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10 hours ago, AlexRUS said:

Does it means that BIS have to remove Rhino ATGM and SAM?

SAMs where not in warlords for a long time, but the superiority of Jet DLC assets made them a necessity. The Rhino is not a wonder weapon once you understand how it works and what it's limitations are. The Stationary Mid Range SAM is very vulnerable and needs lot of player attention to work properly.

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16 hours ago, Beagle said:

SAMs where not in warlords for a long time, but the superiority of Jet DLC assets made them a necessity. The Rhino is not a wonder weapon once you understand how it works and what it's limitations are. The Stationary Mid Range SAM is very vulnerable and needs lot of player attention to work properly.

CAS drones (UAV and especially UGV) very vulnerable too, more then jets, because low speed, low altitude and no armor. But Rhino + Drone + Ammo truck is real  "wunderwaffe", very long distance (8km) and difficult to detect. 

But I think the reason is simple - ['A3DefaultAll'] setting in "Warlords init' module have no CAS drones, and nobody wants to spend time to change it. 🙂

 

BTW, I found last time bug. After 2.0 update, when u buy (or capture) vehicle, it can disappear, even with bots and player inside. 

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I didn't find anything about that, but some official servers like:
[OFFICIAL] Arma 3 Warlords by Bohemia Interactive (US)#01w

battlEye required, no file patching allowed...

let some players play with:  user modified data files. Seen when they log in.

 

On the other hand I'm kicked trying to play only with JSRS sound mod...

So, no mods are allowed, right? is there an exception? Why? what list?

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38 minutes ago, pierremgi said:

let some players play with:  user modified data files. Seen when they log in.

 

I'm not sure I understand you correctly but I've had that displayed for myself on connecting without mods/addons since forever. Not sure about OPF but definitely since Arma 1. I've always had custom profile paths and FOV, at the very least. I'm pretty sure that has something to do with profile config rather then pbos.

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1 minute ago, Janez said:

 

I'm not sure I understand you correctly but I've had that displayed for myself on connecting without mods/addons since forever. Not sure about OPF but definitely since Arma 1. I've always had custom profile paths and FOV, at the very least. I'm pretty sure that has something to do with profile config rather then pbos.

Yep. Ok. Understandable. Something with profile, not mods.

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I have a remaining issue. If I connect to an OFFICIAL server (US) as 1st player, I'm invulnerable, at least for AIs. In fact, I can hurt my player throwing my own grenade (so locally) But striders and other AI vehicles or infantry doesn't make any damage.

Is there any possibility to play on server as 1st player? I'm waiting other people, but they often fail to connect...

 

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Hey I haven't played ArmA 3 for about a year. Decided to start back up, however all the official Warlords servers appear to have me banned through BattleEye?

I get:

You were kicked off the game. (BattlEye: Admin Ban (wlbslur))

 

No idea what this means, not sure if someone can investigate that for me. Thanks.

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2 hours ago, KatoBerxwedan said:

Hey I haven't played ArmA 3 for about a year. Decided to start back up, however all the official Warlords servers appear to have me banned through BattleEye?

I get:

You were kicked off the game. (BattlEye: Admin Ban (wlbslur))

 

No idea what this means, not sure if someone can investigate that for me. Thanks.

It means you are Admin banned, for "toxic" behavior, It's a permanent ban for all [official] servers and it's not only you.

To get that kind of special attention, you must haven been reported a lot of times or been cought hacking.

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On 10/23/2020 at 10:33 PM, Beagle said:

It means you are Admin banned, for "toxic" behavior, It's a permanent ban for all [official] servers and it's not only you.

To get that kind of special attention, you must haven been reported a lot of times or been cought hacking.

 

That's extremely surprising because I've never played in a toxic manner - and definitely have never attempted to hack anything. Is there someone I can talk to about reversing this?

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1 hour ago, KatoBerxwedan said:

 

That's extremely surprising because I've never played in a toxic manner - and definitely have never attempted to hack anything. Is there someone I can talk to about reversing this?

