Defunkt 431 Posted May 20, 2016 most of the time organisations ask for IP rights is to remove the opportunity of IP creators suing content distributors. Then they should amend their terms so that's all it does. Share this post Link to post Share on other sites
PuFu 4600 Posted May 20, 2016 wow, so the most popular mod for this game wont use the steam workshop due to the EULA of the steam workshop....... Must admit, most of the time organisations ask for IP rights is to remove the opportunity of IP creators suing content distributors. But hey, what do I know, I am just a gamer who is annoyed that RHS isnt on Steam for download like every other mod for Arma 3. Obviously...not much I have explained this before: in order for RHS to use Steam Workshop, it needs EVERYONE who EVER made content that is the current RHS releases to agree with SW terms. So each individual would need to agree to that, which won't happen (it needs a unanimity not a majority). There are quite a few mods that aren't on SW "legally", a lot of SW content is uploaded by someone else but the original content creator which is also against SW EULA. 5 Share this post Link to post Share on other sites
dnl04 76 Posted May 20, 2016 Dear RHS, i actually need to ask you a little question about the M2010 bolt action rifle... Would it be possible to decide when/if loading the next bullet? It's pretty difficult to eventually adjust a bad shot if you don't know where the bullet hits, and the enemy may silently hide behind something without being noticed. I may be wrong, but that's my opinion. Forgive me if this has been already asked. 2 Share this post Link to post Share on other sites
Belbo 462 Posted May 20, 2016 Dear RHS, i actually need to ask you a little question about the M2010 bolt action rifle... Would it be possible to decide when/if loading the next bullet? It's pretty difficult to eventually adjust a bad shot if you don't know where the bullet hits, and the enemy may silently hide behind something without being noticed. I may be wrong, but that's my opinion. Yes. This. As nice as the animation is, it's really making this rifle hard to play with. Share this post Link to post Share on other sites
infrareddimming 195 Posted May 20, 2016 Maybe surprising, but the big texture drop here is because the textures are 4096*4096. The game wont display textures at that resolution at all unless you run Very High video settings. It's actually an issue that blackpixxel addressed in the standalone TF47 launcher pack, where other US launchers in RHS come from (but the RHS LAW itself, is by j0zh94). Seemingly causes some headscratching for users, who generally think of high-res texture files as king in graphical fidelity regardless of the engine. Downscaling them to 2048*2048 while allowing for more consistency across other graphics settings, is probably going to result in the range numerals being a bit blurry anyway in this case (though perhaps not as blurry as how they are downscaled by the ingame mip-mapping). Really It's something that would need to be addressed by reconfiguring the use of UV space and texel density in the model. At any rate, zeroing information on the sight matches the value in the UI on the top-right of the screen, so the weapon is hardly "unusable". Interesting, that would explain it. For the record I never said anything about the weapon itself being unusable, my feedback referred merely to the sight. Dear RHS, i actually need to ask you a little question about the M2010 bolt action rifle... Would it be possible to decide when/if loading the next bullet? It's pretty difficult to eventually adjust a bad shot if you don't know where the bullet hits, and the enemy may silently hide behind something without being noticed. I may be wrong, but that's my opinion. Forgive me if this has been already asked. Yes. This. As nice as the animation is, it's really making this rifle hard to play with. Continue holding down the fire button after firing,that should keep the optic centered on the target. Works with the k98k, mosin and shotgun as well. It's a really neat feature. 4 Share this post Link to post Share on other sites
Belbo 462 Posted May 20, 2016 Continue holding down the fire button after firing,that should keep the optic centered on the target. Works with the k98k, mosin and shotgun as well. It's a really neat feature. Ah! Nice to know! :) An actual follow-through after shooting, it really works. 2 Share this post Link to post Share on other sites
MrFies 20 Posted May 20, 2016 Where is the T-14 Armata ? any news ? Share this post Link to post Share on other sites
