Disgusting_Man 111 Posted November 24, 2019 Hello, RHS Team! Just tested latest update and i want to say thank you to all your team for your hard work! Many changes and corrections that most people can't see! Especially love new animations for folding stocks. But As Dallas Medina said "Performing the action to fold the stock any RHS weapon (tested all with the ability) removes a magazine from the soldiers inventory each time you do it". And sometimes it can change magazine type on AKS-74U. I hope you will fix it. Thank you! 2 Share this post Link to post Share on other sites
Realthinged 44 Posted November 24, 2019 1 minute ago, Damian90 said: Ok I tested it and indeed for me there appears to be some problem, however I would wait for others to investigate. Thank you for your quick response! Share this post Link to post Share on other sites
reyhard 2082 Posted November 24, 2019 5 hours ago, Disgusting_Man said: Hello, RHS Team! Just tested latest update and i want to say thank you to all your team for your hard work! Many changes and corrections that most people can't see! Especially love new animations for folding stocks. But As Dallas Medina said "Performing the action to fold the stock any RHS weapon (tested all with the ability) removes a magazine from the soldiers inventory each time you do it". And sometimes it can change magazine type on AKS-74U. I hope you will fix it. Thank you! Well, it won't get fixed if people don't provide repro with details 1 1 Share this post Link to post Share on other sites
payne2010 53 Posted November 26, 2019 Love the amazing work on the M1240, great addition to the mod! I especially like the m240 variant make me wish the Humvees had it. Keep up the good work guys! 3 Share this post Link to post Share on other sites
Foxone 1044 Posted December 1, 2019 Hi, very much loving the M-ATV and vehicles with the CROWS system. So I was wondering if the compass bearing could be added to the UI, right now it is quite a long process of having to leave the gunner sight first, get the compass out and then quickly find it, then try and move the turret to that bearing, hope this can be considered. 2 Share this post Link to post Share on other sites
Richards.D 761 Posted December 1, 2019 1 hour ago, Foxone said: Hi, very much loving the M-ATV and vehicles with the CROWS system. So I was wondering if the compass bearing could be added to the UI, right now it is quite a long process of having to leave the gunner sight first, get the compass out and then quickly find it, then try and move the turret to that bearing, hope this can be considered. Thanks for the kind words. AFAIK, the CROWS display only shows the gun's relative position to the front of the vehicle, so I don't think it shows the bearing anywhere on the screen. However, if someone can find a reference, we can probably put it in. 2 Share this post Link to post Share on other sites
john85oc 28 Posted December 5, 2019 Hello RHS Team, and users I have something, but my English its not good...i will try to explan what i have. 1. I not like that the UH60M now can Schwim, (no longer schwim) coz its not real. the same for Wracks Ch47F and UH60 more restends its okay but not like that, Wracks in this size are toooo Big and wight for schwimming. Why dont sink the Wreacks? 2. Since the Tank DLC are it a 50/50 Chance to Kill armed Tanks. Coz weapons are not Strong more...and then comes now that... My Unit have 2 Weeks have a Mission where they have to sink "Arma3 standart HMG Boats" with a Ah46, but the Hellfire Rockets dont kill anything... They Hit the target and makes nothing, the LOAL-LR and Radar have issuse other with Explosiv and range. The AH46 Crew have try Ranges 2km- 1km and nothing with the Hellfire can Distroyed. The AGM114 Hellfire should Kill that and other things without a problem. Have someother thats ever see too? I think RHS Should check all Explosiv weapons, its it not normal you cant Distroyed a T90SM too. as E.g Thanks 1 Share this post Link to post Share on other sites
PuFu 4600 Posted December 5, 2019 57 minutes ago, john85oc said: I have something, but my English its not good.. [wall of incomprehensible text] nohttp://feedback.rhsmods.org/view_all_bug_page.php 2 2 Share this post Link to post Share on other sites
Foxone 1044 Posted December 5, 2019 On 12/2/2019 at 12:35 AM, Richards.D said: Thanks for the kind words. AFAIK, the CROWS display only shows the gun's relative position to the front of the vehicle, so I don't think it shows the bearing anywhere on the screen. However, if someone can find a reference, we can probably put it in. You are right 😃. I was not able to find any reference that indicates it also shows compass bearing, just the gun's relative position indeed. 👍🏻 Share this post Link to post Share on other sites
Dedmen 2716 Posted December 6, 2019 10 hours ago, john85oc said: but my English its not good... Google translate > Bad Denglisch. 1 2 Share this post Link to post Share on other sites
