

    Hey guys, I'm trying to retexture the M16A4 but I can't get the rail cover texture to change. hiddenSelections[] = {"camo1","camo2","camo3","camo4"}; hiddenSelectionsTextures[] = { "\m16a4retex\m16a4_wdl.paa", "\rhsusf\addons\rhsusf_weapons\m4\data\magazine_co.paa", "\rhsusf\addons\rhsusf_weapons\m4\data\m4acc_co.paa", "\m16a4retex\railCover_wdl.paa" }; The retexture works for camo1, but not camo4. Am I missing something, or is the hiddenSelection for camo4 not working? Edit: Nvm, disregard this, turns out I was editing the wrong file 🤦‍♂️
  2. ASmallDinosaur

    How to Target Caller of Function

    That was it, just called the function in the init a little after the start of the scenario and the original code now works, thanks a lot (:
  3. ASmallDinosaur

    How to Target Caller of Function

    Miss-spelled it when rewriting it into the forums.It doesn't work when it's spelled right however. You're right though, I don't know why I didn't think of just doing that haha. Just for future reference, as there are other areas in this scenario where I want to use the same technique, is it possible to select the caller with "_unit = (_this select 0);"? I tried a simpler function just to test and I still couldn't get it working: //--fn_damage.sqf _unit = (_this select 0); _unit setdamage 1; //--Init field of unit I want to die: [this] execVM "fn_damage.sqf";
  4. Sorry if the answer for this question is already out there, I searched but couldn't find anything that was helpful, perhaps I wasn't using the right keywords. Anyway, I'm trying to create a function that changes a unit's loadout, here's what I've got: //--fnLoadout.sqf _unit = (_this select 0); _loadout = (_this select 1); _lnit setUnitLoadout _loadout; //--Init field of unit I want to change the loadout of: [this,rifleman] execVM "fn_SetLoadout.sqf"; //--And in the init.sqf I have this: rifleman = [["arifle_Mk20_F","","acc_pointer_IR","optic_ACO_grn",["30Rnd_556x45_Stanag",30],[],""],[],["hgun_ACPC2_F","","","",["9Rnd_45ACP_Mag",9],[],""],["U_I_CombatUniform",[["FirstAidKit",1],["30Rnd_556x45_Stanag",3,30]]],["V_PlateCarrierIA1_dgtl",[["30Rnd_556x45_Stanag",6,30],["9Rnd_45ACP_Mag",2,9],["HandGrenade",2,1],["SmokeShell",1,1],["SmokeShellGreen",1,1],["Chemlight_green",2,1]]],[],"H_HelmetIA","",[],["ItemMap","","ItemRadio","ItemCompass","ItemWatch",""]]; The issue arises when I exec the function, it says "_unit is undefined" or something like that, so i'm assuming that the function cant target the unit that called it. Is there a way to make this work or another way that would achieve the same goal? (I can't give the unit a variable name because there's a lot of them and they are spawned in dynamically). Thanks
  5. ASmallDinosaur

    Headset models

    He did not necessarily think wrong. I'm not 100% sure what headset you're talking about, but have a look at the ArmA 2 sample models, most of the shared models that you see in many mods come from there. https://community.bistudio.com/wiki/Arma_2_Sample_Models
  6. Sample Mission: http://thespeshalplatoon.asuscomm.com/Visual_Bug.Tanoa.rar Let me know if you still can't reproduce it, I'll send a video.
  7. I can send you a sample mission tmrw, but it's just 1 CIV (Player), 1 NATO Squad, and 1 PLA Squad
  8. It happens at random points on the map, one place I can always reproduce it is just east of the northern most airport on Tanoa, on the beach. Here's exactly what I did: 1. Make Independent/Blufor enemies. 2. Place a NATO squad, place a PLA squad, place yourself as a civilian on that beach I was talking about. 3. You'll see the effects/glitch as bullets fly past you
  9. Couldn't find the pbo in the addons folder of a3, cba, or vmepla, this is a fresh install of windows and arma and I've never downloaded that mod. Some of my friends were able to reproduce the issue on Tanoa with just vmepla and cba loaded.
  10. Found this graphical glitch which happens when PLA soldiers shoot in your direction, hard to explain so here's a image: Is it supposed to be a suppression affect or something or is it just a bug? I have VMEPLA and CBA_A3 Loaded
  11. ASmallDinosaur

    Arma3 Videos

    Experimented with having JTAC role
  12. ASmallDinosaur

    Community Upgrade Project - CUP

    Hey guys, I'm trying to make a mission with the AAVs but some of the infantry in the back wont get out. I'm using a transport unload waypoint and I've noticed that the ai that dont jump out are the ones in the ffv seats. Is this a issue with the AAV or am I doing something wrong?
  13. ASmallDinosaur

    Arma 3 Photography : Questions and Comments

    Ah, I knew that vest looked familiar, thanks anyway guys
  14. ASmallDinosaur

    Arma 3 Photography : Questions and Comments

    Hey, does anyone know where I can find the vest that the guy with the FAL is wearing? Image
  15. Saw this on a public vanilla server. How does one change the text on the buttons on the escape menu? And is it possible to change their functions as well?
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