Pikkupupu 1 Posted May 20, 2016 Is there any plans for 3D ACOGs (non pip)? Share this post Link to post Share on other sites
j0zh94 73 Posted May 20, 2016 Interesting, that would explain it. For the record I never said anything about the weapon itself being unusable, my feedback referred merely to the sight. Thanks for the feedback, I personally did not test the texture below Highest so I hadn't realised the extreme drop in quality. I'll look in to resolving the problem with the ladder texture for the next patch :D 1 Share this post Link to post Share on other sites
mistyronin 1181 Posted May 20, 2016 Is there any plans for 3D ACOGs (non pip)? We would like to have them soonish :) Share this post Link to post Share on other sites
reyhard 2082 Posted May 20, 2016 Can someone explain how switching ammo type in Russian tanks actually works? On T-72 obr. 84, 85, 89 & basic T-80 you need to press reload key (R by default) each time you want to load shell into the gun. This behaviour was caused by fact that once shell was injected into gun, you couldn’t unload it without pushing it out with pull-through from the outside. Inability to unload shell was mainly caused by two section ammunition design which was dictated by autoloader design. With manual loading of each shell, gunner is able to choose appropriate projectile for target. And if someone wonder what gunner should do in case of misfire then it's possible to change propellant of shell from inside. Since such button smashing was slowing down reload procedure, later tank models had their autoloader upgraded with sequential shell loading, meaning that shell is loaded right after firing round. This is especially useful if you know that you will be firing i.e. 4 AP rounds in the row because you for example engaging tank platoon. Sequential loading can be disabled in pressing Z key (“Autoloader switch key†in RHS Game Options menu) Sequential switch is on the left, and autoloader ammo switch is on the right. Sequential mode is turned on & next loaded round will be Armor Piercing (Broneboynyj) Б - AP О - HE FRAG К - HEAT У - ATGM some stuff to read ;) http://www.steelbeasts.com/sbwiki/index.php?title=T-72M1#Load_the_Gun http://fofanov.armor.kiev.ua/Tanks/EQP/al-80.html http://fofanov.armor.kiev.ua/Tanks/EQP/al-72.html https://en.wikipedia.org/wiki/T-72#Autoloader 5 Share this post Link to post Share on other sites
Reid236 116 Posted May 20, 2016 Where is the T-14 Armata ? any news ? They said they plan on releasing the t14 some time this year you can find it a few pages back Share this post Link to post Share on other sites
Vasily.B 529 Posted May 20, 2016 BTR-80A night vision sight is covered by day channel sight displayed. Share this post Link to post Share on other sites
Hatchet_AS 201 Posted May 20, 2016 I'm not sure if it's just happening to me, or if it's happening to anyone else, but does anyone else hear what sounds like someone cycling a bolt on the m107? Either that or its the guy's bones cracking. Also does the Mk 5 SOC have the capabilities to launch and land rhibs as of yet? Lastly, any chance of using the MELB m134 sounds as a replacement to the ones that are on the blackhawks because they sound sweet. Regarding the MkV SOC, my apologies for throwing it in quickly without all it's proper functionality. We will of course be updating that and addressing a few other things. Very soon. ;) External contributors Lastly, I was very happy to see the Mk. V SOC and MELB mods incorporated into RHS. Regarding the former, Hatchet hasn’t made an appearance on the forums for quite some time. He mentioned something regarding health issues. Do you know if he’s alright? Also, can I remove the original Mk. V SOC and MELB mods now? Or are there differences between the RHS and standalone versions? As multiple mods now have been brought to the RHS fold, I guess this is as good a place to ask as any. Will you consider adding Ollis F35 to the mod at some point in the future? It’s hands down one of the most beautifully modeled and textured assets for the game and it saddens me that it doesn’t receive regular updates anymore. Thanks for comments, was a good read. I personally really appreciate quality feedback/input and thoughts in general. And yes, I'm still alive and doing well! Very busy making things for you guys in my spare time. :) You can remove the older mods if you like. The current MkV in RHS is technically in better shape than the old one (major physx tweak, from a year ago!). I don't have the