john111 76 Posted June 27, 2017 Could you please add a Garrison Cap for the pilots? thnx Share this post Link to post Share on other sites
stburr91 1005 Posted July 8, 2017 FireWill, I was trying to attach the fuel probe from your UH-80r mod to the Huron, and getting the probe attached is not a problem, but I don't know how to hide the helifire missiles, missile rack, the miniguns, or the 30mm guns. Can you help me out? Or maybe you could do a Huron mod to add the refuel probe, and FLIR pod. This is what I have so far in the init field of the ACC. dirVector = vectorDir heli; dirx = dirVector select 0; diry = dirVector select 1; dirz = dirVector select 2; acc animate ["ESSS_hide",1]; acc animate ["FFAR_L_1_hide",1]; acc animate ["FFAR_R_1_hide",1]; acc animate ["FFAR_L_2_hide",1]; acc animate ["FFAR_R_2_hide",1]; acc animate ["fueltank_L_hide",1]; acc animate ["fueltank_R_hide",1]; acc animate ["fueltank_L2_hide",1]; acc animate ["fueltank_R2_hide",1]; acc animate ["radarpod_hide",1]; acc animate ["FLIR_hide",1]; heli setvariable ["TGT_POD","yes",true]; heli setvariable ["TGT_SET","no",true]; This is what the result was. 4 Share this post Link to post Share on other sites
firewill 3880 Posted July 9, 2017 On 2017. 7. 8. at 9:13 AM, stburr91 said: FireWill, I was trying to attach the fuel probe from your UH-80r mod to the Huron, and getting the probe attached is not a problem, but I don't know how to hide the helifire missiles, missile rack, the miniguns, or the 30mm guns. Can you help me out? Or maybe you could do a Huron mod to add the refuel probe, and FLIR pod. This is what I have so far in the init field of the ACC. dirVector = vectorDir heli; dirx = dirVector select 0; diry = dirVector select 1; dirz = dirVector select 2; acc animate ["ESSS_hide",1]; acc animate ["FFAR_L_1_hide",1]; acc animate ["FFAR_R_1_hide",1]; acc animate ["FFAR_L_2_hide",1]; acc animate ["FFAR_R_2_hide",1]; acc animate ["fueltank_L_hide",1]; acc animate ["fueltank_R_hide",1]; acc animate ["fueltank_L2_hide",1]; acc animate ["fueltank_R2_hide",1]; acc animate ["radarpod_hide",1]; acc animate ["FLIR_hide",1]; heli setvariable ["TGT_POD","yes",true]; heli setvariable ["TGT_SET","no",true]; This is what the result was. input the below code Quote acc animate ["stingerpod_L_hide",1]; acc animate ["stingerpod_R_hide",1]; acc animate ["hellfirepod_L_hide",1]; acc animate ["hellfirepod_R_hide",1]; acc animate ["hellfirepod_L2_hide",1]; acc animate ["hellfirepod_R2_hide",1]; acc animate ["hellfire_1_hide",1]; acc animate ["hellfire_2_hide",1]; acc animate ["hellfire_3_hide",1]; acc animate ["hellfire_4_hide",1]; acc animate ["hellfire_5_hide",1]; acc animate ["hellfire_6_hide",1]; acc animate ["hellfire_7_hide",1]; acc animate ["hellfire_8_hide",1]; acc animate ["hellfire_9_hide",1]; acc animate ["hellfire_10_hide",1]; acc animate ["hellfire_11_hide",1]; acc animate ["hellfire_12_hide",1]; acc animate ["hellfire_13_hide",1]; acc animate ["hellfire_14_hide",1]; acc animate ["hellfire_15_hide",1]; acc animate ["hellfire_16_hide",1]; acc animate ["minigun_L_hide",1]; acc animate ["minigun_R_hide",1]; acc animate ["Chaingun_hide",1]; 2 Share this post Link to post Share on other sites
firewill 3880 Posted July 9, 2017 AWS updated v2.0 - some weapons tweak for dynamic loadout support - malden cutscene added - malden map data for map display system Share this post Link to post Share on other sites
Devastator_cm 434 Posted July 9, 2017 1 hour ago, firewill said: - malden map data for map display system Thanks for the update. I thought map display system works on all maps right away :/ So if I use CUP Terrains that display will not show anything? Share this post Link to post Share on other sites
firewill 3880 Posted July 9, 2017 14 minutes ago, Devastator_cm said: Thanks for the update. I thought map display system works on all maps right away :/ So if I use CUP Terrains that display will not show anything? if you want to make map data for other custom map, you can make. example - config.cpp(addon) and description.ext(mission) supported. Quote class CfgAWS_MAP { class Stratis //1. { aws_mapdata = "\fir_airweaponSystem_US\ui\map\stratis_co.paa"; //3. aws_mapsize = 8192; //2. }; class SomeOtherMapClassname { aws_mapdata = "sometexture\map.paa"; aws_mapsize = 8192; }; }; 1. use the worldName command for get map classname. 2. use the worldSize command for get map size. 3. make your own map texture. maybe you can using eden editor or real photo and etc. 1 Share this post Link to post Share on other sites
Guest Posted July 9, 2017 The Armaholic mirror has been updated with the new version: FIR AWS (AirWeaponSystem) v2.0 Share this post Link to post Share on other sites
