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ShaKodemon

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About ShaKodemon

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  1. how can i use from your mod only the possibilities to increase the pip viewing distance?
  2. i can switch to cannon in gunner seat ( and my pilot AI), but when i activate super pilot options in you mod (to fly directly from gunner)- in useraction switching stops working.
  3. in KA-52 ATGM Vikhr controlled only by hands? or somehow can i lock on target , and switch on auto tracking for moving targets like in video on 1.14-1.24
  4. keys not switch to the cannon in this (KA-52) heli. from developer of CUP : "The seat is scripted, you have to use the useraction from the gunner seat to switch between cannon and missile."
  5. Hi, when I use your mod with CUP, in the Ka-52 CUP helicopter I can't switch missiles to the cannon (on the gunner's seat), can you fix that?
  6. ShaKodemon

    RHS Escalation (AFRF and USAF)

    without mods same results, but+ i can't destroy abrams in front with all 12 Vikhrs :DD
  7. Hi, in the gunner's seat on KA-52 can’t switch the missiles to the cannon, what I’m doing wrong?
  8. ShaKodemon

    RHS Escalation (AFRF and USAF)

    Hi, I flew a Ka-52 and I think it doesn't work correctly, in the gunner's seat in the "Skval" (gun camera) doesn't show a distance more than 4.9 km, and Vikhr missiles don't fly more than 6.5 km (they have a firing range of 10 km, in real life 8 -9 km) and missiles have poor firepower - in the lateral side of Abrams very often strikes 3-4 missiles, before it being destroyed, + when the target is in range of the weapon, the c symbol "С" must appears on the screen ( many rockets I fired and they fell into the ground before reaching,because I don't know the launch range)
  9. ShaKodemon

    RHS Escalation (AFRF and USAF)

    in new version i didn't see flying turrets (tanks T series), developers switch off this animation?
  10. this model will be without interiors ?
  11. ShaKodemon

    Soviet AF Pack

    can we expect MiG-21 in you mod?
  12. Hi guys, 2 questions -Can you increase radar range on jet fighters to 15-20km, with range 4km it's really hard to find somebody in sky (or it will break the gameplay of your mod?) - Can you add the ZSU-57-2 with usual HE shells, now on the ZSU-57-2 I can’t hit the infantry, because when I shoot HE shells, they (shells) disappear or disappear and explode high high in the sky (like in POOK Sam script )
  13. ShaKodemon

    RHS Escalation (AFRF and USAF)

    it is switch to night vision sight, i mean light on reticle, like that
  14. found bug in new version, A-7 Corsair II now have 2 man crew (one of them inside fuselage)
  15. ShaKodemon

    RHS Escalation (AFRF and USAF)

    How can i switch on reticle illumination in T-72 (1984,85,89)? in BMP-2 it's "N" button, but in tanks it doesn't work.
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