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About Jannings

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  1. @phronk Very curious if the custom backpack implementation you were talking about previously will be in with 0.94, waiting to be able to use rto channel with out the contact dlc requirments needed by the current backpack
  2. Jannings

    Dynamic Combat Generator

    Anyone know what mine detector to use with DCG and ACE for IEDs??
  3. how possible is it to change the radio backpack variable, is it possible or to difficult? just wondering if its possible for me to set a different item up
  4. okay then i guess i will just have to wait to have any type of support channel then, will use it to the best i can, look forward to an update then 🙂
  5. So how would I got about adding another channel, cause I'm fairly new to scripting and spent hours last night trying to figure out how to make a channel for them to call support in and i couldnt figure it out, almost passed out at my keyboard lol
  6. okay cause im just trying to get a channel for support to be done in, but i cant do it, i even tried changing the backpack required for RTO as i dont have the Contact DLC, so i was using a different backpack but i still cant use the Air channel, it just makes me use direct
  7. Hello, first off i just want to say thanks so much for creating such a great substitute for the traditional arma 3 radios, yours does so much for such an easy to understand layout, i do have one question though, that being, is it possible to make more custom channels, say if i wanted a channel for people to request support in a specific channel?
  8. Jannings


    So is it possible to use more then one Sector Response Team Module per Sector, example: One placed down for armor reinforcement and one synced for paratrooping?
  9. Jannings


    @Jezuro Hey there can't wait to try the new changes out but I was curious, I saw a video where the author spoke of mods with unregular naming, such as rhs does would not spawn vehicles in the garrisons for the sectors. Can this be fixed by manually setting groups in the description.ext file as it says on the wiki? Or using a group with no vehicles in the init module and custom defining the groups
  10. Jannings


    Hello, First off I just want to say Thank you so much for a game mode I've been searching for forever, as a mission maker I've used everything from ALiVE to custom building the whole mission and Warlords gives the intense combat oriented, easily modable experience I've wanted to bring to my players for nearly a year now. Now on to my question: Does anyone at all know if the AIS Medical System would be compatible with warlords instead of using the regular medic system im using now?
  11. I believe so, it talks about Script Snippets and using Extended_Init_EventHandlers { class Man { init = "_this call (compile preprocessFileLineNumbers 'my_script.sqf')"; }; }; to call my script to usage, but I'm not sure how it'll work as I said I'm fairly new
  12. Hello there! This may be a shot in the dark but I'm hoping you can help as this is by far one of the best Conversation scripts I've come across, So I am using ALiVE to spawn Eastern Civillians in a Afghan Style Sim, I'm brand new to this coding aspect and don't understand how to make the talk action available with them
  13. Soo I know this thread is kinda old but any chance anyone can help me solve the problem of the addaction seems to double every time I respawn and I cant disable it as that stops it from working all together for some reason
  14. So I was able to try this out, removing the initServer and OnPlayerRespawn allow the Field repair to work and stops the breaching from working as it should. What would be the next step here? I am very new to scripting in the arma area