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About ElectroEsper

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    Lance Corporal

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  1. For what it is worth, went on the wayback machine and found this : https://web.archive.org/web/20200605050413/https://github.com/BrightCandle/cf_bai/releases Version 2 alpha4
  2. ElectroEsper

    Zombies & Demons 5.0

    Having a bit of an issue here. For the record, only using this mod and nothing else. Zombies are not reacting to gunfire, only line of sight or to being shot at. Tried to spawn them thru both a script and the spawner, and no difference. Also tried by script in a last ditch attempts to give them terminator level spotting and hearing, yet nothing new, still not triggered by audible gunshot. Any clue? Using the workshop version. Thanks.
  3. ElectroEsper

    RHS Escalation (AFRF and USAF)

    Got an issue here and I wonder if it is something reported or not (search gives no result on my end). Trying to use the MCLOS and SACLOS (mainly the 9m120) with the Mi-24, and they just don't track where the gunner looks at. Not sure if I'm missing something on their use, but they just go and fly straight ahead. Thanks in advance. Edit : Did more investigation, seems to not be related to RHS, looking into which of my mods does it :/ Edit2 : Seems to related to using it as Zeus take control... For some reason...
  4. ElectroEsper

    RHS Escalation (AFRF and USAF)

    Alright, makes sense. Thanks for the answer.
  5. ElectroEsper

    RHS Escalation (AFRF and USAF)

    Something I wondered while trying to do CAS at night with the Mi-8. Is there any particular reason that there is a lack of illumination/marking ammunitions such as the SAB-100, S-8 TsM, S-8 O, etc for the aircrafts? Note : Thanks for the great mod. Keep up the great work!
  6. ElectroEsper

    Enhanced Movement

    One of my mate (funny thing he happens to be a Q&A Tester) found a bug he could replicate. If your jump/climb key is "space" and you do not remove "space" as your default action key, then getting in a car using "space" will bug EM and it will stop to work mid mission.
  7. ElectroEsper

    Arma 3 too small for fixed wing

    I wouldn't mind giving up a bit of graphical fidelity for something like that!
  8. ElectroEsper

    Zombies & Demons 5.0

    The Zombie hive mind! And I though things couldn't get worst xD In the mean time I'll see if I can get HETMAN to control those flesh eating maniacs :P
  9. Let's say that it is quite an annoying issue... We had two crashes today. Every time the server crash for being Out of Memory which is something that never happened before. All see in before the server dies is this : 2015/12/13, 18:37:52 Small mapped regions: 24, size 106496 B 2015/12/13, 18:37:52 VM busy 4178153472 B (reserved 177917952 B, committed 4000235520 B, mapped 43843584 B), free 116682752 B 2015/12/13, 18:37:52 Longest free VM region: 4165632 B 2015/12/13, 18:37:52 Process page file used 3726 MB (3907805184 B) 2015/12/13, 18:37:52 Process working set 3464 MB (3632349184 B) 2015/12/13, 18:37:52 Page file free 9089 MB (9530925056 B) 2015/12/13, 18:37:52 Physical memory free 3517 MB (3688329216 B) 2015/12/13, 18:37:52 Virtual memory free 127 MB (133992448 B) 2015/12/13, 18:37:52 Virtual memory total 4095 MB (4294836224 B)
  10. You need to make a version that uses CAS.
  11. Hi! I wondered if someone was working on the CfgGroup for your units. Just asking because I saw that only "Infantry" had groups defined. That being said, if no one is working on it I'm proposing myself to do it :) In any case, great addon! Keep up the great work!
  12. ElectroEsper


    Definitely second that!
  13. ElectroEsper

    HETMAN - Artificial Leader

    Thanks. Also figure one of the factors leading to the problem... I think. Not enough spacing between vehicles. For some reason that messes the thing up, not sure why... Thanks a bunch for helping me out, I also learned quite a few about HETMAN :)
  14. Is there a reason to it?