Guest Posted June 4, 2017 The Armaholic mirror has been updated with the new version: FIR AWS US - AirWeaponSystem US/NATO v1.76 Share this post Link to post Share on other sites
firewill 3879 Posted June 6, 2017 WDU-4/A APERS(Anti-Personnel) is one of warhead for Hydra 70 Rocket, 96 flechettes inside. based on submunition values in CfgAmmo, not a script based. if want some steel rain to the enemy infantry, it's perfect for that purpose.(+ want without use the explosive) will be include next AWS update. 7 Share this post Link to post Share on other sites
Walsh.D 0 Posted June 8, 2017 Pardon my lack of knowledge here guys, and I searched thru the thread. I cannot seem to see any CCIP fall lines on my Hud for the "Dumb" Bombs (mk82/84/ect) Has this great Mod never had them, Or did they get broken after the Jets DLC as an earlier post might have said? If so any plans to re-add them later? I just cannot seem to get a clear answer reading other forums, and really would like to Drop some dumb bombs out of this aircraft! Share this post Link to post Share on other sites
shrike88 43 Posted June 8, 2017 Walsh There were predicted impact points with earlier versions per the balisticcomputer = X; that was intigrated in 1.60 and believe it was on there. However since the 1.70 (Jets DLC) there now is the ability to create new HUD features with the CCIP Recticle and Dtoss lines on the HUD. Maybe something to be added in the future, however Im sure Firewill has tons on his plate already. regards, Shrike Share this post Link to post Share on other sites
firewill 3879 Posted June 8, 2017 7 hours ago, Walsh.D said: Pardon my lack of knowledge here guys, and I searched thru the thread. I cannot seem to see any CCIP fall lines on my Hud for the "Dumb" Bombs (mk82/84/ect) Has this great Mod never had them, Or did they get broken after the Jets DLC as an earlier post might have said? If so any plans to re-add them later? I just cannot seem to get a clear answer reading other forums, and really would like to Drop some dumb bombs out of this aircraft! like shrike88 said, its move to HUD part, but still old CCIP marker alive in pilotcamera view. M259 WP(White phosphorus) is one of the Hydra 70 warhead, its screening smoke rapidly, but also very harm for infantry. so use this weapon for right purpose.(for smoke screen) "36. Weapons Employing Fire The use of weapons which employ fire, such as tracer ammunition, flamethrowers, napalm and other incendiary agents, against targets requiring their use is not violative of international law. They should not, however, be employed in such a way as to cause unnecessary suffering to individuals." - FM27-10 Rule of Land Warfare / Chapter 2 HOSTILITIES / Section III. FORBIDDEN MEANS OF WAGING WARFARE 4 Share this post Link to post Share on other sites
firewill 3879 Posted June 11, 2017 russian weapon integration test with dynamic loadout/pylon system (su-25 is test bed for russian weapons for now.) to left->right in photo : R-73 / Kh-25ML / Kh-29T / 9K121 Vikhr / KAB-250L / R-77 / R-27ET / R-27ER / Kh-25MPU / R-73 Kh-25MPU is Anti-Radiation type of Kh-25 Series. Kh-25ML is Laser Guided. Firing Kh-25MPU at Cheetah AA tank. (close range firing for demonstration) new russian weapon list for next update R-27(ER/ET) R-77 Kh-25(ML/MPU) and pylon system integration for all russian weapon. 16 Share this post Link to post Share on other sites
nbc095 6 Posted June 13, 2017 On 2017-6-11 at 11:31 AM, firewill said: russian weapon integration test with dynamic loadout/pylon system (su-25 is test bed for russian weapons for now.) to left->right in photo : R-73 / Kh-25ML / Kh-29T / 9K121 Vikhr / KAB-250L / R-77 / R-27ET / R-27ER / Kh-25MPU / R-73 Kh-25MPU is Anti-Radiation type of Kh-25 Series. Kh-25ML is Laser Guided. Firing Kh-25MPU at Cheetah AA tank. (close range firing for demonstration) new russian weapon list for next update R-27(ER/ET) R-77 Kh-25(ML/MPU) and pylon system integration for all russian weapon. So good mate. We really need this sort of weapons as the russians are normally portrayed as ill equipped planes with dumb bombs and rockets. 1 Share this post Link to post Share on other sites
DSabre 2332 Posted June 14, 2017 great work Firewill! Thank you very much! What is/are the hardpoint name(s) I have to add to my configs : ) ? 4 Share this post Link to post Share on other sites
firewill 3879 Posted June 15, 2017 4 hours ago, [Dust]Sabre said: great work Firewill! Thank you very much! What is/are the hardpoint name(s) I have to add to my configs : ) ? its future update but here's list FIR_OPFOR_AA_HP : AA weapon only FIR_OPFOR_AG_HP : AG weapon only FIR_OPFOR_Combined_HP : AA/AG weapon FIR_OPFOR_Wingtip_HP : some little AA Weapon such as R-73/R-60 3 Share this post Link to post Share on other sites
islesfan186 83 Posted June 15, 2017 Are you also still going to update the F-15 standalone and plan on releasing the F-22/F-23 that you were working on as well? Or are those put on the backburner? Share this post Link to post Share on other sites
DSabre 2332 Posted June 15, 2017 thank you, I may add them already. As soon as you update your addon they should start working then. I have not yet found any sideeffect of using hardpoint names that are not available 3 Share this post Link to post Share on other sites
firewill 3879 Posted June 16, 2017 7 hours ago, islesfan186 said: Are you also still going to update the F-15 standalone and plan on releasing the F-22/F-23 that you were working on as well? Or are those put on the backburner? all projects keep working with schedule. 6 hours ago, [Dust]Sabre said: thank you, I may add them already. As soon as you update your addon they should start working then. I have not yet found any sideeffect of using hardpoint names that are not available will available after next update. 3 Share this post Link to post Share on other sites