islesfan186 83 Posted July 12, 2017 Getting an error when I release fire a weapon when using the A-10: Picture fir_airweaponsystem_us\ui\sns\a10\-1.paa not found Also, is there any CCIP or pipper that is going to be implemented for dropping dumb bombs like the Mk 82 or Mk 84? Right now, the best way to hit a target with these is dive bombing. The other method is to just guess and hope for the best. Share this post Link to post Share on other sites
ghostrider4515 0 Posted August 16, 2017 hey firewill are you ever planning on adding an f4 phantom standalone its one of the best cv aircaft ever and all the mods are over 3 gigs and are lacking quality and you have the most experience in carrier capable aircraft aircraft and its a phantom you know you want it Share this post Link to post Share on other sites
N. Chesser 1 Posted August 16, 2017 4 minutes ago, ghostrider4515 said: hey firewill are you ever planning on adding an f4 phantom standalone its one of the best cv aircaft ever and all the mods are over 3 gigs and are lacking quality and you have the most experience in carrier capable aircraft aircraft and its a phantom you know you want it Please do it would be great 1 Share this post Link to post Share on other sites
Devastator_cm 434 Posted August 16, 2017 F-4 would be really nice to have F-4! It is still used in some airforces and was used in Vietnam Era. So modern and old version can be used in different campaigns :) 1 Share this post Link to post Share on other sites
afterburner 132 Posted August 17, 2017 It is useless to require a thread that is not in the original plan. Share this post Link to post Share on other sites
firewill 3880 Posted August 18, 2017 AWS has been updated v2.1 - F-22 supported - maintenance plus, my other projects(ghosthawk kit, hunter gpk, mohican, a-164r,a143r etc) no longer continue the work. 3 Share this post Link to post Share on other sites
kecharles28 197 Posted August 18, 2017 Updated mod v2.1 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Guest Posted August 18, 2017 The Armaholic mirror has been updated with the new version: FIR AWS (AirWeaponSystem) v2.1 Share this post Link to post Share on other sites
jackson1127 5 Posted August 21, 2017 First thanks for your awesome jobs make this series aircraft mods. F-14s seems to be a little slow now. I can only reach max speed around 15xx Km. just tested your new F-22. can go up to 24xx Km. is that possible F-14s can reach 2485km(Mach 2.34) in future update? Share this post Link to post Share on other sites
john111 76 Posted August 21, 2017 Would like to see this:https://www.facebook.com/photo.php?fbid=1876990165884373&set=pcb.10159153212185576&type=3&theater Would look great and not common also. Share this post Link to post Share on other sites
Ubuto 2 Posted August 21, 2017 1 hour ago, john1 said: Would like to see this:https://www.facebook.com/photo.php?fbid=1876990165884373&set=pcb.10159153212185576&type=3&theater Would look great and not common also. link dosnt work for me Share this post Link to post Share on other sites
john111 76 Posted August 21, 2017 It`s a Israeli C7 Kfir aircraft. Share this post Link to post Share on other sites
Colince411 38 Posted August 24, 2017 Regarding the Aim-120: Am I missing something important about the use of this weapon? Manual says minimum range is 1km and maximum is 15km. Once I am withing those ranges I can aquire the target and I get a box around the target. But no matter how long I remain aquired to the target, I cannot get a lock. What am I missing? Share this post Link to post Share on other sites
floris_heinen 33 Posted August 24, 2017 10 hours ago, colince411 said: Regarding the Aim-120: Am I missing something important about the use of this weapon? Manual says minimum range is 1km and maximum is 15km. Once I am withing those ranges I can aquire the target and I get a box around the target. But no matter how long I remain aquired to the target, I cannot get a lock. What am I missing? Did you turn the radar on? 1 Share this post Link to post Share on other sites
Colince411 38 Posted August 24, 2017 3 minutes ago, floris_heinen said: Did you turn the radar on? hahaha Duh! I knew it was something simple, thanks! 1 Share this post Link to post Share on other sites
Ilias48rus 32 Posted August 27, 2017 Where its possible to find now your great arma3 helicopters enhancement mods ? Share this post Link to post Share on other sites
shrike88 43 Posted August 27, 2017 A good place is still www.armaholic.com under the arma3 vehicles helicopters section. Shrike 1 Share this post Link to post Share on other sites
Ilias48rus 32 Posted August 29, 2017 On 27.08.2017 at 9:07 PM, shrike88 said: A good place is still www.armaholic.com under the arma3 vehicles helicopters section. Shrike ok, sorry, i'll rephrase it; *Why your great helicopter mods not here and on steam anymore? 1 Share this post Link to post Share on other sites