OMAC 254 Posted September 19, 2015 Well, RHS aim doesn't touch external assets (or mixed as you call them). .... Is modularity a bad thing? I'm only "concerned" about RHS compatibility with vanilla A3 assets (mainly as US repair support vehicles are not yet available in RHS), not with other mods. And modularity certainly isn't a bad thing, and in this case makes a lot of sense. But it is still odd to me that seamless compatibility with vanilla assets "doesn't come standard." The issue really is that default A3 armor/warhead standards are not up to the "more realistic" RHS standard, not the other way around. :) And I don't think that A3 base assets can be considered "external assets," as they are inherent to A3 whether one loads RHS or not. Share this post Link to post Share on other sites
Bonezz 10 Posted September 19, 2015 Hey guys im having a problem on my server using RHS the guns on the HMVS i cant shoot them when i get them i can only look around i try to press * but wont work is there something need to be done ? Share this post Link to post Share on other sites
Vasily.B 529 Posted September 19, 2015 Thanks for the reply Red Phoenix, is this normal that on game start (main menu) i receive "Warning Message: Error: creating weapon rhs_weap_M107 with scope=private" ?EDIT : I got similar warning message evry time i use updaters. 2 Share this post Link to post Share on other sites
mistyronin 1181 Posted September 19, 2015 Hey guys im having a problem on my server using RHS the guns on the HMVS i cant shoot them when i get them i can only look around i try to press * but wont work is there something need to be done ? Do you use JSRS? Share this post Link to post Share on other sites
scottb613 285 Posted September 19, 2015 Hi Folks, Question: Using RHS with Alive - is there a mortar squad anywhere in RHS ??? The default module in Alive calls for massive Palidin type arty - which I have working - but - I'm looking for a smaller squad type mortar tube setup... Thanks... Regards, Scott Share this post Link to post Share on other sites
mistyronin 1181 Posted September 19, 2015 Question: Using RHS with Alive - is there a mortar squad anywhere in RHS ??? Not yet. In the future? Who knows :) Share this post Link to post Share on other sites
mistyronin 1181 Posted September 19, 2015 Question: Using RHS with Alive - is there a mortar squad anywhere in RHS ??? Not yet. In the future? Who knows :) 1 Share this post Link to post Share on other sites
scottb613 285 Posted September 19, 2015 Hi Folks, OK - thanks for the quick response - I figured out how to get an 80MM Mortar - since the guys are in back - doesn't matter what faction they are - seems to work... I'm still pretty new at this... "B_Mortar_01_F" Regards,Scott Share this post Link to post Share on other sites
PuFu 4600 Posted September 19, 2015 The RAM mod (not related to RHS) applies the HEAT improvements to all content, thus solving the RHS compatibility issue. yeah i think both myself and OMAC was talking about this second part, i guess everyone knows that RAM is part of RHS for its vehicles. Share this post Link to post Share on other sites
bakerman 247 Posted September 19, 2015 Pufu my clarification was directed at the readers who may have been a bit confused. I'll rather explain something twice now than answer twenty questions in the future. :P 1 Share this post Link to post Share on other sites
semiconductor 309 Posted September 19, 2015 I think it's only in Multiplayer. It's an old and nasty bug: https://forums.bistudio.com/topic/174804-arma-3-sound-missing-in-multiplayer/ The solution? Make sure that everybody you play with started Arma with exactly same mods, it fixed the problem for my group. And after some time sound problem just dissapeared and we have never encountered it again. Share this post Link to post Share on other sites
Bonezz 10 Posted September 19, 2015 Do you use JSRS? Yes i do is it that ? Share this post Link to post Share on other sites
PTV-Jobo 820 Posted September 19, 2015 Yes i do is it that ? Yeppers. Not sure why exactly, but it's been like that for quite some time now. Share this post Link to post Share on other sites
bkktmkkt 24 Posted September 19, 2015 RHS, what about 6b15 "Kovboy" kit for russian tankman? https://www.google.by/search?q=6%D0%9115+%C2%AB%D0%9A%D0%BE%D0%B2%D0%B1%D0%BE%D0%B9%C2%BB&es_sm=122&biw=1920&bih=947&source=lnms&tbm=isch&sa=X&ved=0CAcQ_AUoAWoVChMI74PsrIiEyAIVY49yCh2cJQuS from Center-2015 trials 1 Share this post Link to post Share on other sites
Bonezz 10 Posted September 19, 2015 Yeppers. Not sure why exactly, but it's been like that for quite some time now. ohh ok u know any good sound mod that would work fine with RHS ? Share this post Link to post Share on other sites
