TurtleImpaler 197 Posted January 25, 2016 please check the original post for the modpack asset information and features. I probably should have put this in my post yesterday but another question i have is are you planing to do M1A2 Abrams TUSK and normal because im reading though MCWP 3-12 as i will be taking up the Tank platoon in my A3 unit (a brit leading a marine tank platoon this is blasphemy) and came across this diagram and it shows where inf will be if they hitched a ride on a tank (which would be so cool to see) please implement https://gyazo.com/fd67012140db53430e1fbc10d8ef75c1 I was thinking about this the other day honestly since i do know normal infantry hitch rides on armored assets. From what i have seen, this is rarely done in a combat zone for obvious reasons. We'll look into it and see if it's viable :) Also if you need any help with SOP's and tank tactics hmu anytime! Share this post Link to post Share on other sites
officeramr 269 Posted January 25, 2016 I was thinking about this the other day honestly since i do know normal infantry hitch rides on armored assets. From what i have seen, this is rarely done in a combat zone for obvious reasons. We'll look into it and see if it's viable :) Also if you need any help with SOP's and tank tactics hmu anytime! The Russia's do it a lot Share this post Link to post Share on other sites
Sorken 19 Posted January 25, 2016 The Russia's do it a lot The Russians do a alot of [crazy] things.. ;) Share this post Link to post Share on other sites
Chairborne 2594 Posted January 25, 2016 They ride on top of everything, not just tanks, ask yourself why is that... :P Share this post Link to post Share on other sites
officeramr 269 Posted January 26, 2016 The Russians do a alot of [crazy] things.. ;) LOL WTF, i need one of those 1 Share this post Link to post Share on other sites
john111 76 Posted January 26, 2016 Who puts a warship worth a billon bucks in a unprotected harbour,anyway? It might be a great thing ,to be able to place some protection ,somewhere on a hill,near it. Share this post Link to post Share on other sites
officeramr 269 Posted January 26, 2016 Who puts a warship worth a billon bucks in a unprotected harbour,anyway? It might be a great thing ,to be able to place some protection ,somewhere on a hill,near it. well, its highly that some chavs are going to pull up in a Vauxhall Nova and steal it Share this post Link to post Share on other sites
Foxone 1044 Posted January 26, 2016 Base and harbor defenses is up to the mission makers, you cant add an AI controlled gun on the map with mapbuilder, and have it working if the map loads up 1 Share this post Link to post Share on other sites
O.Languedoc 67 Posted February 4, 2016 I think BI knows how to make what we all want.... Its moving, Reacting to waves, walkable & you can take off and land from it. 3 Share this post Link to post Share on other sites
peral 268 Posted February 4, 2016 I think BI knows how to make what we all want.... Its moving, Reacting to waves, walkable & you can take off and land from it. VBS3 is Built on Real Virtuality 3 — a similar game engine to that used for Bohemia Interactive Studio's Arma3. not the same engine. Also not the same company. 2 Share this post Link to post Share on other sites
O.Languedoc 67 Posted February 4, 2016 Bohemia Sim is still linked.... They even have a "taskforce radio" Same Game models... etc. Arma 3 runs on a newer version of the Real Virtuality. Should be somewhat the same kind of scripting... Share this post Link to post Share on other sites
Foxone 1044 Posted February 4, 2016 Bohemia Sim is still linked.... They even have a "taskforce radio" Same Game models... etc. Arma 3 runs on a newer version of the Real Virtuality. Should be somewhat the same kind of scripting... No it isn't BISim uses a more powerfull engine that Arma 3 does. They might share some similar features, but that doesn't make it the same game, with the same engine possibilities 1 Share this post Link to post Share on other sites
