evrik 844 Posted April 9, 2017 Thanks, once TFAR 1.0 is live and released, we'll look at quickly correcting it as we use TFAR. There isn't a lot of point at the moment as they could change things again ahead of final release. Share this post Link to post Share on other sites
ayylmao 30 Posted May 12, 2017 would it be possible to get the Mk7 helmets reskinned in the other DPM variants? Share this post Link to post Share on other sites
lifetap 188 Posted May 16, 2017 No plans for a MK.7 with DPM covers, so have added it to the backlog. Share this post Link to post Share on other sites
HCR Regiment 3 Posted May 16, 2017 On 4/9/2017 at 0:29 PM, evrik said: Thanks, once TFAR 1.0 is live and released, we'll look at quickly correcting it as we use TFAR. There isn't a lot of point at the moment as they could change things again ahead of final release. What do you mean TFAR 1.0 ?? thought task force was already at that version Share this post Link to post Share on other sites
UK_Apollo 476 Posted May 16, 2017 29 minutes ago, michael poole said: What do you mean TFAR 1.0 ?? thought task force was already at that version v1.0 is only in Beta release for testing. Share this post Link to post Share on other sites
HCR Regiment 3 Posted May 16, 2017 o right and where can you get the beta and also is there a change log ? also HI Apollo just another Q different matter how do i add DZ Flashes to flash patch on uniforms Share this post Link to post Share on other sites
UK_Apollo 476 Posted May 16, 2017 11 minutes ago, michael poole said: o right and where can you get the beta and also is there a change log ? Try the Task Force Radio thread on these forums for that question. Share this post Link to post Share on other sites
HCR Regiment 3 Posted May 16, 2017 what about the DZ Patches ? Share this post Link to post Share on other sites
UK_Apollo 476 Posted May 16, 2017 You forgot the magic words. "Thanks" when someone helps you and "please" when you want something else. Call me old fashioned. ;-) 7 Share this post Link to post Share on other sites
loopdk 92 Posted May 23, 2017 Guys can i have this on in next update :D The blue AAC one. Share this post Link to post Share on other sites
UK_Apollo 476 Posted May 23, 2017 26 minutes ago, loopdk said: Guys can i have this on in next update :D The blue AAC one. Should be possible. Can you post a high definition close up of the badge please. 1 Share this post Link to post Share on other sites
R0adki11 3949 Posted May 23, 2017 1 hour ago, loopdk said: Guys can i have this on in next update :D The blue AAC one. Would have been nicer to have said please could i have this on the next update. 2 Share this post Link to post Share on other sites
loopdk 92 Posted May 23, 2017 4 hours ago, UK_Apollo said: Should be possible. Can you post a high definition close up of the badge please. Np mate. Share this post Link to post Share on other sites
HillGamez 48 Posted May 23, 2017 8 hours ago, UK_Apollo said: Should be possible. Can you post a high definition close up of the badge please. hope this is good enough gents 1 Share this post Link to post Share on other sites
UK_Apollo 476 Posted May 23, 2017 3 minutes ago, HillGamez said: hope this is good enough gents Thanks HillGamez. 1 Share this post Link to post Share on other sites
sowens 71 Posted May 28, 2017 Pardon if I missed it in a google search, but how would I use the mortars with AI as gunners? I was able to get one round down range before the ai was saying "I'm out"...which makes sense with your mortars. How do I get them to reload, if possible. Thanks in advance for any insight! Share this post Link to post Share on other sites
serjames 357 Posted June 3, 2017 Hmm, Not sure you can to be honest - Unless you script the ammo into their backpack.... ? We don't really play much with BluFor AI so rarely think about them tbh 1 Share this post Link to post Share on other sites
sowens 71 Posted June 3, 2017 Good idea and works well. Thanks! Share this post Link to post Share on other sites
kwinno 34 Posted June 7, 2017 Hey 3CB, Serjames told me to post here. I have an issue running TFAR 1.0.245 and the shortrange radios are dissapearing. My question here is, is the alteration of the classnames done between 244 and 245 and if you guys are having any similar issues? If not maybe one of my other mods might cause a problem but i thought i'd ask here first. Share this post Link to post Share on other sites
lifetap 188 Posted June 7, 2017 The only radios in our mods are the long range backpack radios. There is a known issue that they disappear when in the arsenal. This is fixed in our dev build. We have no short range radios in our mod pack, so its unlikely to be us causing the problem. We're currently running TFAR 1.0.244, so I cannot confirm your issue. When we update to 245, I'll let you know Share this post Link to post Share on other sites
lifetap 188 Posted June 7, 2017 Tested under TFAR 1.0.245. and saw no disappearing short range radios Share this post Link to post Share on other sites
loopdk 92 Posted June 8, 2017 Like Lifetap we at 3para use TFAR 1.0.245 and dont have this problem:D Share this post Link to post Share on other sites
kwinno 34 Posted June 8, 2017 okay, thank you. so the issue is something else :) Share this post Link to post Share on other sites
sabre_3para_gu 18 Posted June 26, 2017 Hi guys, great work on the mod, just gets better and better. Have you considered as part of your future roadmap (imagine there's more important things for now) creating some items for gameplay enhancement? Things I was thinking: Refuelable Jerry Cans Black Plasic Water Jerry Can 24hr Ration Pack boxs and items 58 pattern waterbottle and mug Mess Tins 9x9 tent for rear of Landrovers Bivi Bag Set up basha Camp Cot (was a nice model in ARP2) PU12m Mast The idea being to create more immersion in FOBs and items you'd have round a Harbour Area I know there are items out there already, but it would be nice to have some items with a British feel. Thanks for your time 2 Share this post Link to post Share on other sites
Bulajunior14 12 Posted June 26, 2017 5 hours ago, sabre_3para_gu said: Hi guys, great work on the mod, just gets better and better. Have you considered as part of your future roadmap (imagine there's more important things for now) creating some items for gameplay enhancement? Things I was thinking: Refuelable Jerry Cans Black Plasic Water Jerry Can 24hr Ration Pack boxs and items 58 pattern waterbottle and mug Mess Tins 9x9 tent for rear of Landrovers Bivi Bag Set up basha Camp Cot (was a nice model in ARP2) PU12m Mast The idea being to create more immersion in FOBs and items you'd have round a Harbour Area I know there are items out there already, but it would be nice to have some items with a British feel. Thanks for your time If 58 is made can it be done that in rain it shrinks at triples in weight :) and while you are at it you can take the water bottle out however, good luck getting it back in. 1 Share this post Link to post Share on other sites