robert31178 100 Posted July 18, 2015 I have a favor. I do nothing in Arma3 but fly helicopters, and I have flown every single one available on Armaholics. I have noticed with the stock helicopters and most of the modded ones that there is an exaggerated yaw. I use CH pedals and the second I engage the anti torque form the detents the heli sort of "snap yaws". I know in real helicopters that the pedals, like the rest of the controls, are very sensitive to movement, it would be nice if the yaw had the same response feel as the other two flight controls. Any way you could make this happen for the CH-53? I have been chomping at the bit for this one, would hate to be disappointed by another over exaggerated pedal controlled helicopter. Thank you!! Share this post Link to post Share on other sites
sfod-d_snakebite 80 Posted July 18, 2015 Sorry, as promised I will post a teaser shot of my work so far on the CH53. It is nearly done actually. Here is a shot of the back of it in blender.http://i.imgur.com/uEpnaAe.png Enjoy ;) Sorry dude, but I don't see nothingh in that image. Is my pc or u upload wrong picture???? :confused: Share this post Link to post Share on other sites
nikiforos 450 Posted July 18, 2015 Sorry but I just wait to see some ship pics as this mod is called naval . We have seen tones of air units(not yours but still) so naval units will be appreciated. Share this post Link to post Share on other sites
stumpysequoia 25 Posted July 19, 2015 So what is the general idea as to how the ECM will work? Share this post Link to post Share on other sites
sjones17 35 Posted July 19, 2015 Sorry dude, but I don't see nothingh in that image. Is my pc or u upload wrong picture???? :confused: That's the sneak peak lol ---------- Post added at 00:50 ---------- Previous post was at 00:48 ---------- Sorry but I just wait to see some ship pics as this mod is called naval . We have seen tones of air units(not yours but still) so naval units will be appreciated. What do you mean by, "Not yours but still"? Share this post Link to post Share on other sites
WastedMike 11 Posted July 19, 2015 I just hope this mod pack will have RHS quality, can wait for the mods guys. Share this post Link to post Share on other sites
sjones17 35 Posted July 19, 2015 I just hope this mod pack will have RHS quality, can wait for the mods guys. We will be bringing great quality to the mod, thanks to the amazing team that am working with that are working everyday to get these vehicles to you guys. :) Share this post Link to post Share on other sites
thesn4k3 47 Posted July 19, 2015 I have a favor. I do nothing in Arma3 but fly helicopters, and I have flown every single one available on Armaholics. I have noticed with the stock helicopters and most of the modded ones that there is an exaggerated yaw. I use CH pedals and the second I engage the anti torque form the detents the heli sort of "snap yaws". I know in real helicopters that the pedals, like the rest of the controls, are very sensitive to movement, it would be nice if the yaw had the same response feel as the other two flight controls. Any way you could make this happen for the CH-53? I have been chomping at the bit for this one, would hate to be disappointed by another over exaggerated pedal controlled helicopter. Thank you!! We are going to do the best we can at tweaking the flight characteristics but it is limited to the arma engine Sorry dude, but I don't see nothing in that image. Is my pc or u upload wrong picture???? :confused: haha sorry, i couldnt resist a little teasing. here you go, its still a WIP. i have to add some more stuff to it http://i.imgur.com/j9B164U.png I just hope this mod pack will have RHS quality, can wait for the mods guys. it should be pretty great quality. almost everything is being made from scratch Share this post Link to post Share on other sites
lucapec 7 Posted July 19, 2015 WOW! Nice work so far! Is the ch-53D (is it a picture of ch-53D right?) still in service? Can't wait to see naval assets, this game begs for it and deserve it! I couldn't stress anymore how important and full of potential your project is! Share this post Link to post Share on other sites
frostie12345 48 Posted July 19, 2015 look at this beauty nice work! Do you allow to reskin the CH53 ? Because the German Army uses this Helicopter too. So it would be nice. Share this post Link to post Share on other sites
HitmanTwoActual 188 Posted July 19, 2015 WOW! Nice work so far! Is the ch-53D (is it a picture of ch-53D right?) still in service? Can't wait to see naval assets, this game begs for it and deserve it! I couldn't stress anymore how important and full of potential your project is! It's the CH-53E, there's no D variant. There is however the King variant. Share this post Link to post Share on other sites
thesn4k3 47 Posted July 19, 2015 The one I have is still missing some parts to make it the E variant but ill be adding them soon. Share this post Link to post Share on other sites
officeramr 269 Posted July 19, 2015 Will the F18D operate like John Spartan and Saul's F/A-18F? Where the pilot only operates the cannon and the WSO handles all the other weapons? Share this post Link to post Share on other sites
