Undeceived 392 Posted November 25, 2015 NAPA :wub: :wub: Btw. what language does the Taki Army speak? Farsi like CSAT? Eehm... Which language did they speak in A2 btw? :D Share this post Link to post Share on other sites
Varanon 892 Posted November 25, 2015 NAPA :wub: :wub: Btw. what language does the Taki Army speak? Farsi like CSAT? Eehm... Which language did they speak in A2 btw? :D Farsi, yes (both in A3 and A2) Share this post Link to post Share on other sites
Alwarren 2767 Posted November 25, 2015 NAPA :wub: :wub: Hehe Btw. what language does the Taki Army speak? Farsi like CSAT? Eehm... Which language did they speak in A2 btw? :D LOL, they speak Farsi in both Arma 2 and in Arma 3 Share this post Link to post Share on other sites
Milkman O Human Kindness 10 Posted November 28, 2015 Depends which one, the chinook should be limited at around 13 tons like in real life, so if the apc is within that it's liftable. Actually in real life even though the mrap is within the limit no one does it and there are no ways that have even been speculated on how to do it, it just doesn't happen. So from that I doubt an apc could be lifted by a Chinook. Share this post Link to post Share on other sites
Milkman O Human Kindness 10 Posted November 28, 2015 Is there any way for you to make sling loading more realistic (actually loading on the pallets, applying the Shock dissipating material, and securing the vehicle down) rather than just putting a hook on some part of the vehicles body (which would rip off if heavy lifted by). Share this post Link to post Share on other sites
Alwarren 2767 Posted November 28, 2015 Is there any way for you to make sling loading more realistic (actually loading on the pallets, applying the Shock dissipating material, and securing the vehicle down) rather than just putting a hook on some part of the vehicles body (which would rip off if heavy lifted by).No. This is engine-side.Besides it would be beyond CUP's score to do something like that. Send from my tablet, so pardon any autocorrect bollocks Share this post Link to post Share on other sites
HammerShield 19 Posted November 28, 2015 Hi, Great mod, and the best is that this one is not abandoned like All In ArmA ! The only thing I waited is when you finished to port the content and can go to the next step, upgrading content to the ArmA III engine quality. Weapons, uniforms, gear and vehicles will be really awesome with the same quality than some mods like HLC, SMA or RH weapons or RHS : AFRF and RHS : USF weapons and vehicles. Nice work actually ! Share this post Link to post Share on other sites
Undeceived 392 Posted November 29, 2015 Hehe LOL, they speak Farsi in both Arma 2 and in Arma 3 Haha, I knew that something was wrong with my comment. :D But... Is that the reason why the Russians are rather at the bottom of the list? Russian radio voices will be quite an amount of work, I expect? Share this post Link to post Share on other sites
Alwarren 2767 Posted November 29, 2015 Haha, I knew that something was wrong with my comment. :D But... Is that the reason why the Russians are rather at the bottom of the list? Russian radio voices will be quite an amount of work, I expect? No the reason for that was mostly because there are RHS Russians already, although since RHS doesn't mix too well with other units I guess the Russians will get here sooner rather than later...Send from my tablet, so pardon any autocorrect bollocks 3 Share this post Link to post Share on other sites
Undeceived 392 Posted November 29, 2015 Sounds reasonable. Thanks for the info! Share this post Link to post Share on other sites
ElectroEsper 14 Posted December 2, 2015 Hi! I wondered if someone was working on the CfgGroup for your units. Just asking because I saw that only "Infantry" had groups defined. That being said, if no one is working on it I'm proposing myself to do it :) In any case, great addon! Keep up the great work! 2 Share this post Link to post Share on other sites
Varanon 892 Posted December 2, 2015 Hi! I wondered if someone was working on the CfgGroup for your units. Just asking because I saw that only "Infantry" had groups defined. That being said, if no one is working on it I'm proposing myself to do it :) In any case, great addon! Keep up the great work! Don't think anyone is working on it right now. If you want to join, we'd be grateful for any help. Join us on Discord: https://discord.gg/0WqE6NaD5yHTMw8O Share this post Link to post Share on other sites
