PSYKO_nz 44 Posted March 6, 2022 On 1/21/2022 at 9:24 PM, Snipertac said: FYI, for those with Windows 11 (sometimes Windows 10), the link won't open, mainly because Windows see the file as a Trogen or Spam - or not digitally signed etc.. The trick is to open the link in Ingenito mode, the extract the file to a place on your PC and run the program. can confirm this works, ill be honest I was a bit skeptical and nervous, something I trust says its bad and some guy on the internet says hey, bypass it like this, not traditionally a good thing. but you were spot on, I also scanned with MBAM at every step and it looks like all is well looking forward to trying it out! Share this post Link to post Share on other sites
Wojciech Dębosz 1 Posted May 18, 2022 It is maybe to early to ask but... Did you think about potential ports to new Arma Reforger or this is not make any sense? 1 Share this post Link to post Share on other sites
donpachiyarou 5 Posted July 4, 2022 Hi Adding EH "HandleDamage" in fn_initLocalPlayer.sqf doesnt works at all(I want to Change very very unreasonable arma3's damage system in this mission,I already Changed it on My Domination Server). player addEventHandler ["HandleDamage", { (_this select 2)*0.3}]; even though adding addaction or adding other EH like "AnimStateChanged" in the fn_initLocalPlayer.sqf works without problem,and creating onplayerrespawn.sqf and writing "HandleDamage" always dont work at all How can i fix this? Thanks. Share this post Link to post Share on other sites
determity@googlemail.com 3 Posted September 25, 2022 (edited) Hello everyone over the Halloween season i will be running a special zombie escape server on 3 maps ( Limestone , Rosche , Dingor ) Server Name : D.Y.E.A ZOMBIE ESCAPE LIMESTONE / ROSCHE / DINGOR Address: 5.226.141.84 Port: 2487 Host: GTXGAMING There will be a lot of mods to download but everything has been optimised and it runs nice. Come check out the unique and intense experience of necroplauge zombie escape Edited October 22, 2022 by determity@googlemail.com server details changed Share this post Link to post Share on other sites
larspiester 0 Posted October 30, 2022 Hi guys. I'm having problems loading the mod onto our server. It's hosted at 4netplayer, and when I enter the steam-id onto the mod part of the server, it doesn't load. What am i missing? edit: got it to load on the server now - But I’m stuck at loading - after an error-message: Error Missing } File co10_escape_BIS_NATO_vs_CSAT\co10_escape_BIS_NATO_vs_CSAT1-Stratis\functions\ace\fn_Captivehandle.sqf...., line 1 Br. Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted October 30, 2022 2 hours ago, larspiester said: Error Missing } File co10_escape_BIS_NATO_vs_CSAT\co10_escape_BIS_NATO_vs_CSAT1-Stratis\functions\ace\fn_Captivehandle.sqf...., line 1 Welcome to Bi forums larspiester, what you need to do is open the mission co10_escape_BIS_NATO_vs_CSAT1-Stratis and then go to functions, then to ace and then to fn_Captivehandle.sqf in it you need to look at line 1 and add a bracket ---> } or open fn_Captivehandle.sqf with notepad and copy all the code, and paste it here https://codeshare.io/ share it top right and paste your link, and i or someone else can look at the code. Outside that can you post your server's rpt? open it with notepad, copy everything and then paste it here https://justpaste.it/ and then share the link. Share this post Link to post Share on other sites
larspiester 0 Posted October 30, 2022 51 minutes ago, Gunter Severloh said: Welcome to Bi forums larspiester, what you need to do is open the mission co10_escape_BIS_NATO_vs_CSAT1-Stratis and then go to functions, then to ace and then to fn_Captivehandle.sqf in it you need to look at line 1 and add a bracket ---> } or open fn_Captivehandle.sqf with notepad and copy all the code, and paste it here https://codeshare.io/ share it top right and paste your link, and i or someone else can look at the code. Outside that can you post your server's rpt? open it with notepad, copy everything and then paste it here https://justpaste.it/ and then share the link. Hi Gunter. Thank you.. And i'm sorry - i have no clue where to look for the files.. My game is hosted at 4netplayers, and i dont have acces to the root of the server.. Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted October 30, 2022 Welcome, all missions on a server are in the same location as it is for the client which is you the player, so basically what you need to do is get on your server's ftp or file manager and go to the mpmissions folder. You need to locate a file in that folder which all the files will be the same but just different names. Ask the OP (original poster) about the mission and point out the error your getting, i'll look into the mission myself and see if i can locate the error and fix it. Edit.... what i would reccomend is just reinstalling the mission, get a new version of the file, as i looked at the code and nothing is out of place from what i can see for that mission in particular. Share this post Link to post Share on other sites