 

Not easily, I would head over to Arma3 discord and ask in the Warlords section. But If you have been using inappropriate language, the ban will stay.

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On 10/25/2020 at 7:36 PM, R0adki11 said:

 

Not easily, I would head over to Arma3 discord and ask in the Warlords section. But If you have been using inappropriate language, the ban will stay.

Okay I'll try that. Thanks.

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Hi everyone, I have a problem with my Warlords mission, I am unable to change prices or even add entities like a pickup with "CfgWLRequisitionPresets" in any way. I really need help because I am making an amazing Warlords server with a revive system and a brand new Virtual Arsenal system with levels. Really cool stuff, just to balance the price in the game mode, I need this helpers thank you in advance This text was written under google Translate

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On 10/23/2020 at 3:12 PM, pierremgi said:

I have a remaining issue. If I connect to an OFFICIAL server (US) as 1st player, I'm invulnerable, at least for AIs. In fact, I can hurt my player throwing my own grenade (so locally) But striders and other AI vehicles or infantry doesn't make any damage.

Is there any possibility to play on server as 1st player? I'm waiting other people, but they often fail to connect...

 

Any hint about this immortality?

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Not sure if this is a Warlords only issue, but it's happening a lot recently that I can be driving around in whatever vehicle and all of a sudden - Dead.. No explosion, no bullets - not under fire.

I am not sure if the vehicle disappears or not but it's happened in vehicles I own (and have purchased) and vehicles that may have been purchased by the AI...

 

I've heard (in game) that others are experiencing the same issue but didn't know whether this was a Warlords issue or wider Arma3...

 

 

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4 hours ago, Hostilian said:

Not sure if this is a Warlords only issue, but it's happening a lot recently that I can be driving around in whatever vehicle and all of a sudden - Dead.. No explosion, no bullets - not under fire.

I am not sure if the vehicle disappears or not but it's happened in vehicles I own (and have purchased) and vehicles that may have been purchased by the AI...

 

I've heard (in game) that others are experiencing the same issue but didn't know whether this was a Warlords issue or wider Arma3...

 

 

This sounds a lot like the "setdamage player" hack that is still going on a lot, particularly on the US servers at primetime. Just a guess of course. It could be as well an AI controlled Unit. Since my HOTAS is fubar and a new one is quite hard to get right now, I use to give AI attack helos a lot and command them around the map. This would not give a killed by message. It's the same if you man a Rhino with AI and order them to attack your drones target designator target. The possibilities of player trolling while "sitting in your bunker" in warlords are still great, particularly on non-veteran difficulty servers with map markers.

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Definitely wasn't shot at. Wasn't anywhere near any enemies - and there are usually indications that you've been shot or shot at (bullet noises, shellfire etc).

 

So it looks like a bug or the afforementioned hack.. possibly.

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7 hours ago, Hostilian said:

Definitely wasn't shot at. Wasn't anywhere near any enemies - and there are usually indications that you've been shot or shot at (bullet noises, shellfire etc).

 

So it looks like a bug or the afforementioned hack.. possibly.

You can not hear a supersonic missile before impact. Und light vehgicles do not give a missiel warning... it also does not trigger if the missile is Homing on a laser designator or is manually guided.

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30 minutes ago, Beagle said:

You can not hear a supersonic missile before impact. Und light vehgicles do not give a missiel warning... it also does not trigger if the missile is Homing on a laser designator or is manually guided.

Yes, but that's not the problem. It's a known vehicle deletion due to an anti-cheat feature.

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On 11/19/2020 at 9:36 PM, Beagle said:

You can not hear a supersonic missile before impact. Und light vehgicles do not give a missiel warning... it also does not trigger if the missile is Homing on a laser designator or is manually guided.

I am well aware of that. I also know the difference between when I get shot with something and when the vehicle ''disappears' and I die.

This seems to be only in Warlords. I haven't experienced it in KOTH.

 

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