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  2. Try WeaponHolderSimulated_Scripted
  3. GEORGE FLOROS GR

    Daily News

    I realised this week-end that I added a function to handle that in a previous version - but the script failed to identify emptied weaponHolders... That is fixed on my current build - no more opening empty weaponHolders, and the overall "looting experience" is a tad more fluid. I still have to test the fix on CUP structures with proxies, but I'm confident it will solve all related problems. Regarding a more detailed repair system for vehicles, it is very much needed indeed. It probably won't be part of the next update, but I reckon a lot of props from recent DLCs can be put to good use. 😉 Here's the planned changelog : Right now I have a ready-to-release build, but I want to have a go at something that has been bothering me lately, which is the vanilla AI being pretty much completely deaf... They simply don't hear gunshots beyond a very small range, unless they're directly being shot at. Since I have a pretty solid "enhanced audio perception" for zombies already, I figure it shouldn't be too much troubles to work something out for the vanilla AI. The update should happen sometime this week, maybe followed by another one before November.
  4. bovine3dom

    Interiors for CUP buildings

    Ah, bingo! Found the building and fixed the problem. Thanks for reporting it. I'd be very surprised if there aren't more problems like it - it's a fundamental shortcoming of the very dirty code I wrote to extract the configs in the first place.
  5. TheSenDest

    United States Air Force( 2015)

    Wow, what a surprise this was. Awesome work to all of you. Very much excited for this release
  6. IvosH_cz

    WARMACHINE - Game mode - SP/Coop/PvP

    Update: Admin menu fixed. All missions updated
  7. kodabar

    Ravage

    Well, that's going to make my videos shorter...
  8. Rj Jr Connell

    Shooting for nothing

    Full clip, pull the trigger nothing comes out..... ??? Why do I even have a gun if I can't use it??? This happens to me just about every match. It's driving me absolutely insane. I literally have to run from gun fights because my gun will not disburse any bullets. Absolutely ridiculous!!!
  9. From memory, nothing. I don't think they have any physx. Either setPos them onto the ground, or maybe attach them to something affected by gravity, like a can of food.
  10. Today
  11. john85oc

    United States Air Force( 2015)

    Awww thats very Sad, my Unit used this Barets...and sometimes the Uniforms too Copy that i cant wait for it 😄
  12. smrkanky1

    ACE + Exile integration

    You can disable autorun in exile setting.
  13. SGT Fuller

    United States Air Force( 2015)

    This list is what we are releasing first. Everything you mentioned is still in fixing. The uniforms and berets are gone.
  14. Damian90

    CSLA Studio - A3 WIP

    Ah I see, so CSLA naming convention was very similiar, if not the same to the LWP naming convention for these tanks. Thanks! Damn can't wait for the mod to be released! Cheers!
  15. Rj Jr Connell

    Shooting (MAJOR) bug/glitch

    1)Numerous times when I try to pull the trigger to kill the enemy, nothing, I mean nothing comes out of my gun. Which means they kill me and they get all my loot. This has happened so many times it's ridiculous. 2) I've emptied 30 to 40 bullets into one person, and they didn't die. Then they end up killing me and taking all my loot. I hope there's a way I can put these videos in this forum so people can see what I'm talking about.
  16. john85oc

    United States Air Force( 2015)

    Wait what! nice! 😄 Little Ask, for the Update, its the C-5 Galaxy, E-3 AWACS, MC-130J Commando II, CV-22 Osprey, B1 and B2 and the Uniforms and Barets eg not more in? I Ask besuce Just that Or its that the List whats be updated?
  17. Farquharson

    The ACU Project

    Mod has been updated at its google drive link as well.
  18. Thanks! I'll do my best 🙂
  19. @jandrews Modifying flares and gun lights is unfortunately outside the scope of the mod. You've posted two excellent stand ins. Why not just use those :) As for flanking. Yes and no. As the mod studiously avoids tweaking existing way points, it is somewhat cumbersome to add fully formed flanking actions. However, version 2.0 will offer a massive improvements to low level movements-- you will see tactical manoeuvres executed faster and with more authority than before. While the exact settings are still being tested internally, there are considerable potential improvements ahead. So changes to the strategic, or planning, level of remains firmly in the mission and scenario designers hands. LAMBS instead works seamlessly with existing content to bring tactical improvements to the game; make buildings part of the tactical landscape and increase the feedback of AI states and behaviours. -k
  20. Kuljack

    Reticle Color Topic

    I’d like this for the action button too. Maybe we could get a bright green or something.
  21. Kuljack

    The Truest King's List of Bugs 1.1

    Double tab the aim to go to iron sights. Should get you out of the bug.
  22. Kuljack

    Bought insurance, took my guns

    Submit a support ticket. You’ll get further than posting bigotry in general discussion.
  23. Kuljack

    New Player

    Welcome to the fray! Game is relatively easy to pick up. Loot, kill, survive. Each match, you enter with the weapon and ammo you bring. Ammo brought will be preloaded into the gun so bring at least enough to load it, more if you plan to hunt. Each map will have a signal detector, a comm station and a boarded house marked on the map. These are shown with blue icons. These tend to be hot areas, so avoid them unless you want a fight. The boarded house contains a safe, this tends to have an assortment of all the basic loot material in game. Occasionally it’ll have weapons, ammo and healing supplies as well. The Signal detector is used to locate other players locations. When this goes off, be mindful of your location to it on the map. If you’re near, you may have a player that is coming for you. The Comm station is used to at first use, reset the location of the supply drop. After it has been used to set the location and/or after plane arrives to drop it off you can use it to see the exact location of the drop. Starting off, I would recommend using the range to get use to how weapons fire and time of reloads. The scarecrows have the same health as a player so that gives you an idea of how many shots a gun takes to down a player. Focus in upgrading your table first, it’ll take awhile but it’ll pay off in the long run.
  24. acebelew

    Apex Framework

    Second question, I need to clear some player variables onPlayerRespawn. Is there a file within the existing structure that would allow me to do that? If not, within the existing structure, if I create an onPlayerRespawn.sqf is there anything I need to do to allow it to run, I.E. is there anything in the existing structure that would prevent it from running?
  25. Flash-Ranger

    Radio Arma

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