specifics on the MELB in front of me, mostly likely same case. Mk. V SOC.... so the cargo space is still less than a Quad... I was under the impression it would be reconfig. Or will it be "fixed" when he(Hatchet is fine) finishes the static gun(M2hb,134 etc) stuff? Oh look, it's a kklwn. Thanks for the headsup there. That was my bad. Will fix now, will be in the next update. Regarding the heavy weapons, they are in process. I'd share WIPs, but we probably don't want me spamming those here. Hopefully and most likely they will be in the next content patch. B) Good to see you guys enjoying things! There is so much talent and work that goes into things here. It's an amazing thing, even from this side of the fence. Catch you guys soon! 8 Share this post Link to post Share on other sites
tybo25 18 Posted May 20, 2016 Amazing work as always guys! I got some questions regarding the green forces. Will you guys add more units to the CDF? I have a westernized SOF unit in mind. And what about the RACS and the SLA? ;) Share this post Link to post Share on other sites
Hbloody 0 Posted May 20, 2016 it's soo ...thx 4 the work guys. Share this post Link to post Share on other sites
thearies 12 Posted May 20, 2016 On T-72 obr. 84, 85, 89 & basic T-80 you need to press reload key (R by default) each time you want to load shell into the gun. This behaviour was caused by fact that once shell was injected into gun, you couldn’t unload it without pushing it out with pull-through from the outside. Inability to unload shell was mainly caused by two section ammunition design which was dictated by autoloader design. With manual loading of each shell, gunner is able to choose appropriate projectile for target. And if someone wonder what gunner should do in case of misfire then it's possible to change propellant of shell from inside. Since such button smashing was slowing down reload procedure, later tank models had their autoloader upgraded with sequential shell loading, meaning that shell is loaded right after firing round. This is especially useful if you know that you will be firing i.e. 4 AP rounds in the row because you for example engaging tank platoon. Sequential loading can be disabled in pressing Z key (“Autoloader switch key†in RHS Game Options menu) Sequential switch is on the left, and autoloader ammo switch is on the right. Sequential mode is turned on & next loaded round will be Armor Piercing (Broneboynyj) Б - AP О - HE FRAG К - HEAT У - ATGM some stuff to read ;) http://www.steelbeasts.com/sbwiki/index.php?title=T-72M1#Load_the_Gun http://fofanov.armor.kiev.ua/Tanks/EQP/al-80.html http://fofanov.armor.kiev.ua/Tanks/EQP/al-72.html https://en.wikipedia.org/wiki/T-72#Autoloader if you choose a tank in the 3d editor you can rightclick it and go for attributs, there you can scroll down to change the ammoload and ammosubtype of the tank. on the battlefield it will make a big difference whats loaded https://de.wikipedia.org/wiki/D-81 the 3BK-31 for e.g. can be a real one shot abrams killer. thru it's higher firing angel you can do a devastating "top attack" Share this post Link to post Share on other sites
escforreality 35 Posted May 20, 2016 On T-72 obr. 84, 85, 89 & basic T-80 you need to press reload key (R by default) each time you want to load shell into the gun. This behaviour was caused by fact that once shell was injected into gun, you couldn’t unload it without pushing it out with pull-through from the outside. Inability to unload shell was mainly caused by two section ammunition design which was dictated by autoloader design. With manual loading of each shell, gunner is able to choose appropriate projectile for target. And if someone wonder what gunner should do in case of misfire then it's possible to change propellant of shell from inside. Since such button smashing was slowing down reload procedure, later tank models had their autoloader upgraded with sequential shell loading, meaning that shell is loaded right after firing round. This is especially useful if you know that you will be firing i.e. 4 AP rounds in the row because you for example engaging tank platoon. Sequential loading can be disabled in pressing Z key (“Autoloader switch key†in RHS Game Options menu) Sequential switch is on the left, and autoloader ammo switch is on the right. Sequential mode is turned on & next loaded round will be Armor Piercing (Broneboynyj) Б - AP О - HE FRAG К - HEAT У - ATGM some stuff to read ;) http://www.steelbeasts.com/sbwiki/index.php?title=T-72M1#Load_the_Gun http://fofanov.armor.kiev.ua/Tanks/EQP/al-80.html http://fofanov.armor.kiev.ua/Tanks/EQP/al-72.html https://en.wikipedia.org/wiki/T-72#Autoloader Amazing work guys, extremely impressive and I haven't even looked at the Green Forces yet! Great to see a RHS native Little Bird. This info is great! It would be really useful to have more of it for all the FCS's that you have implemented and how they work, I for one can't read Russian so have no idea what any thing does. Having said that I also can't use the Abram's FCS so write ups like this would be much appreciated! Particularly what default keyboard buttons to press. Thanks for your hard work. Share this post Link to post Share on other sites
