serjames 357 Posted September 12, 2016 ... Sadly @3CB_Tache is yet to be fully realised. More's the pity. 3 Share this post Link to post Share on other sites
Capt Childs 178 Posted September 12, 2016 Wot no tache? Realism broken, immersion gone. Next you'll be telling me the Wild Geese was just a film. 1 Share this post Link to post Share on other sites
serjames 357 Posted September 12, 2016 Docu-drama surely. 1 Share this post Link to post Share on other sites
wsxcgy 1960 Posted September 12, 2016 Absolutely love the update. the new equipment plus the slightly reworked textures for the MTP equipment are great. Share this post Link to post Share on other sites
MangosHead 12 Posted September 12, 2016 Hello guys, Appreciate the update that's been out, there's a nice array of kit to play with. I've got a list of suggestions or problems that I wanted to put out. I haven't had a chance to read through every response to the thread, so some of these might already have been mentioned. I will include some points on the weapons pack too, rather than starting the same post there too. If it's easier in terms of backlogging with it being on there, I'll do so. Equipment Berets: Is there a chance for the shades of green on the Commando beret, Rifles beret, and so on be adjusted further? They're currently the same shade, with my particular quarrel being the Commando beret which still feels fairly blue-ish as appose to the Commando green. DPM Boonie: Something I haven't tried myself, but was reported to me is that the DPM variant of the Boonie hat changes to MTP when one of the distant LODs load. Radio Backpacks: I can see some work is going into the radio antennas. Is there any chance to have these antenna variants independently? I'm not a particular fan of two antennas on the same backpack.Example: Reveal hidden contents Having the antenna on the right being shifted to the left, removing the one there currently would be fantastic. RM Wool Cap: Just a query about the reason for it being slanted? Might be something researched that I am not aware of, but it looks very out of the ordinary. Reveal hidden contents Weapons Other than one issue I've noticed, I mostly just had suggestions. Minimi: The L110A2 without the rails is being held in an interesting manor. Might have already been picked up on, but would like to report it in-case it hasn't. Reveal hidden contents Magazines: When removing the magazine from the weapon, could it be looked into having the magazine visually remove from the weapon? It may seem small, but my group are particular about making weapons safe etcetera, and would add to the 'immersion' having it remove. I've noticed a fair amount of the weapons in the back lacking this functionality, yet some do such as the Minimi. If there's a limitation on the L85A2 losing its magazine whilst having the EMAG, would it be possible to having the versions of the RIS without the EMAG to allow this feature? It's definitely a 'feature' we've been crossing out fingers for for a while. Animations: I've seen that some work is going into animations, such as the UGL reload. Out of curiosity, is there an intent to work on the L85A2 animations? The ones in CUP are stunning, would be a brilliant addition. L85A2 Training Variant: To my understanding there would be a engine limitation in having a 'type' of magazine show, depending on whether you loaded a standard 556 magazine or a blank magazine (please correct me on this if possible, I'd love to know). Therefore, would there be a possibility to add a 'training' variant of the L85A2 RIS with the yellow magazine? Again, small feature but it's the smaller details that make projects like this brilliant. I can't think of anything more from the top of my head, but would love to hear back about suggestions/issues I have raised. I'll visit back if I find anything more. Share this post Link to post Share on other sites
UK_Apollo 476 Posted September 13, 2016 Hi MangosHead, Thanks for all the suggestions, great stuff. We've implemented two of the changes just now, so they should make the imminent hotfix: - fixed: boonies changing colour at distance - updated: magazines no longer show in the weapon when removed (all) Reveal hidden contents Example: L85A2 EMAG The L85A2 yellow training mag is on the wish list for us too, but isn't currently possible without creating it as a separate weapon (engine limitation). Someone else will probably comment on the others tomorrow. 1 Share this post Link to post Share on other sites
UK_Apollo 476 Posted September 13, 2016 @MangosHead Quote Minimi: The L110A2 without the rails is being held in an interesting manor. Might have already been picked up on, but would like to report it in-case it hasn't. That L110A2 animation you show is odd, and not what we're seeing (screen shot below). Can you provide repro steps please? Reveal hidden contents 1 Share this post Link to post Share on other sites