semiconductor 309 Posted December 2, 2015 Hey guys, do you have any information on how last update affected CUP? Are uniforms/vests working as usual or they need to be fixed? 1 Share this post Link to post Share on other sites
Varanon 892 Posted December 2, 2015 Hey guys, do you have any information on how last update affected CUP? Are uniforms/vests working as usual or they need to be fixed? They need fixing, yes. Updates are forthcoming, no ETA (sorry) 2 Share this post Link to post Share on other sites
semiconductor 309 Posted December 2, 2015 Well, it seems that many new players will get to experience Arma 2's damage system in upcoming weeks. :D Thanks for your reply, Varanon. Share this post Link to post Share on other sites
SavageCDN 231 Posted December 2, 2015 Hi! I wondered if someone was working on the CfgGroup for your units. Just asking because I saw that only "Infantry" had groups defined. That being said, if no one is working on it I'm proposing myself to do it :) In any case, great addon! Keep up the great work! Great news!! Please make sure they follow BIS group standards to ensure they will be compatible with ALiVE http://alivemod.com/wiki/index.php/Unit_Mod_Config_Standardisation Share this post Link to post Share on other sites
ElectroEsper 14 Posted December 2, 2015 Great news!! Please make sure they follow BIS group standards to ensure they will be compatible with ALiVE http://alivemod.com/wiki/index.php/Unit_Mod_Config_Standardisation Sure thing :) 1 Share this post Link to post Share on other sites
Chairborne 2594 Posted December 4, 2015 Oh wow what the hell is that?? :ph34r: :ph34r: :ph34r: 1 Share this post Link to post Share on other sites
mdtorch 39 Posted December 4, 2015 WTF: Mil Mi-26????? In case im right: I love you guys! Share this post Link to post Share on other sites
bullet purveyor 85 Posted December 4, 2015 Looks like a Russian heavy lifter :) Share this post Link to post Share on other sites
Chairborne 2594 Posted December 4, 2015 WTF: Mil Mi-26????? In case im right: I love you guys! Not an Mi-26 but a very close relative. :ph34r: Share this post Link to post Share on other sites
Chairborne 2594 Posted December 4, 2015 YES B) B) B) Thanks to NightIntruder who donated us his A2 model. We've had this for quite a while but no one had time to port it... YET. http://imgur.com/a/WYhlB It will come in 5 flavours: Aeroflot (Russian Civilians), Takistan Army, Russian (Soviet) Navy, CDF and CHDKZ. The cargo hold is big enough to hold two UAZs or a similarly sized vehicle (or alternatively 70 troops but the troop transport variant isn't there yet). However like all good things in Arma there's an underlying technical issue, walkable interiors remove dust and water particle effects, like when you hover at low altitude, so we'll have to either find a workaround, stick with it or remove walkable interiors. This is a comparative shot with a UAZ: https://cdn.discordapp.com/attachments/113582942508417024/121642581326168065/arma3_2015-12-02_17-03-55-91.png Also, it has a sling load capacity of 15 tons, enough to lift a light tank or an apc. 14 Share this post Link to post Share on other sites
igu@na 53 Posted December 4, 2015 YES B) B) B) Thanks to NightIntruder who donated us his A2 model. We've had this for quite a while but no one had time to port it... YET. http://imgur.com/a/WYhlB It will come in 5 flavours: Aeroflot (Russian Civilians), Takistan Army, Russian (Soviet) Navy, CDF and CHDKZ. The cargo hold is big enough to hold two UAZs or a similarly sized vehicle (or alternatively 70 troops but the troop transport variant isn't there yet). However like all good things in Arma there's an underlying technical issue, walkable interiors remove dust and water particle effects, like when you hover at low altitude, so we'll have to either find a workaround, stick with it or remove walkable interiors. This is a comparative shot with a UAZ: https://cdn.discordapp.com/attachments/113582942508417024/121642581326168065/arma3_2015-12-02_17-03-55-91.png Also, it has a sling load capacity of 15 tons, enough to lift a light tank or an apc. You rock!!!! Share this post Link to post Share on other sites