sfod-d_snakebite 80 Posted January 20, 2016 Its for IFF from the air :) It's a NATO standard, to id vehicles from the air. So multi-national pilots don't confuse and attack them. thx guys :) Share this post Link to post Share on other sites
maquez 141 Posted January 20, 2016 hello RHS Developers, I am the head developer of this mission: https://forums.bistudio.com/topic/181873-alive-rhs-cold-war/ due the fact RHS uses very uncommon group configurations half of the the very cool features of ALiVE do not work. So my question is do you allow me writing a patch that changes the groups so they will get full ALiVE compatible ? My goal is to rewrite the group and faction configurations completely also add missing groups and units, mainly for the use with ALiVE and Zeus. I would like to release it if done and tested as a "RHS-ALiVE compatibility patch" to the public, may others will find this too very use full. kind regards maquez [Q-Net] Share this post Link to post Share on other sites
khaosmatical 237 Posted January 20, 2016 Shit I forgot I made that proxy post, xDLets hope it gets solved. Share this post Link to post Share on other sites
Remi .A 8 Posted January 20, 2016 where the hell are the army and marine corps uniforms with rolled sleeves dang it. Share this post Link to post Share on other sites
war_lord 934 Posted January 20, 2016 where the hell are the army and marine corps uniforms with rolled sleeves dang it. But but... muh Uniform Regulations. Share this post Link to post Share on other sites
EricJ 763 Posted January 20, 2016 where the hell are the army and marine corps uniforms with rolled sleeves dang it. To add to war_lord during actual combat the sleeves are kept down. The rolled up look is for work parties or details and not accepted practice in a tactical environment. Besides rolling down the sleeves keeps the moisture in the arms, which helps reduce the chance of sunburn especially in various sandy locations, and not just the USA. Share this post Link to post Share on other sites
PuFu 4600 Posted January 20, 2016 hello RHS Developers, I am the head developer of this mission: https://forums.bistudio.com/topic/181873-alive-rhs-cold-war/ due the fact RHS uses very uncommon group configurations half of the the very cool features of ALiVE do not work. So my question is do you allow me writing a patch that changes the groups so they will get full ALiVE compatible ? My goal is to rewrite the group and faction configurations completely also add missing groups and units, mainly for the use with ALiVE and Zeus. I would like to release it if done and tested as a "RHS-ALiVE compatibility patch" to the public, may others will find this too very use full. kind regards maquez [Q-Net] as long as you don't repack and redistribute RHS content and the config is external, go ahead, you don't even need to ask permission for that. ;) looking forward to that mission where the hell are the army and marine corps uniforms with rolled sleeves dang it. dang dude! dang, don't use hell, god we'll eat you alive dang! lol, heard of re-gu-la-tions lol? soldiers ain't gangsta yo 5 Share this post Link to post Share on other sites
Remi .A 8 Posted January 20, 2016 To add to war_lord during actual combat the sleeves are kept down. The rolled up look is for work parties or details and not accepted practice in a tactical environment. Besides rolling down the sleeves keeps the moisture in the arms, which helps reduce the chance of sunburn especially in various sandy locations, and not just the USA. Depending on the Unit regulations are made by squad leaders and up, if it is allowed many do it. Im not sure where you get your information about not accepted practice in tactical environment thats silly, I know guys personally that rolled their sleeves in combat. Share this post Link to post Share on other sites
PuFu 4600 Posted January 21, 2016 Depending on the Unit regulations are made by squad leaders and up, if it is allowed many do it. Im not sure where you get your information about not accepted practice in tactical environment thats silly, I know guys personally that rolled their sleeves in combat. we are officially diverting all manpower and resources to develop an even better alternative to the rolled out sleeves uniforms, since that is for newbs real soldiers use this: because reason! not^^ 4 Share this post Link to post Share on other sites
mistyronin 1181 Posted January 21, 2016 Ok, to finish this issue. where the hell are the army and marine corps uniforms with rolled sleeves dang it. The answer (as always) is: I know the answer for that one: Yes, No, maybe... :) BTW, let's please leave "the hell" where it belongs, which is clearly not here 1 Share this post Link to post Share on other sites