TurtleImpaler 197 Posted February 9, 2016 All, With the coming new year, i had hoped to have more free time and be able to help the team release some of our planned mods. Unfortunately, with the start of school, new position at work, new car, recreating my old unit, and buying a house in the summer, i have decided to retire from 7SS and modding(kind of). With that being said, Foxone and SJones will be leading 7SS from now on and will be the points of contact. This means that this thread will be getting locked and they will be making a new one shortly. -Off topic- @Sillyflip Arma has been using the same engine since 2001 while VBS has gone to a completely new engine as of VBS3, hence why it has more possibilities engine wise. Now if BI switched arma to the CryEngine then that would be a totally different story all together as you have a lot more leeway and options. 5 Share this post Link to post Share on other sites
Capt Childs 178 Posted February 9, 2016 recreating my old unit Good luck with that. 2 Share this post Link to post Share on other sites
R0adki11 3949 Posted February 9, 2016 Closing per request :padlock: Share this post Link to post Share on other sites
Foxone 1044 Posted February 9, 2016 United States Naval Warfare PackBringing the Arma Community the missing assets from the United States Navy, Marine Corps, and Coast GuardBy Seven Seas Studios Hello and Welcome!7SS is proud to announce the WIP Launch of the US Naval Warfare Pack. This pack will include all the missing USN/USMC/USCG assets from Arma 3. This includes Ground Assets, Air Assets, Sea Assets, Uniforms, and Ordnance. In the below Spoiler, you can see all the Assets we are working on currently: Ground Assets M1114 Armament CarrierM1151 Armament CarrierM1152 Heavy Cargo TruckM1165 Utility TruckM1167A1 TOW CarrierBuffalo MRAPOshKosh L-ATVOshKosh M-ATVOshKosh JLTVHIMARSOshKosh LVSRLVSR MK14LVSR MK15LVSR MK16LVSR MK17LVSR MK18M88A2 Recovery VehicleAssault Breacher VehicleM60 ALBVD-9 BulldozerSkytrak MMVM777 Artillery BatteryM252 MortarAircraftHelicoptersAH-1Z ViperUH-1Y VenomCH-53E SuperCH-53K KingMH-53E Sea DragonMH-60R Mk3 Blk2MH-60S KnightHawkMH-60T JayHawkVTOLMV-22B TransportAV-8B Harrier IITAV-8B Harrier IIFixed WingC-2A GreyhoundE-2D Advanced HawkeyeF/A-18CF/A-18DE/A-18G GrowlerF-35BF-35CT-45C GoshawkEA-6B ProwlerP-8 PoseidonP-3 OrionKC-130JRQ-7 UAVScanEagle UAVShips LHAUSS AmericaLPDUSS John P. MurthaLSDUSS AshlandCruisers - Ticonderoga ClassUSS Port RoyalDestroyers - Arleigh Burke ClassUSS Michael MurphyLCSTBDPatrol ShipsUSS ThunderboltMine Countermeasure ShipsUSS Chief All assets will maintain the utmost standard of accuracy and quality, and are specifically made for realism units. These vehicles will be created in such a way so they are as close to the IRL counterpart as close as possible, within the limitations of Arma 3.These mods will have the following features: All ModsReal Statistics(Speed, Turning, Etc)All ModsACE3 CompatibilityTFAR/ACRE2 Compatibility7SS Startup ModuleGround Vehicle FeaturesWorking Systems w/ Custom KeybindsService Menu for SkinsAAV Class for respective vehiclesBeing able to load and unload containers on LVRS and similar systemsWorking attachable/detachable trailers (talk with Leshrack about towing addon,see if we can figure something out)Aircraft FeaturesService MenuEasy ModeMedium Mode - MFD InteractionHard Mode - DCS ModeAdvanced Targeting/EW SystemsAerial refuelingEasy Mode - Standard A3 FlightMedium Mode - Ability to Interact with MFD'sHard Mode - DCS/BMS style flightShip FeaturesWorking war stationsWorking seatsWorking ScreensWalkableDrivable(Eventually)Note: 7SS Module will allow all vehicles in sync to have a set fold, fuel level, heath level, and more! Announcement 03JAN2016: All,Since tomorrow will be a long monday for me, I will not have time to write this so I am doing it a day early...so Happy Early Update Monday!For the past 6 months, us, as a team, have been developing our skills and improving what content we had to an extent we believed we could not do when we first created 7SS. We have created systems never seen in arma, we have redone topographies on several models, and hell, we've even remade models completely. We have gone through a lot up until this point and 2016 will not be any easier, especially when creating content the games own developers won't create due to the overall complexity, and here we are giving it to the community to enjoy.If you have watched our livestreams, you would have seen the progress we have made in the last few months on several mods. We are now at a point where we can predict expected releases to some of our content, but you all must understand that this can change at any moment. So without further delay:Mods Expected for Q1 & Q2 of 2016F-35BF-35CCH-53ECH-53KMH-53E,AV-8BAH-1ZUH-1YMV-22BF/A-18CF/A-18DMods