Mcnab.D 7 Posted December 7, 2019 Hello RHS team, just want to report that the lights in the back of the c130 are not working correctly. you can access the panel but unable to turnlights from red to green. also lights in the back of the aircraft are only displaying the ramp section and not the whole cargo area as it once did. is there a fix in place for this at all? Share this post Link to post Share on other sites
Disgusting_Man 111 Posted December 7, 2019 On 11/25/2019 at 3:13 AM, reyhard said: Well, it won't get fixed if people don't provide repro with details I just thought my friend had already done it. If not i will report on bug tracker. Share this post Link to post Share on other sites
t.g.1911 7 Posted December 9, 2019 Did somebody knows why the russians t-72s, T 90s and most of the T 80s didn`t have ATGMs anymore? Share this post Link to post Share on other sites
ShaKodemon 9 Posted December 9, 2019 11 minutes ago, t.g.1911 said: Did somebody knows why the russians t-72s, T 90s and most of the T 80s didn`t have ATGMs anymore? bag, you can load ATGM in editor Share this post Link to post Share on other sites
t.g.1911 7 Posted December 10, 2019 16 hours ago, ShaKodemon said: bag, you can load ATGM in editor in the editor: they have atmgs, in the game : I go to gunners possition and ... no atmgs anymore, just the T 80Bs have, T 72s, T 90s and all other T 80s not Share this post Link to post Share on other sites
clawhammer 10 Posted December 10, 2019 If i try to add rhs us ammo boxes to my warlord mission i get some errormessages: 10:46:52 Error in expression <splayName"), getNumber ((_transportMags select _i) >> "count"), if (_text == "")> 10:46:52 Error position: <select _i) >> "count"), if (_text == "")> 10:46:52 Error Generic error in expression 10:46:52 File A3\Functions_F_Warlords\Warlords\fn_WLParseAssetList.sqf [BIS_fnc_WLParseAssetList]..., line 109 10:46:52 Error in expression <splayName"), getNumber ((_transportMags select _i) >> "count"), if (_text == "")> 10:46:52 Error position: <select _i) >> "count"), if (_text == "")> 10:46:52 Error Generic error in expression 10:46:52 File A3\Functions_F_Warlords\Warlords\fn_WLParseAssetList.sqf [BIS_fnc_WLParseAssetList]..., line 109 10:46:52 Error in expression <splayName"), getNumber ((_transportMags select _i) >> "count"), if (_text == "")> 10:46:52 Error position: <select _i) >> "count"), if (_text == "")> 10:46:52 Error Generic error in expression 10:46:52 File A3\Functions_F_Warlords\Warlords\fn_WLParseAssetList.sqf [BIS_fnc_WLParseAssetList]..., line 109 10:46:52 Error in expression <splayName"), getNumber ((_transportMags select _i) >> "count"), if (_text == "")> 10:46:52 Error position: <select _i) >> "count"), if (_text == "")> 10:46:52 Error Generic error in expression 10:46:52 File A3\Functions_F_Warlords\Warlords\fn_WLParseAssetList.sqf [BIS_fnc_WLParseAssetList]..., line 109 My description.ext: class Gear { class rhsusf_mags_crate { cost = 200; requirements[] = {}; }; class rhsusf_gear_crate { cost = 200; requirements[] = {}; }; class rhsusf_launcher_crate { cost = 300; requirements[] = {}; }; class rhsusf_weapon_crate { cost = 350; requirements[] = {}; }; class rhsusf_spec_weapons_crate { cost = 500; requirements[] = {}; }; }; Any suggestions? The same happens with the east stuff 😕 rhsusf_mags_crate and rhs_mags_crate seems to work. Thanks! Share this post Link to post Share on other sites
reyhard 2082 Posted December 10, 2019 @clawhammer - Why do you have rhsusf_gear_crate listed twice? 3 hours ago, t.g.1911 said: in the editor: they have atmgs, in the game : I go to gunners possition and ... no atmgs anymore, just the T 80Bs have, T 72s, T 90s and all other T 80s not http://feedback.rhsmods.org/view.php?id=5400 http://feedback.rhsmods.org/view.php?id=5392 Share this post Link to post Share on other sites
clawhammer 10 Posted December 10, 2019 @reyhard sry my bad, i fixed it. Did something wrong copy it here 😯 Share this post Link to post Share on other sites
unscramble 0 Posted December 13, 2019 hi. how tv-guided bombs work in your mod? Share this post Link to post Share on other sites
Greensnack 20 Posted December 23, 2019 Call me crazy, but I remember the MON-50 being in rhs afrf. I searched the changleogs on the website thinking it was removed at some point for whatever reason and found no results. Was it ever in the mod at all? And no if it wasn't I am not requesting one. Share this post Link to post Share on other sites
ballistic09 241 Posted December 23, 2019 58 minutes ago, Greensnack said: Call me crazy, but I remember the MON-50 being in rhs afrf. There was never a MON-50 in AFRF. I'm guessing you're probably thinking of the MRUD in SAF. Share this post Link to post Share on other sites
Greensnack 20 Posted December 24, 2019 I was going to type that I was aware of the mrud. Share this post Link to post Share on other sites
General Yudenich 114 Posted December 26, 2019 any RHS modpack have a "Beryozka" uniform?🤔 Share this post Link to post Share on other sites
Greensnack 20 Posted December 26, 2019 Gorka 1 in rhs afrf. Share this post Link to post Share on other sites