ineptaphid 6413 Posted January 21, 2016 Guys-enough is enough. People are not really arguing about sleeve rolling right? I think everyone has things they would rather discuss... 2 Share this post Link to post Share on other sites
mistyronin 1181 Posted January 21, 2016 I actually was just talkin to someone, and by rolled sleeves I don't mean garrison roll I mean just above the wrist mid forarm. Maybe I was misunderstood. The same answer applies. Please read our official F.A.Q. Will you make XXX? No. Maybe. Probably. Now that it's crystal clear, please, let's move to another subject :) Share this post Link to post Share on other sites
maquez 141 Posted January 21, 2016 as long as you don't repack and redistribute RHS content and the config is external, go ahead, you don't even need to ask permission for that. ;) looking forward to that mission Thank you. I do always ask first for permission, even if I don't have to do it as you mentioned. It will be only configurations no models repacked or anything else. 1 Share this post Link to post Share on other sites
x3kj 1247 Posted January 21, 2016 we are officially diverting all manpower and resources to develop an even better alternative to the rolled out sleeves uniforms, since that is for newbs real soldiers use this:[x] Oh yes please, can't wait for equipable pecks. Please make them look very sweaty. 3 Share this post Link to post Share on other sites
Gwynbleidd 28 Posted January 21, 2016 I love this feature (10m29s) ==> (especially since you can turn in and out with hotkeys, without using the action menu)Is there a chance we get this for the gunner of armed Tiger / other armed vehicles as well? Share this post Link to post Share on other sites
[ha]boris 49 Posted January 21, 2016 Hello RHS! Machine gun PKT (7.62 mm.), set in the BTR-60 and BTR-70, shooting at sight KPVT grid.Can this be fixed? Thank you. Share this post Link to post Share on other sites
officeramr 269 Posted January 21, 2016 Hello RHS! Machine gun PKT (7.62 mm.), set in the BTR-60 and BTR-70, shooting at sight KPVT grid. Can this be fixed? Thank you. http://feedback.rhsmods.org/ 1 Share this post Link to post Share on other sites
armyguy277 23 Posted January 21, 2016 as i see you are adding the 6B7-1M and i dont know a lot about Russian helmets can some one please explain the difference between the 6B7-1M and the 6B27 already in RHS Share this post Link to post Share on other sites
[ha]boris 49 Posted January 21, 2016 http://feedback.rhsmods.org/ Thank you! A similar topic is: http://feedback.rhsmods.org/view.php?id=1398 But it describes the problem from the wrong grid for KPVT. Share this post Link to post Share on other sites
mistyronin 1181 Posted January 21, 2016 as i see you are adding the 6B7-1M and i dont know a lot about Russian helmets can some one please explain the difference between the 6B7-1M and the 6B27 already in RHS It's like comparing the Russian 6B27 and the US Army ACH. They have different shapes, are made from different materials and used by different units :) Share this post Link to post Share on other sites
ineptaphid 6413 Posted January 21, 2016 Oh yes please, can't wait for equipable pecks. Please make them look very sweaty. Ha! I read "equipable PACKS" I was thinking- "why would he want a sweaty backpack..."? ;) 2 Share this post Link to post Share on other sites
ice_age0815 37 Posted January 22, 2016 nice video hope to see more like it soon would be nice Share this post Link to post Share on other sites
arkhir 135 Posted January 22, 2016 dang dude! dang, don't use hell, god we'll eat you alive dang! lol, heard of re-gu-la-tions lol? soldiers ain't gangsta yo Relevant video: Share this post Link to post Share on other sites
Aniallator 164 Posted January 22, 2016 Help! Is there any way to change the key bindings for RHS features? The dozen or so RHS features that have their own key bindings have weird bindings, and ones that I'd like to change for various reason. How do I do this? I looked at the dropdown menu next to each feature and there are a lot of options for User Action #, but I'm not sure what those are. Share this post Link to post Share on other sites
reyhard 2082 Posted January 22, 2016 Help! Is there any way to change the key bindings for RHS features? The dozen or so RHS features that have their own key bindings have weird bindings, and ones that I'd like to change for various reason. How do I do this? I looked at the dropdown menu next to each feature and there are a lot of options for User Action #, but I'm not sure what those are. Configure->Controls->click show and check custom controls here you can define your userActions keys Share this post Link to post Share on other sites