Belbo 462 Posted May 20, 2016 This info is great! It would be really useful to have more of it for all the FCS's that you have implemented and how they work, I for one can't read Russian so have no idea what any thing does. Having said that I also can't use the Abram's FCS so write ups like this would be much appreciated! Particularly what default keyboard buttons to press. There actually is. ;) http://www.rhsmods.org/w Could be a bit more detailed in this regard though. 2 Share this post Link to post Share on other sites
Damian90 697 Posted May 20, 2016 if you choose a tank in the 3d editor you can rightclick it and go for attributs, there you can scroll down to change the ammoload and ammosubtype of the tank. on the battlefield it will make a big difference whats loaded https://de.wikipedia.org/wiki/D-81 the 3BK-31 for e.g. can be a real one shot abrams killer. thru it's higher firing angel you can do a devastating "top attack" 3BK31 was just a prototype round that never entered service, during tests it was discovered that a triple warhead setup was problematic and caused shaped charge jets to not form properly. So it's penetration was mostly theoretical. Besides with penetration levle of only 800mm RHA it's unable to pierce front turret, and most likely also hull armor. As for Fire Control Systems, in RHS we might thing something about it. Especially that majority of you guys need to know how these systems work, and actually how to properly use them. What Reyhard did is closer to a simulators like SB Pro PE, and from my own experience, when I tested these systems during development, initially it was sometimes difficult to hit, but after applying same rules as you should do in simulator like Steel Beasts Pro PE, I started to achieve good results. Share this post Link to post Share on other sites
thearies 12 Posted May 20, 2016 3BK31 was just a prototype round that never entered service, during tests it was discovered that a triple warhead setup was problematic and caused shaped charge jets to not form properly. So it's penetration was mostly theoretical. Besides with penetration levle of only 800mm RHA it's unable to pierce front turret, and most likely also hull armor. As for Fire Control Systems, in RHS we might thing something about it. Especially that majority of you guys need to know how these systems work, and actually how to properly use them. What Reyhard did is closer to a simulators like SB Pro PE, and from my own experience, when I tested these systems during development, initially it was sometimes difficult to hit, but after applying same rules as you should do in simulator like Steel Beasts Pro PE, I started to achieve good results. maybe/maybe not... but in this game/simulation you can kill a m1a1 with one shot using a 3BK31 fired at the front that hits the rooftop in a acute angle; so i do with a t-72b3 range 2300m. and i think despite the fact what is really happening to the munroe effect physics in a tri-shapedcharge ensemble and it's problemtics in real life... it's the most potent heat round for russian tanks in rhs and it will, following the adoption of the penetration power of an 3BK31 as a simulation, penetrate the rooftop of an m1a1 ..was how to prove ;) Share this post Link to post Share on other sites