Expected for Q3 & Q4 of 2016T-45CC-2AE-2DKC-130JMH-60RMH-60SMH-60TAlso any LVSR and M11XX Variation vehicles.Maybe the ABV.Maybe the USS Michael MurphyMods Expected for of 2017Definite release of the USS Michael Murphy.A few other ships we're "testing".Remainder of Aircraft.Remainder of ground assets.Potential release of USNWP's Player UnitsI do want to make something abundantly clear to the community. Every member of 7SS is currently going to university. Most of us are also working full time or part time jobs on top of school. This means that every 3 months, we will have exams and mod making will be at a stand still. If a mod does not get released in that quarter, that means we had to push it back due to school or life. We will prioritize that over mod making, especially since all these mods are industry quality content and are free.Due to this, we are looking for community members that have knowledge of modding, or know how to model, texture, or program in order to join the team and be trained up as Arma 3 Mod Makers. If you are interested, or would just like to chat about it, feel free to send me a PM. Just make sure that if you are serious about applying, you have some type of work to show as reference. Dev Team: FoxoneSJones17 TheSn4k3Demix524arindfleBiohazard3420FullerPJKokaKolaA3 Peral Superfastblast Norsk2277 Credits: Bohemia Interactive Studios John_SpartanDeltaGamerSw4lsKarneckTeTeT TurtleImpaler Discord Link - https://discord.gg/0mIH3iu3cDNRiL7V This add-on is released under:Creative Commons LicenseAttribution-NonCommercial-NoDerivs CC BY-NC-ND 5 Share this post Link to post Share on other sites
officeramr 269 Posted February 9, 2016 I dont get why you closed the other topic, even if Turtleimpaler left? Share this post Link to post Share on other sites
Derek Thompson 176 Posted February 9, 2016 I dont get why you closed the other topic, even if Turtleimpaler left? Becuase he as the author. and they needed to have access to edit thread and stuff. 3 Share this post Link to post Share on other sites
officeramr 269 Posted February 9, 2016 Becuase he as the author. and they needed to have access to edit thread and stuff. ah, makes sense Share this post Link to post Share on other sites
PuFu 4600 Posted February 10, 2016 no pun intended here, but are there any WIP images, in any state of production (and by that i mean models that are being build from scratch rather than ports from A2etc), of any of the content in that huge spoilered list? I hate this sort of question myself, so i am sort of sorry for asking, just wondering what is the detail you aim for, especially considering the enormous scope you've set for yourself... 1 Share this post Link to post Share on other sites
sargken 286 Posted February 10, 2016 no pun intended here, but are there any WIP images, in any state of production (and by that i mean models that are being build from scratch rather than ports from A2etc), of any of the content in that huge spoilered list? I hate this sort of question myself, so i am sort of sorry for asking, just wondering what is the detail you aim for, especially considering the enormous scope you've set for yourself... Share this post Link to post Share on other sites
Eagle1992 373 Posted February 10, 2016 Hey you can't just post real life pictures! Just kidding looks really amazing. Share this post Link to post Share on other sites
shomu1 193 Posted February 10, 2016 Is the Super Stallion still in progress? Share this post Link to post Share on other sites
Foxone 1044 Posted February 10, 2016 Is the Super Stallion still in progress? Yes it is still in active progress, i will try to find some screenshots this week 1 Share this post Link to post Share on other sites
Foxone 1044 Posted February 10, 2016 no pun intended here, but are there any WIP images, in any state of production (and by that i mean models that are being build from scratch rather than ports from A2etc), of any of the content in that huge spoilered list? I hate this sort of question myself, so i am sort of sorry for asking, just wondering what is the detail you aim for, especially considering the enormous scope you've set for yourself... I dont like asking those questions aswell, but to answer it, all images are on the previous thread. But after talking to a moderator, they will transfer the old thread to my account, and merge it with this one. 1 Share this post Link to post Share on other sites