Soviet_Union 10 Posted May 30, 2015 Im pretty sure they are load as fuq IRL too, have you never seen a red army parade? Share this post Link to post Share on other sites
bullhorn 18 Posted May 30, 2015 Are you saying they are louder than gunshots (140db)? Share this post Link to post Share on other sites
Jackal326 1181 Posted May 30, 2015 Are you saying they are louder than gunshots (140db)? No, I think he's saying gunshots in-game aren't 140db...(or if he's not, he probably should be because afaik they aren't) Share this post Link to post Share on other sites
PolyG 69 Posted May 30, 2015 (edited) Edit: resolved - Somehow my previously working AiA:TP Broke it. Magic. Edited May 30, 2015 by AtinAkiri Share this post Link to post Share on other sites
bkktmkkt 24 Posted May 30, 2015 RHS, hi! Can you make a compatibility your mode with Blastcore? i mean tank shells effect from apfsds is nice but heat and he efects is wrong with blastcore heat have effect from apfsds (kinetic) (i think that shell must have CraterEffects = "ATRocketCrater"; explosionEffects = "ATRocketExplosion"; ) he shell have not explosion effect at all, only crater thanks :) Share this post Link to post Share on other sites
bullhorn 18 Posted May 30, 2015 No, I think he's saying gunshots in-game aren't 140db...(or if he's not, he probably should be because afaik they aren't) Of course, digital audio recording 'db' and actual physical sound waves 'db' are two different types of measurement. The point is that no matter how loud a truck is, it should never be on par with gunshots and explosions, unless it actually is in real life... In which case... Kill it with fire. :| Share this post Link to post Share on other sites
Azza FHI 50 Posted May 31, 2015 (edited) can anyone elaborate on the 'being able to move inside flying c130' which was mentioned in the change log? if i stand on the cargo floor while the plan takes off i simply fall out the back and die, and if i get in a seat i dont see an option to stand up.. thanks. edit - nvm, the option comes up while flying Edited May 31, 2015 by Azer1234 Share this post Link to post Share on other sites
bkktmkkt 24 Posted May 31, 2015 RHS, i cant wait 9k135 kornet, thats why i make (almost done) 3d model of launcher and rocket :cool: if you need it (.3ds) i will send it to you http://s020.radikal.ru/i721/1505/41/1555b6147b2a.jpg (274 kB) http://s04.radikal.ru/i177/1505/21/1cf0b1a29afb.jpg (216 kB) Share this post Link to post Share on other sites
Sneakydudes 10 Posted June 1, 2015 I would love if some of the vehicles would be a bit quieter (Specifically Russian trucks and jeeps). They are so loud, in fact they are louder than gunshots. I find myself having to lower my game sound volume because I can't hear people speak while explosions and gunshot sounds are drowned by it...Cheers, BullHorn. Bull, you need to run the earplugs scripts. Share this post Link to post Share on other sites
dscha 147 Posted June 1, 2015 Not rly, i remember that Splash sound of the rain on the Ural was louder then a gunshot. Share this post Link to post Share on other sites
classic 38 Posted June 1, 2015 can anyone elaborate on the 'being able to move inside flying c130' which was mentioned in the change log? if i stand on the cargo floor while the plan takes off i simply fall out the back and die, and if i get in a seat i dont see an option to stand up.. thanks. edit - nvm, the option comes up while flying in flight, Run 'Move inside' from action menu on back seat Share this post Link to post Share on other sites
HitmanTwoActual 188 Posted June 1, 2015 Will the updated USMC FROG Uniform be in the next update? I've noticed Cunico has been mass producing USMC items, as well as give the uniform more detail. Thank you for all your work guys, you're giving ArmA 3 a facelift. Share this post Link to post Share on other sites
david2212 124 Posted June 1, 2015 when trying the m200 blank rounds in MP i could hear myself shooting, but the person i was shooting at couldn't. Is this a known bug and will this be fixed? Share this post Link to post Share on other sites
giorgygr 61 Posted June 1, 2015 when trying the m200 blank rounds in MP i could hear myself shooting, but the person i was shooting at couldn't. Is this a known bug and will this be fixed? Are you sure the *other guy has the mod also running? Share this post Link to post Share on other sites
Jackal326 1181 Posted June 1, 2015 when trying the m200 blank rounds in MP i could hear myself shooting, but the person i was shooting at couldn't. Is this a known bug and will this be fixed? Such problems have been proven to be due to people running mis-matched modsets. Share this post Link to post Share on other sites
soldia 1 Posted June 2, 2015 No. Same here. With only Vanilla and RHS -> No sounds from other ppls weapons Share this post Link to post Share on other sites
haleks 8212 Posted June 2, 2015 when trying the m200 blank rounds in MP i could hear myself shooting, but the person i was shooting at couldn't. Is this a known bug and will this be fixed? At what distance were you engaging? Vanilla gunshots are not audible from a long distance. Share this post Link to post Share on other sites
spyderblack723 407 Posted June 2, 2015 Make sure your modpacks are all the exact same. A lot of people have had this issue and fixed it by making sure their modpacks lined up perfectly. I've noticed lately that sometimes I can't hear my squad members shooting but it fixes itself after about 5 seconds so test with two clips before giving up on it. Share this post Link to post Share on other sites
soldia 1 Posted June 2, 2015 It seems that certain CfgMagazines are affected. M200 and M855A1 are definitely not working. And of course mod versions are all the same, other Magazines and all Vanilla Weapons are working fine. Distance doesn't matter, you can't hear (and see) any gunshot while standing 1 meter away from the shooter. Share this post Link to post Share on other sites
mistyronin 1181 Posted June 2, 2015 M200 and M855A1 are definitely not working. And of course mod versions are all the same, other Magazines and all Vanilla Weapons are working fine. Distance doesn't matter, you can't hear (and see) any gunshot while standing 1 meter away from the shooter. Have you tested it with only RHS & A3 vanilla? If so, please send a detailed report to our Feedback tracker so we can work on it. Share this post Link to post Share on other sites
robowilso 40 Posted June 3, 2015 were there any updates or hotfixes for may? just making sure i'm up to date. Thanks Share this post Link to post Share on other sites
Damian90 697 Posted June 3, 2015 were there any updates or hotfixes for may? just making sure i'm up to date. Thanks Latest version is still 0.3.7 that was released. 0.3.8 is still in development. Share this post Link to post Share on other sites
mistyronin 1181 Posted June 3, 2015 were there any updates or hotfixes for may? just making sure i'm up to date. Thanks Good signature BTW :ok: Share this post Link to post Share on other sites
robowilso 40 Posted June 3, 2015 Latest version is still 0.3.7 that was released. 0.3.8 is still in development. Thank You for your rapid response. That's a good thing, i'm still working my way down the list of features of 0.3.7 :lookaround: Share this post Link to post Share on other sites
Damian90 697 Posted June 3, 2015 Thank You for your rapid response. That's a good thing, i'm still working my way down the list of features of 0.3.7 :lookaround: Note that some things are still buggy a bit, especially vehicles FCS. New version of FCS is in development, dunno however if we postpone 0.3.8 release till new FCS version among other stuff will be done or not. Also other stuff is WIP, so we will see. Just be patient, it's better we postpone releases and then release less buggy more complete versions than other way around. Share this post Link to post Share on other sites