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Jannings

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About Jannings

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  1. Jannings

    Warlords

    So is it possible to use more then one Sector Response Team Module per Sector, example: One placed down for armor reinforcement and one synced for paratrooping?
  2. Jannings

    Warlords

    @Jezuro Hey there can't wait to try the new changes out but I was curious, I saw a video where the author spoke of mods with unregular naming, such as rhs does would not spawn vehicles in the garrisons for the sectors. Can this be fixed by manually setting groups in the description.ext file as it says on the wiki? Or using a group with no vehicles in the init module and custom defining the groups
  3. Jannings

    Warlords

    Hello, First off I just want to say Thank you so much for a game mode I've been searching for forever, as a mission maker I've used everything from ALiVE to custom building the whole mission and Warlords gives the intense combat oriented, easily modable experience I've wanted to bring to my players for nearly a year now. Now on to my question: Does anyone at all know if the AIS Medical System would be compatible with warlords instead of using the regular medic system im using now?
  4. I believe so, it talks about Script Snippets and using Extended_Init_EventHandlers { class Man { init = "_this call (compile preprocessFileLineNumbers 'my_script.sqf')"; }; }; to call my script to usage, but I'm not sure how it'll work as I said I'm fairly new
  5. Hello there! This may be a shot in the dark but I'm hoping you can help as this is by far one of the best Conversation scripts I've come across, So I am using ALiVE to spawn Eastern Civillians in a Afghan Style Sim, I'm brand new to this coding aspect and don't understand how to make the talk action available with them
  6. Soo I know this thread is kinda old but any chance anyone can help me solve the problem of the addaction seems to double every time I respawn and I cant disable it as that stops it from working all together for some reason
  7. So I was able to try this out, removing the initServer and OnPlayerRespawn allow the Field repair to work and stops the breaching from working as it should. What would be the next step here? I am very new to scripting in the arma area
  8. just my script that i was executing from it no longer works, it was a vehicle repair script that i called using [] execVM "zlt_fieldrepair.sqf"; no longer gives the addaction displayed to allow vehicle repair, only started when i created initServer
  9. Thank you, putting it in playerrespawn solved the issue, although when i made the initServer.sqf for your script it broke another script i was using inside my init.sqf, is it possible you could help solve this?
  10. Jannings

    Realistic repair script

    So I have no clue if anyone could help me with this any longer but oh well he goes. So I was using this script perfectly when it was in my init.sqf document but then when a different breaching script im using called for me to make an initServer.sqf and follow their instructions for their stuff which i did as it now works, but the vehcile repair script has stopped working ever since. Please help!
  11. This is an amazing script that is adding the final touches to a MilitaryRP server we look to open in the near future but I seem to be running into a problem, while this is being run on a multiplayer server, if I die, I no longer have the MLS Breaching Action available to me? Please help!!
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