karlmoebius 12 Posted May 20, 2016 So, I don’t know if these are on purpose or bugs, and it could be a glitch only I’m seeing: - All of the HMMWV’s don’t have any TFAR radios associated with them, but all the other vehicles I’ve tried do. - M249’s do not have replaceable barrels in ACE3 Graphical glitches. Now, to be honest, I wouldn’t know how to fix some of the off center laser ones (as well as the ill-fitting NVG's); that could be just something to just grin and bear with. http://steamcommunity.com/sharedfiles/filedetails/?id=688240997 http://steamcommunity.com/sharedfiles/filedetails/?id=688241030 http://steamcommunity.com/sharedfiles/filedetails/?id=688241063 http://steamcommunity.com/sharedfiles/filedetails/?id=688241093 http://steamcommunity.com/sharedfiles/filedetails/?id=688241135 http://steamcommunity.com/sharedfiles/filedetails/?id=688256143 http://steamcommunity.com/sharedfiles/filedetails/?id=688241168 http://steamcommunity.com/sharedfiles/filedetails/?id=688241203 http://steamcommunity.com/sharedfiles/filedetails/?id=688241258 http://steamcommunity.com/sharedfiles/filedetails/?id=688241288 http://steamcommunity.com/sharedfiles/filedetails/?id=688241316 http://steamcommunity.com/sharedfiles/filedetails/?id=688241346 http://steamcommunity.com/sharedfiles/filedetails/?id=688241504 http://steamcommunity.com/sharedfiles/filedetails/?id=688241531 http://steamcommunity.com/sharedfiles/filedetails/?id=688241554 http://steamcommunity.com/sharedfiles/filedetails/?id=688241688 http://steamcommunity.com/sharedfiles/filedetails/?id=688241646 http://steamcommunity.com/sharedfiles/filedetails/?id=688241614 http://steamcommunity.com/sharedfiles/filedetails/?id=688241752 http://steamcommunity.com/sharedfiles/filedetails/?id=688241802 http://steamcommunity.com/sharedfiles/filedetails/?id=688241842 http://steamcommunity.com/sharedfiles/filedetails/?id=688241893 http://steamcommunity.com/sharedfiles/filedetails/?id=688241921 Nothing wrong with it but… it’s terribly dirty. I just want some wipes or something http://steamcommunity.com/sharedfiles/filedetails/?id=688241477 all part of this album: http://steamcommunity.com/profiles/76561197989613156/screenshots/?appid=107410&sort=newestfirst&browsefilter=myfiles&view=imagewall Otherwise, I think this is the greatest update ever! Share this post Link to post Share on other sites
sargken 286 Posted May 20, 2016 So, I don’t know if these are on purpose or bugs, and it could be a glitch only I’m seeing: - All of the HMMWV’s don’t have any TFAR radios associated with them, but all the other vehicles I’ve tried do. - M249’s do not have replaceable barrels in ACE3 Graphical glitches. Now, to be honest, I wouldn’t know how to fix some of the off center laser ones (as well as the ill-fitting NVG's); that could be just something to just grin and bear with. http://steamcommunity.com/sharedfiles/filedetails/?id=688240997 http://steamcommunity.com/sharedfiles/filedetails/?id=688241030 http://steamcommunity.com/sharedfiles/filedetails/?id=688241063 http://steamcommunity.com/sharedfiles/filedetails/?id=688241093 http://steamcommunity.com/sharedfiles/filedetails/?id=688241135 http://steamcommunity.com/sharedfiles/filedetails/?id=688256143 http://steamcommunity.com/sharedfiles/filedetails/?id=688241168 http://steamcommunity.com/sharedfiles/filedetails/?id=688241203 http://steamcommunity.com/sharedfiles/filedetails/?id=688241258 http://steamcommunity.com/sharedfiles/filedetails/?id=688241288 http://steamcommunity.com/sharedfiles/filedetails/?id=688241316 http://steamcommunity.com/sharedfiles/filedetails/?id=688241346 http://steamcommunity.com/sharedfiles/filedetails/?id=688241504 http://steamcommunity.com/sharedfiles/filedetails/?id=688241531 http://steamcommunity.com/sharedfiles/filedetails/?id=688241554 http://steamcommunity.com/sharedfiles/filedetails/?id=688241688 http://steamcommunity.com/sharedfiles/filedetails/?id=688241646 http://steamcommunity.com/sharedfiles/filedetails/?id=688241614 http://steamcommunity.com/sharedfiles/filedetails/?id=688241752 http://steamcommunity.com/sharedfiles/filedetails/?id=688241802 http://steamcommunity.com/sharedfiles/filedetails/?id=688241842 http://steamcommunity.com/sharedfiles/filedetails/?id=688241893 http://steamcommunity.com/sharedfiles/filedetails/?id=688241921 Nothing wrong with it but… it’s terribly dirty. I just want some wipes or something http://steamcommunity.com/sharedfiles/filedetails/?id=688241477 all part of this album: http://steamcommunity.com/profiles/76561197989613156/screenshots/?appid=107410&sort=newestfirst&browsefilter=myfiles&view=imagewall Otherwise, I think this is the greatest update ever! http://feedback.rhsmods.org/view_all_bug_page.php 2 Share this post Link to post Share on other sites
mistyronin 1181 Posted May 21, 2016 Our hardworking 3d artist, Zeealex never rests. Here you have her new project. Can you guess what rifle it is? :) 18 Share this post Link to post Share on other sites
Hate 232 Posted May 21, 2016 Our hardworking 3d artist, Zeealex never rests. Here you have her new project. Can you guess what rifle it is? :) Remington 700? Share this post Link to post Share on other sites