Snipertac 2 Posted February 17, 2023 Just a quick post, to say we still play these missions every week. It's been about 6-7 years now and still just as enjoyable, much better than Sandbox PvP. We have our own Dedicated server for 5 years as well. Can I ask, are we able to update the maps list of playable missions. So far, I've been looking at the mission files and trying to work out the map name and then download that map, but sometimes it doesn't work out. I also find some mission files relating to CUP terrains don't show the missions either. Any advice on being able to play the other CUP Terrain missions? Share this post Link to post Share on other sites
jgaz-uk 132 Posted February 20, 2023 Hi, used your co10 escapes for years on the HOC server, inc latest Version .10, & again also "still just as enjoyable" there's a BUT. This year the little bird that sometimes follows escapees around used to have just pilot & co pilot on board, but just recently it now has 6 AI, 3 each side snipers, MG, etc, & players cant move around at all out in the open without getting blasted! even with easy selected. Has anyone any idea what's changed? is it a RHS, CUP, or Bis update that's altered things? Share this post Link to post Share on other sites
faistaff 0 Posted March 21, 2023 On 2/20/2023 at 3:55 AM, jgaz-uk said: Hi, used your co10 escapes for years on the HOC server, inc latest Version .10, & again also "still just as enjoyable" there's a BUT. This year the little bird that sometimes follows escapees around used to have just pilot & co pilot on board, but just recently it now has 6 AI, 3 each side snipers, MG, etc, & players cant move around at all out in the open without getting blasted! even with easy selected. Has anyone any idea what's changed? is it a RHS, CUP, or Bis update that's altered things? Yes this happened to my squad as well. We like the extra challenge but depending on the map it can be really hard to survive. We play with war torn on, so if you survive long enough, you can kite them into a patrol with an AA or into a roadblock with a static MG. The good news is when they crash, the bodies all supply maps/compass and some decent loot. Share this post Link to post Share on other sites
dgrrrhelp 0 Posted March 23, 2023 Is there a way I can play this mode solo & get thru with my modest skills, i.e. is there a way to enable self-heal/self-revive, or enable respawn, or have a few AI in the prison with you? As a total editing newbie, I tried using the editor to enable Respawn (in solo MP mode) or a Self-Heal/Self-Revive code insert to init.sqf (for SP mode), or Enable AI & Team Switch (in SP) -- and while I did get Self=Heal & Respawn to work in other contexts (Workshop "SP ESCAPE" missions), on this mission I can't figure what's blocking them. Share this post Link to post Share on other sites
dgrrrhelp 0 Posted April 2, 2023 Can someone tell me how to edit the mission files to disable the ending? I.e. when I'm the only player, and I die, the mission doesn't end and I can respawn on my previous location? (as if there were another player with me) Share this post Link to post Share on other sites
balosso68 0 Posted April 17, 2023 On 3/23/2023 at 11:03 AM, dgrrrhelp said: Is there a way I can play this mode solo & get thru with my modest skills, i.e. is there a way to enable self-heal/self-revive, or enable respawn, or have a few AI in the prison with you? As a total editing newbie, I tried using the editor to enable Respawn (in solo MP mode) or a Self-Heal/Self-Revive code insert to init.sqf (for SP mode), or Enable AI & Team Switch (in SP) -- and while I did get Self=Heal & Respawn to work in other contexts (Workshop "SP ESCAPE" missions), on this mission I can't figure what's blocking them. Yes, search for St4m1nk1a server, there you can play it alone, if you get unconscious after 25 sec you are fully healed, plus randomly you get help from a mate that disappear when you are up again. Regards. Share this post Link to post Share on other sites
saddle 19 Posted May 13, 2023 So I want to make my own custom templates for bases such as depots, and heard you need to use the map maker(?) for this. I am very experienced with custom missions / modding them, but not managed to figure this one out yet. I have not found anything on the net. Anyone got any pointers? Appreciated. Share this post Link to post Share on other sites