thesn4k3 47 Posted September 20, 2015 not sure if this has been requested before, but it there any chance that the naval units will be able to pack in the future? would be very helpful for storage space Share this post Link to post Share on other sites
sixt 26 Posted September 20, 2015 So idk wtf changed, I even rolled back to .3.8, but if I run either RHS or EricJ's weapons, I lose weapon sounds of other players, sometimes even AI. Doesn't matter if I'm using a sound mod or not. RH Pistols doesn't kill sounds. Isla Duala comes with units and weapons and doesn't kill sounds. Is it a launch order thing? I think it's only in Multiplayer. Also having issues with missing gun sounds on our server, pretty weird when You stand besidde a team mate firing an svd killing an enemy, and you cant here the shot. It seems Random and not weapon specific. Also im not using any sound mod. Share this post Link to post Share on other sites
serjames 357 Posted September 20, 2015 Also having issues with missing gun sounds on our server, pretty weird when You stand besidde a team mate firing an svd killing an enemy, and you cant here the shot. It seems Random and not weapon specific. Also im not using any sound mod. Add this to your server config verifySignatures=2; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on. 0=Off, 2=On Share this post Link to post Share on other sites
officeramr 269 Posted September 20, 2015 I have this issue with the UH-60, i dont know whats causing it, but i get this error 'config.bin/CFGvehicles/RHS_UH60M_base/AnimatedSources/HitGlass1.source' Its probably a compatibility error and if so what is it conflicting with? The cargo doors dont match the body Share this post Link to post Share on other sites
Jackal326 1181 Posted September 20, 2015 I have this issue with the UH-60, i dont know whats causing it, but i get this error 'config.bin/CFGvehicles/RHS_UH60M_base/AnimatedSources/HitGlass1.source' Its probably a compatibility error and if so what is it conflicting with? You tell us. Only you can determine that by remvoing mods one at a time until the issue is resolved. Then you'll know what the issue is... Share this post Link to post Share on other sites
officeramr 269 Posted September 20, 2015 You tell us. Only you can determine that by remvoing mods one at a time until the issue is resolved. Then you'll know what the issue is... I was going to that, but it could be possible someone else had the issue or one of the RHS team knows what the conflict is Share this post Link to post Share on other sites
scottb613 285 Posted September 20, 2015 Hi Folks, I really think this is an issue - so I'll open a ticket.... If you place a U.S. Army group down - the grenadiers are running around weaponless - I have two machines and tried it out on both - same deal... I did put an individual grenadier down as the player and it seemed to work fine... Also - OBTW one of the U.S. SAW's has the bullets feeding the gun materializing out of thin air - missing magazine... I'll track down the actual model again and report that as well... Thanks for the fantastic update and all you guys do ! Really noticed the improved sounds... Regards, Scott Share this post Link to post Share on other sites
Vasily.B 529 Posted September 20, 2015 Also having issues with missing gun sounds on our server, pretty weird when You stand besidde a team mate firing an svd killing an enemy, and you cant here the shot. It seems Random and not weapon specific. Also im not using any sound mod. Guys, is any of you using more than 16 sound channels in game-audio options? Maybe its too much sounds in same time? I have this issue with the UH-60, i dont know whats causing it, but i get this error 'config.bin/CFGvehicles/RHS_UH60M_base/AnimatedSources/HitGlass1.source' Its probably a compatibility error and if so what is it conflicting with? The cargo doors dont match the body I had dirrectly the same bug - its from CSAT replacement. 2 Share this post Link to post Share on other sites
officeramr 269 Posted September 20, 2015 Guys, is any of you using more than 16 sound channels in game-audio options? Maybe its too much sounds in same time? I had dirrectly the same bug - its from CSAT replacement. thanks, quite a weird bug since the CSAT replacement mod is just a retex Share this post Link to post Share on other sites
Vasily.B 529 Posted September 20, 2015 thanks, quite a weird bug since the CSAT replacement mod is just a retex Yeah its weird. There is also second mod making the same replacement but without bug: https://forums.bistudio.com/topic/176621-csat-and-uksf-replacement-for-arma3/ IMHO playing Arma 3 without it is impossible, unless you like star wars. Share this post Link to post Share on other sites