firewill 3879 Posted June 16, 2017 yet another russian weapon for next update in next week - three S-8 rocket series : S-8KOM : HEAT / S-8S : Flechette / S-8TsM : smoke marker - S-13 rocket - Molniya(now Vympel) R-60M 10 Share this post Link to post Share on other sites
Terminator2107 3 Posted June 20, 2017 http://steamcommunity.com/sharedfiles/filedetails/?id=950934228&searchtext= Share this post Link to post Share on other sites
SnakeDocc 72 Posted June 23, 2017 Hey @firewill Would it be possible to create a optional patch that makes your laser guided munitions compatible with ACE3's laser designator PRF code system, they just released a new AGM that uses LOBL and LOAL with multiple attack profiles, would be great if we could use your LOAL bombs with this to hit multiple targets in one run using the PRF code system. Spoiler Spoiler https://github.com/acemod/ACE3/pull/4679 3 Share this post Link to post Share on other sites
firewill 3879 Posted June 25, 2017 AWS updated v1.8 - Russian Weapons teak for dynamic loadout support - new weapons : R-27/R-60/R-77/Kh-25/S8 rocket/various warhead for hydra/S8 rocket and etc - some bug fixes 2 Share this post Link to post Share on other sites
john111 76 Posted June 25, 2017 Could you add the Python 3 missile for F-15/F-16? Share this post Link to post Share on other sites
lugiahua 26 Posted June 26, 2017 Hi, I hope it's not thread hijacking, but will this mod (or if there is a mod currently) enable dynamic ingame load out with vanilla aircraft like F/A-181 Wasp? Share this post Link to post Share on other sites
ski2060 167 Posted June 26, 2017 26 minutes ago, lugiahua said: Hi, I hope it's not thread hijacking, but will this mod (or if there is a mod currently) enable dynamic ingame load out with vanilla aircraft like F/A-181 Wasp? Look for GOM Pylon Mod : Also, Achilles for Zeus allows Dynamic Pylon Modification in mission for Zeus users. As a corollary, if you have the FIR AWS running, both of those mods will allow the use of FIR AWS weapon systems on your airframes. 1 Share this post Link to post Share on other sites
firewill 3879 Posted June 26, 2017 On 2017. 6. 24. at 2:51 AM, SnakeDocc said: Hey @firewill Would it be possible to create a optional patch that makes your laser guided munitions compatible with ACE3's laser designator PRF code system, they just released a new AGM that uses LOBL and LOAL with multiple attack profiles, would be great if we could use your LOAL bombs with this to hit multiple targets in one run using the PRF code system. Reveal hidden contents Reveal hidden contents https://github.com/acemod/ACE3/pull/4679 no because i'm not a ace 3 user. but anyone can make compatible patch. just not me. Share this post Link to post Share on other sites
Devastator_cm 434 Posted June 26, 2017 On 23.06.2017 at 7:51 PM, SnakeDocc said: Hey @firewill Would it be possible to create a optional patch that makes your laser guided munitions compatible with ACE3's laser designator PRF code system, they just released a new AGM that uses LOBL and LOAL with multiple attack profiles, would be great if we could use your LOAL bombs with this to hit multiple targets in one run using the PRF code system. Reveal hidden contents Reveal hidden contents https://github.com/acemod/ACE3/pull/4679 what are those modes actually? :/ LOBL ? Share this post Link to post Share on other sites
jaghiti 76 Posted June 26, 2017 LOBL = Lock On Before Launch LOAL = Lock On After Launch Share this post Link to post Share on other sites
Ghostworrior 35 Posted June 26, 2017 lock on befor launch(lobl) means you need to lock on the laser befor you launch the missle lock on after launch(loal) means you don't need to lock on to anything befor you launch the missle it searches the laser for it self loal-dir the missle fly's dircetly to the target loal-lo the missle follows the terrain features to the target could lead to misses becaus the missle can#t detect the laser as good as in other modes loal-hi the missle launches in a climb and targets the roof of the target Share this post Link to post Share on other sites
Devastator_cm 434 Posted June 26, 2017 1 hour ago, Ghostworrior said: lock on befor launch(lobl) means you need to lock on the laser befor you launch the missle lock on after launch(loal) means you don't need to lock on to anything befor you launch the missle it searches the laser for it self loal-dir the missle fly's dircetly to the target loal-lo the missle follows the terrain features to the target could lead to misses becaus the missle can#t detect the laser as good as in other modes loal-hi the missle launches in a climb and targets the roof of the target that is really nice! Share this post Link to post Share on other sites
SnakeDocc 72 Posted June 26, 2017 That's fair enough firewill. 15 minutes ago, Devastator_cm said: that is really nice! The thing I really like about this whole system is the laser PRF code, it allows any laser designator operator on the ground or in a jet etc, to give their laser a unique id (through a keybind) then the person firing the missiles just uses the same keybind to cycle to the code of the target laser (this works with LOAL) and fires or you can have multiple lasers up at once and know with confidence that you will hit the correct one, or you can fire a salvo on multiple laser targets at once by just cycling codes and shooting LOAL-HI from behind a hill. Not sure if you might be up for making a patch devastator? one of those cases where I would if I knew how, though I think a bunch of people/groups would appreciate someone doing it. Share this post Link to post Share on other sites