determity@googlemail.com 3 Posted June 16, 2023 On 3/23/2023 at 10:03 AM, dgrrrhelp said: Is there a way I can play this mode solo & get thru with my modest skills, i.e. is there a way to enable self-heal/self-revive, or enable respawn, or have a few AI in the prison with you? As a total editing newbie, I tried using the editor to enable Respawn (in solo MP mode) or a Self-Heal/Self-Revive code insert to init.sqf (for SP mode), or Enable AI & Team Switch (in SP) -- and while I did get Self=Heal & Respawn to work in other contexts (Workshop "SP ESCAPE" missions), on this mission I can't figure what's blocking them. Another way you can play solo is to use Vandeansons Apocalypse mod ( the old version ) , in the configure addons menu here you can set a list of AI classes friendly to your side , however many you want and have them spawn as often as you need them to and distance they spawn from you also . These 'stalker' ai will follow you or the squad leader around the map wherever you go and get involved in the action. Whilst they cannot revive you it still boosts your chances of survival on solo and makes for a more fps friendly alternative to wartorn mode ( you can set several friendly groups to spawn at various distances and have them despawn at a set distance ) . Also with this mod you can effectively set your health to regen back to full over a set time and also change the movement speed of the player. We have this mod on the DYEA Escape server if you want to see how it works in escape. Im currently building a SOGPF mission on UMB Colombia to upload to the server this weekend. We also have loot in houses and occupied enemy airfields with capturable assets. Share this post Link to post Share on other sites
Snipertac 2 Posted June 28, 2023 Hi, Any chance of making mission files as part of the Dev unpacker of Kingdom of Regero. Looks like a great map, but I cant get any missions on it, 1 Share this post Link to post Share on other sites
NeoArmageddon 958 Posted August 23, 2023 The latest packed version can now be downloaded here:http://co10esc.anzp.de (temporary domain) Share this post Link to post Share on other sites
InFeRnaL14 0 Posted November 25, 2023 Hey man ! i was wondering if there was any chances you would make a sprearhead 1944 workshop version of escape. We've been playing escape for a while with my friend group and we really enjoy it. have a nice one ! Share this post Link to post Share on other sites
lealdaniels 0 Posted April 4 Hi Neo. After the arma 3 update last week we are having problems reviving a player, he revives but is stuck. How can we resolve this? Share this post Link to post Share on other sites
PSYKO_nz 44 Posted April 5 We are having the same issue, we went down the mod rabbit hole and found nothing, figured it was the update, good to know we were right Here's what we found If the player killed notification comes up more than once for the death the glitch has happened Only way out of the glitch is for the player to exit to lobby then rejoin, the body will remain as its glitched and the player can just go back to there body and get the gear off it It's inconsistent as to who its happens to and why Hope this helps Share this post Link to post Share on other sites
lealdaniels 0 Posted April 5 PSYKO_nz In the arma change update log we see this: Tweaked: "HandleDamage" event was extended with additional context We suspect that it may be linked to the error, we assume that the error occurs depending on the depth of the damage that the player suffers. The process to get back into the game is exactly what you described above, it's how we do it for now. Share this post Link to post Share on other sites
SneakyDog 0 Posted April 18 (edited) We ran into the same revive script issue, could reproduce it fairly regularly by tweaking the mission file and spawning only RPKs in the gun bag and killing eachother. After looking at the code, we made a minor adjustment by moving the _unit setVariable ["AT_Revive_isUnconscious", true, true]; line from fn_Unconscious.sqf to the first line of the then-statement of fn_HandleDamage.sqf Reproducing the issue was now almost impossible. It happened once, with a double death message, but this time the player could be revived without side-effects. Hope this helps someone. Edited April 18 by SneakyDog Share this post Link to post Share on other sites
lealdaniels 0 Posted April 18 SneakyDog This issue was resolved with a folder placed on github called Code - update revive Link: https://github.com/CaptainPStar/co10_Escape/tree/master/Code Share this post Link to post Share on other sites
remi6 18 Posted April 24 On 4/18/2024 at 3:23 PM, lealdaniels said: SneakyDog This issue was resolved with a folder placed on github called Code - update revive Link: https://github.com/CaptainPStar/co10_Escape/tree/master/Code Im gonna be real with you dude, ive tried implementing this fix and it hasn't helped me at all. Can you please explain this like im five? Github is extremely not user friendly. Share this post Link to post Share on other sites