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Jimi Markkanen

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About Jimi Markkanen

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  1. Hey, lovin the mod! Is there a function to get the current frequency set in SEM70 or PRC77?
  2. Jimi Markkanen

    RHS Escalation (AFRF and USAF)

    Is there any usability I'm missing to the floating pontoons? Can you attach them or anything, as they seem to glitch a lot when I try to put them together with the tug.
  3. Jimi Markkanen

    Script showing unconcious units on map

    Really could use some help here. If someone can help even with having a marker appear on condition that would be helpful.
  4. Hey! I'm trying to create a script which would show ACE-unconcious units on the map within a certain radius as markers. This is for a medical scenario to act as a way for the AI groups to ask for medical support, to let the player be aware of unconcious AI units on the field. Quickly going through ace github I found "IS_UNCONCIOUS(_unit)" which could be helpful but to be honest, my scripting knowledge is quite narrow. I hope someone can be of help to me. Cheers!
  5. Jimi Markkanen

    HETMAN - Artificial Leader [NR6 Edition]

    I did a quick (quick as in came up with the stuff on the fly, not time-wise) video tutorial for people having problems getting started.
  6. Jimi Markkanen

    LAMBS Improved Danger.fsm

    Already asked about this on the Workshop page of the mod, but AI using IFA3 flares seem not to be functioning. There's at least a setting for AI to use illumination, so I figured it should be a function.
  7. Jimi Markkanen

    NR6 PACK - HAL Artificial Leader Evolved

    You mean the module? Sync reinforcement module to "asset compiler" module, and sync the SLs of the groups you want to spawn to asset compiler. It works the same way with "Site" and "Spawn Forces" modules. And thanks to Ninjarider's fantastic work, asset compiler saves custom loadouts too!
  8. Jimi Markkanen

    RHS Escalation (AFRF and USAF)

    Were there added bridge building vehicles/tanks in the latest update? If so, where to find them?
  9. And giving a magical dose of epi to revive anyone from anything instantly wasn't an immersion kill?
  10. Loving the new medical system! The ones who hate it aren't maybe the target audience for ACE as per terms of realism.. Keep up the good work lads.
  11. Jimi Markkanen

    Virolahti - Valtatie 7

    Sorry mate, don't get me wrong, I'm in no place to disrespect other people's modeling work of course! I do use those vests myself, I was just talking in comparison to the Finmod vests that used to be a part of SFP FFP, but got removed for whatever reason. SFP Terrains, if permitted, would have a lot of stuff like road signs etc that'd be a very nice addition to the map with re-texturing, definitely!
  12. Any ETA on the next update? Apparently it'll have full textures.
  13. Jimi Markkanen

    Virolahti - Valtatie 7

    This is just unbelievable! I’m loving it! Wish we’d have a quality Finnish forces mod to go along with it. SFP’s mod had Finmod’s vests, but they got removed for some reason and the vests now are just horrible.
  14. Jimi Markkanen

    Northern Fronts - Scandinavia in WW2

    We'll never forget. The pics look so awesome, can't wait! Hoping to see a winter uniform (lumipuku) for winter scenarios too.
  15. Jimi Markkanen

    HETMAN - Artificial Leader [NR6 Edition]

    Excellent job mate! Looking forward for the update. With pool complier and as this got fixed, it’s got all a man can ask for. (Although reinforcement module was already easy to setup, artillery isn’t) Played with the mod for 6 hours and it’s a very powerful tool to create scenarios with and the Ai seems really wise. Especially loving your reinforcement module, it enables longer battles without performance loss. (Meaning you’d have to place a looot of troops without respawn system.) The reinforcement module is used to respawn destroyed aircrafts right? So to get the CAS etc going just simply place any plane, modded or not, and sync to Include squads? The ammo drop does sound cool, but that’s probs vanilla ammo and hard to configure.
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