stumpysequoia 25 Posted July 19, 2015 I'm kind of hoping it has way more features than John's since John's was very simple, and they gave up on it. Share this post Link to post Share on other sites
sfod-d_snakebite 80 Posted July 19, 2015 haha sorry, i couldnt resist a little teasing. here you go, its still a WIP. i have to add some more stuff to it http://i.imgur.com/j9B164U.png Now it's a little more clear XD Share this post Link to post Share on other sites
officeramr 269 Posted July 19, 2015 I'm kind of hoping it has way more features than John's since John's was very simple, and they gave up on it. I just want Hydra rocket pods, i the C and D are the only versions that had them IRL Share this post Link to post Share on other sites
thesn4k3 47 Posted July 19, 2015 it will have rocket pods and i have to do some research, did the WSO control all the weapons? i always figured they would control A-G and the pilot would control A-A but i could be mistaken Share this post Link to post Share on other sites
officeramr 269 Posted July 19, 2015 it will have rocket pods and i have to do some research, did the WSO control all the weapons? i always figured they would control A-G and the pilot would control A-A but i could be mistaken Wiki says that they assist in the weapon control, so i presume that they would hold the control over AA and maybe bombs so the pilot can concentrate on using the gun and direct ground attack using the rocket pods Share this post Link to post Share on other sites
O.Languedoc 67 Posted July 20, 2015 Looking at the team rooster for this project... I guess they Forgot Nimitz 3.0 in the ship list! ;) Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted July 20, 2015 We are going to do the best we can at tweaking the flight characteristics but it is limited to the arma enginehaha sorry, i couldnt resist a little teasing. here you go, its still a WIP. i have to add some more stuff to it http://i.imgur.com/j9B164U.png it should be pretty great quality. almost everything is being made from scratch That looks hot. =D Share this post Link to post Share on other sites
sjones17 35 Posted July 20, 2015 Looking at the team rooster for this project... I guess they Forgot Nimitz 3.0 in the ship list! ;) The new Nimitz is still coming don't worry. :) Share this post Link to post Share on other sites
thesn4k3 47 Posted July 20, 2015 Looking at the team rooster for this project... I guess they Forgot Nimitz 3.0 in the ship list! ;) The teams use a lot of the same people but are being released as separate mods. Dont worry its coming Share this post Link to post Share on other sites
TurtleImpaler 197 Posted July 21, 2015 (edited) Slight Announcement: While developing our first wave of vehicles (C-2/T-45C/CH-53E/MH-60S/F/A-18D), we have been contemplating the functions of the Growler and Prowler. Thanks to Arindfle's scripting skills, we have confirmed yesterday that we are now able to jam or deflect locks and missiles from impacting friendly air assets within the range of the aircraft. In our future waves of aircraft when we are ready to release the Prowler and Growler, the NFO's onboard the EA-6B and EA-18G will have a custom UI and all the avionics/munitions they have IRL to use to deflect incoming missiles and locks from enemies. Edit: We have also added the KC-130J, CH-46, and S3B to the mod list. The mod list will not change from now until the ship phase if our team size permits a change. Also updated team roster. Edit #2: We have just tested features for the EA-6B and EA-18G and have confirmed that we CAN now jam missile locks and incoming missiles. We are currently contemplating the UI and implementation of this feature in the EA-6B and EA-18G. Arma is about to get interesting ;) Edited July 21, 2015 by TurtleImpaler Share this post Link to post Share on other sites
2ndLt Schneider-Wiss 11 Posted July 21, 2015 nice cant wait im excited Share this post Link to post Share on other sites
officeramr 269 Posted July 21, 2015 Slight Announcement:While developing our first wave of vehicles (C-2/T-45C/CH-53E/MH-60S/F/A-18D), we have been contemplating the functions of the Growler and Prowler. Thanks to Arindfle's scripting skills, we have confirmed yesterday that we are now able to jam or deflect locks and missiles from impacting friendly air assets within the range of the aircraft. In our future waves of aircraft when we are ready to release the Prowler and Growler, the NFO's onboard the EA-6B and EA-18G will have a custom UI and all the avionics/munitions they have IRL to use to deflect incoming missiles and locks from enemies. Edit: We have also added the KC-130J, CH-46, and S3B to the mod list. The mod list will not change from now until the ship phase if our team size permits a change. Also updated team roster. Edit #2: We have just tested features for the EA-6B and EA-18G and have confirmed that we CAN now jam missile locks and incoming missiles. We are currently contemplating the UI and implementation of this feature in the EA-6B and EA-18G. Arma is about to get interesting ;) That sounds really cool, i think the electronic warfare jets will force pilots to adapt and close the gap Share this post Link to post Share on other sites