MangosHead 12 Posted September 13, 2016 In terms of reproducing, this is all I am presented with if I select it in the Arsenal. The version I am running is the Armaholic one. Others within my group are also seeing this, both in the editor and on a dedicated server. Another strange thing we're encountering is the EMAGs on the Osprey Mk4. In the editor, or singleplayer in general there are no visible issues. However, when on our server we're seeing the transparency of the EMAG cock up. The images will explain it better. Again, this is the Armaholic version. Reveal hidden contents Share this post Link to post Share on other sites
UK_Apollo 476 Posted September 13, 2016 On 9/13/2016 at 2:02 AM, MangosHead said: In terms of reproducing, this is all I am presented with if I select it in the Arsenal. The version I am running is the Armaholic one. Others within my group are also seeing this, both in the editor and on a dedicated server. Can you check the mod version please by opening the readme.txt in the mod folder and pasting the first two lines. Then run Arma with the following TWO mods only and check the animation on the L110A2 in the VA: @cba_a3 @3cb_baf_weapons 1 Share this post Link to post Share on other sites
andy1 71 Posted September 13, 2016 On 9/12/2016 at 10:56 PM, MangosHead said: Animations: I've seen that some work is going into animations, such as the UGL reload. Out of curiosity, is there an intent to work on the L85A2 animations? The ones in CUP are stunning, would be a brilliant addition. Theres no plans to do a pass on the L85 animations at present, I have quite a list of other animations that I was going to work on first. If you would be so kind as to video the animations from CUP as I don't have it and as we don't use CUP weapons and I'm not going to download that much just to check one reload that would be great. Making reload animations is a long process and to get them to line up with the sounds as well is an even longer process, so I hope everyone is aware that any anim changes will take along time to filter through. Share this post Link to post Share on other sites
MangosHead 12 Posted September 13, 2016 On 9/13/2016 at 2:11 AM, uk_apollo said: Can you check the mod version please by opening the readme.txt in the mod folder and pasting the first two lines. Then run Arma with the following TWO mods only and check the animation on the L110A2 in the VA: @cba_a3 @3cb_baf_weapons Right, after a play around with what you've suggested it seemed to be a cock up on my end though a mod confliction. Still not quite sure what caused it, but base pack is fine. Ignore that issue, thanks for the help! On 9/13/2016 at 9:44 AM, andy1 said: Theres no plans to do a pass on the L85 animations at present, I have quite a list of other animations that I was going to work on first. If you would be so kind as to video the animations from CUP as I don't have it and as we don't use CUP weapons and I'm not going to download that much just to check one reload that would be great. Making reload animations is a long process and to get them to line up with the sounds as well is an even longer process, so I hope everyone is aware that any anim changes will take along time to filter through. The best video I've found thus far that demonstrates it is here: CUP Weapons have moved their L85 over to Kiory's one too, as you can see in the video. Share this post Link to post Share on other sites
evrik 844 Posted September 13, 2016 Thanks for the clarification on the hand animation. If you figure it out, I'd be interested to know which mod is causing the issue. As for the reload animation, we do have access to it as Kiory released it open source. I will pencil it in as a possible inclusion in a future release. 1 Share this post Link to post Share on other sites
3cb 476 Posted September 13, 2016 A hotfix for the Equipment is now available. Version 2.0.2 Fixed brightness of MTP T-shirt Fixed texture issues with slung helmets Fixed missing don/sling helmet commands Fixed vest ballistics Fixed LOD issue on hi-viz jacket Fixed helmet weights Fixed texture issues on Boonie Fixed legacy class names Fixed shading on some berets Fixed position of commando wool hat Added Welsh beret Apologies for any inconvenience 6 Share this post Link to post Share on other sites
ineptaphid 6413 Posted September 13, 2016 On 9/13/2016 at 12:41 PM, evrik said: As for the reload animation, we do have access to it as Kiory released it open source. I will pencil it in as a possible inclusion in a future release. That is good news.The animation used in CUP really is excellent. 1 Share this post Link to post Share on other sites
sonsalt6 105 Posted September 14, 2016 Updated mod v2.0.2 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
