computer 113 Posted July 19, 2017 I am more interested in the internal workings of the mortars, which mortar script does it use? Is it available on github? Share this post Link to post Share on other sites
easyeb 137 Posted July 19, 2017 16 minutes ago, UK_Apollo said: @easyeb Please try running again without ASDG Joint Rails as this is now no longer required and probably conflicts. You may also want to remove RH Accessories temporarily just in case. No dice I'm afraid. Thanks for taking the time though! Share this post Link to post Share on other sites
UK_Apollo 476 Posted July 19, 2017 @easyeb In my first reply I've now posted a screenshot from the Arsenal showing an example. Can you try the same example and show what you get? Share this post Link to post Share on other sites
UK_Apollo 476 Posted July 19, 2017 @computer We use multiple eventhandler scripts written by ourselves, not available on public github. However, if you come over to our TeamSpeak and have a chat with lifetap he may be able to answer any technical questions you have. Share this post Link to post Share on other sites
easyeb 137 Posted July 19, 2017 50 minutes ago, UK_Apollo said: @easyeb In my first reply I've now posted a screenshot from the Arsenal showing an example. Can you try the same example and show what you get? Share this post Link to post Share on other sites
UK_Apollo 476 Posted July 19, 2017 @easyeb Let's take it to PM to avoid cluttering up the thread? We'll post the solution when we've worked out what's wrong. Share this post Link to post Share on other sites
easyeb 137 Posted July 19, 2017 After updating all mods the problem seems to be solved. There probably was something corrupt somewhere. I'm certain the problem was on my end, and not 3CB. Sorry I can't be more specific. 2 Share this post Link to post Share on other sites
Dostojetski 3 Posted July 23, 2017 Something weird happening... Mortar Smoke seems to be clientside. Only the person who fires it can see it and no one else? Anyone else have this issue? Share this post Link to post Share on other sites
TheLimbo365 70 Posted July 23, 2017 5 hours ago, Dostojetski said: Something weird happening... Mortar Smoke seems to be clientside. Only the person who fires it can see it and no one else? Anyone else have this issue? We had an issue recently where no one could see smoke that was fired, we assumed the gunner had missed Share this post Link to post Share on other sites
evrik 844 Posted July 24, 2017 No, I believe it is an issue. I also think it has been resolved for the next update, along with other mortar tweaks and additions. Share this post Link to post Share on other sites
lifetap 188 Posted July 25, 2017 The missing smoke is confirmed as a bug. It's been fixed in dev, so will be in the next update. Share this post Link to post Share on other sites
The_Black_Raven_Dos 0 Posted August 13, 2017 Is it possible to recieve the light infantry mortar thats in this mod as its own standalone mod? We (me and my group) are interested in your mods and in the mortar yet we have a problem with the 3cb weapons mod. Share this post Link to post Share on other sites
evrik 844 Posted August 13, 2017 Probably not as it is integrated into the pack, using our ammo, ammo system, launcher slot system and other scripts. What is the problem with the 3CB weapon mod? It might be easier for us to simply to fix the issue you are having with the mod pack. 2 Share this post Link to post Share on other sites
computer 113 Posted August 13, 2017 5 hours ago, evrik said: What is the problem with the 3CB weapon mod? When it's loaded. Can't hear gunshots from other players who don't have it loaded and vice versa... When all 3cb mods loaded, can't hear other players shooting and guns using CBA functions like RHS bolt action rifles can't be heard on remote clients/server... Share this post Link to post Share on other sites
andy1 71 Posted August 13, 2017 Can you give a full list of mods that you are using you mention RHS and CBA but what others. Also can you say specifically what it is that you are doing in game. Just so we are able to replicate the issue faster as we have limited time to fault find issues like this. ThanksSent from my iPhone using Tapatalk Share this post Link to post Share on other sites
computer 113 Posted August 13, 2017 5 hours ago, andy1 said: Gotcha. I will run the test again and provide a list of mods this occurs on. Share this post Link to post Share on other sites
UK_Apollo 476 Posted August 13, 2017 7 hours ago, computer said: When it's loaded. Can't hear gunshots from other players who don't have it loaded and vice versa... Just a quick one on this - if you mean that there are problems when some players have the 3CB mods loaded and other players on the same server don't, then this is probably expected behaviour. All players need to run the same modsets in general for stable bug-free game play. 1 Share this post Link to post Share on other sites
computer 113 Posted August 23, 2017 On 8/14/2017 at 2:40 AM, UK_Apollo said: Just a quick one on this - if you mean that there are problems when some players have the 3CB mods loaded and other players on the same server don't, then this is probably expected behaviour. All players need to run the same modsets in general for stable bug-free game play. I've unloaded everything and just loaded 3cb, cba, ace 3 and cup terrains. It works now... No clue which mod was causing issues... Share this post Link to post Share on other sites
soldierman 16 Posted September 11, 2017 Had reports from our members that the mortar range table no longer displays when the keybind is pressed after this recent arma update. Is it something you guys have noticed aswell? Share this post Link to post Share on other sites
evrik 844 Posted September 11, 2017 Hey man, good to hear from you again. It's been a while. As for the issue, it is not something I have noticed, but we have a test session tonight, so it is something we can check. Thanks for the heads up. Share this post Link to post Share on other sites
lifetap 188 Posted September 11, 2017 @soldiermanIt looks as though the M6 now has freelook enabled by default, as of 1.76. Just right click and enter the gunner camera to get your range table, charge and pointer to display. We'll clean this up for the next release. Share this post Link to post Share on other sites
soldierman 16 Posted September 12, 2017 Cheers for having a look. I noticed that as well when i managed to get time to test in game. At least its a simple solution for now, looking forward to the next update. Good luck with it. 1 Share this post Link to post Share on other sites
3cb 476 Posted September 15, 2017 I'm very pleased to announce the next release of our 3CB_BAF_Weapons, along with updates to 3CB_BAF_Equipment, 3CB_BAF_Vehicles and 3CB_BAF_Units. This release includes a new L129A1 and TA648, along with a long list of updates to our existing weapons A download link and change log is available on the front page 5 Share this post Link to post Share on other sites
kecharles28 197 Posted September 15, 2017 Updated mod v2.2.0 available at withSIX. Download now by clicking: 1 Share this post Link to post Share on other sites
Guest Posted September 15, 2017 Thanks for sending us the update :) The Armaholic mirror has been updated with the new version: 3CB BAF Weapons v2.2 Share this post Link to post Share on other sites