m1nority 2 Posted September 14, 2016 Great work for the smock,Absolutely love the update!!! Would love to see more old school equipments in the future including the flak vest, the assault vest, the ECBA body armour . Would you guys consider cooperating with STKR_BI as he got some authentic backpacks including the Predator backpack.. Would love to see them in the future However, I have two suggestions on the PLCE now. The size of the pouches are seems to be too small comparing to the real one. Also, the color of the olive variant are looking too light. Cheers and keep up the good work 2 Share this post Link to post Share on other sites
Guest Posted September 14, 2016 Thanks for sending us the new version :) The update has been frontpaged on the Armaholic homepage. 3CB BAF Equipment v2.0.2 Community Base addons A3 Share this post Link to post Share on other sites
scrombleboy 108 Posted September 14, 2016 On 9/14/2016 at 2:25 AM, m1nority said: Great work for the smock,Absolutely love the update!!! Would love to see more old school equipments in the future including the flak vest, the assault vest, the ECBA body armour . Would you guys consider cooperating with STKR_BI as he got some authentic backpacks including the Predator backpack.. Would love to see them in the future However, I have two suggestions on the PLCE now. The size of the pouches are seems to be too small comparing to the real one. Also, the color of the olive variant are looking too light. Cheers and keep up the good work Yes! Those vests you mentioned would look great with the smocks, espcially with the ddpm and dpm mixed one. Nice to see someone else out there who likes the early 2000s equipment! Share this post Link to post Share on other sites
J. Adams 145 Posted September 14, 2016 On 9/14/2016 at 2:25 AM, m1nority said: Great work for the smock,Absolutely love the update!!! Would love to see more old school equipments in the future including the flak vest, the assault vest, the [/size]ECBA body armour . Would you guys consider cooperating with STKR_BI as he got some authentic backpacks including the Predator backpack.. Would love to see them in the future However, I have two suggestions on the PLCE now. The size of the pouches are seems to be too small comparing to the real one. Also, the color of the olive variant are looking too light. Cheers and keep up the good work Yea I'm not part of 3cb (sorry guys) but I managed to get the source files and I'm giving them a facelift at the moment... All those authentic backpacks will be coming soon to another mod 1 Share this post Link to post Share on other sites
bl2ck dog 80 Posted September 16, 2016 Great work on this new stuff, guys. Can you fix Smock cargo space, please? Currently they have less cargo space then Combat Uniform (which is a bit weird, regarding more available pockets). Share this post Link to post Share on other sites
lifetap 188 Posted September 16, 2016 @bl2ck dog, thanks for spotting that one. It's fixed in the dev build, so you'll get it next time we patch. Share this post Link to post Share on other sites
domokun 515 Posted September 16, 2016 Any more smocks and we'll be nearing the grounds for a Falklands/Malvinas mod. Keep up the good work! Share this post Link to post Share on other sites
HillGamez 48 Posted September 16, 2016 Hey chaps good work as always: I has request for some mtp para gear MTP Para flashes parawings placed were RM is placed XD small and hopefully simple to add My second request is i guess something that also works into the units as well were basically there is a single unit that can be placed down - he is only wearing the MTP/DPM/DDPM plain unifrom and nothing else Share this post Link to post Share on other sites
evrik 844 Posted September 16, 2016 Hello HillGamez, in response to your second point, are you talking about units placed in the 3D Eden mission editor? If so, the unit will only have his uniform and weapon. Once the mission begins the unit will be assigned his helmet and vest, plus face gear. If you are placing a unit with Zeus while the mission is running, and they do not have a vest or helmet, then yes, that is an issue. Can you confirm which? 1 Share this post Link to post Share on other sites
HillGamez 48 Posted September 16, 2016 On 9/16/2016 at 4:23 PM, evrik said: Hello HillGamez, in response to your second point, are you talking about units placed in the 3D Eden mission editor? If so, the unit will only have his uniform and weapon. Once the mission begins the unit will be assigned his helmet and vest, plus face gear. If you are placing a unit with Zeus while the mission is running, and they do not have a vest or helmet, then yes, that is an issue. Can you confirm which? its not a bug its a addon request my friend were the unit is just the uniform and nothing else even after load in Share this post Link to post Share on other sites