Hvymtal 1251 Posted April 1, 2019 Funny sidenote. The… latter one will not be included in CUP for obvious reasons, but here's what I'm talking about when I refer to Dusin as a vertical grip fetishist Spoiler 6 1 Share this post Link to post Share on other sites
CUP 1532 Posted April 1, 2019 18 hours ago, Defunkt said: Sure, it's just a CfgPatches class which is guaranteed to load last so any addon that wants to derive from the given CUP module's config only has to name this as a RequiredAddon to ensure it loads after all of the addons whose config it might want to subclass. Vanilla has the same thing in the form of load order patches for each of the DLCs. So RequiredAddons[] = {"A3_Data_F_SAMs_LoadOrder"}; ensures my addon loads after all of the A3 content. So something like "CUP_Maps_LoadLast", "CUP_Vehicles_LoadLast" etc. can be done, make a ticket for it and someone will take a look https://dev.cup-arma3.org/ Share this post Link to post Share on other sites
Defunkt 431 Posted April 1, 2019 54 minutes ago, CUP said: make a ticket https://dev.cup-arma3.org/T3178 1 Share this post Link to post Share on other sites
sarogahtyp 1108 Posted April 2, 2019 Hello, I ve some issues using the fullCrew command with CUP vehicles. It returns wrong array with some vehicles. I guess I ve to create a bug report on your bug tracker. Should I do one report for each vehicle or just one report for all vehicles? Share this post Link to post Share on other sites
CUP 1532 Posted April 2, 2019 6 minutes ago, sarogahtyp said: Hello, I ve some issues using the fullCrew command with CUP vehicles. It returns wrong array with some vehicles. I guess I ve to create a bug report on your bug tracker. Should I do one report for each vehicle or just one report for all vehicles? make one for all vics, we've had a report of weird issues going on with some vehicles that have ffv seats but that's an engine issue and im not sure we can fix it. Share this post Link to post Share on other sites
sarogahtyp 1108 Posted April 2, 2019 6 minutes ago, CUP said: make one for all vics, we've had a report of weird issues going on with some vehicles that have ffv seats but that's an engine issue and im not sure we can fix it. do u have a link to that report? Share this post Link to post Share on other sites
CUP 1532 Posted April 3, 2019 It was posted a few pages back here on this thread. 1 Share this post Link to post Share on other sites
sarogahtyp 1108 Posted April 4, 2019 Preamble: Currently I'm testing all CUP vehicles for the return value of the fullCrew command. Now I'm a bit unsure which finds I should report and which of my issues are intended by CUP devs. The reason is this report which was closed as invalid. what I try to achieve with fullCrew is to decide if a seat is a weapon turret, a cargo seat with or without FFV or a gunner/commander/driver seat. 1. Problem: In case of the reported Ka-52 I see no way to detect that the commander seat is not really existing and that I've not to spawn AI for it. Currently I use an ugly workaround which deletes the AI which I spawned for this seat because it is not able to embark the vehicle. Ka-52 returned array by fullCrew (all roles and empty seats included): Spoiler "Ka-52" "CUP_O_Ka52_RU" [[B Alpha 1-2:1 (Sarogahtyp),"driver",-1,[],false],[B Alpha 1-5:1,"gunner",-1,[0],false],[<NULL-object>,"commander",-1,[1],false]] Is there a neat way to persuade admins on your dev tracker that this is a bug? But the problem is wider... 2. Problem: I found that vehicles with FFV cargo seats in CUP usually return turret as role. The problem is that I ve no way to find out if a seat with turret role is a real turret with a mounted weapon or if it is just a cargo seat with FFV. UAZ (Open) returned array: Spoiler [[B Alpha 1-2:1 (Sarogahtyp),"driver",-1,[],false],[B Alpha 2-2:1,"cargo",4,[],false],[B Alpha 2-2:2,"Turret",2,[0],true],[B Alpha 2-2:3,"Turret",5,[1],true], [B Alpha 2-2:4,"Turret",0,[2],true],[B Alpha 2-2:5,"Turret",1,[3],true],[B Alpha 2-2:6,"Turret",3,[4],true]] Before I do another report which gets closed as invalid I ask here if you see a solution for this without a ugly workaround just by using the fullCrew command. Share this post Link to post Share on other sites
taro8 806 Posted April 4, 2019 This is what returns both cargo and FFV. It's not CUP, the way Arma 3 does FFV is by making them into turrets. _crewCargoAndFFV = fullCrew [_veh, "", false] select {_x select 1 == "cargo" || _x select 4} apply {_x select 0}; 1 Share this post Link to post Share on other sites
CUP 1532 Posted April 4, 2019 FFV slots ARE turrets, nothing wrong there, that's how the game works. 🙂 Also service announcement: we'll be releasing a major patch in the next 24hrs! 12 2 Share this post Link to post Share on other sites
sarogahtyp 1108 Posted April 4, 2019 52 minutes ago, taro8 said: This is what returns both cargo and FFV. 20 minutes ago, CUP said: FFV slots ARE turrets, nothing wrong there, that's how the game works. Ok, thy guys. I misunderstood this. I ll find a solution elsewhere then. Share this post Link to post Share on other sites
Wiki 1558 Posted April 5, 2019 21 hours ago, CUP said: FFV slots ARE turrets, nothing wrong there, that's how the game works. 🙂 Also service announcement: we'll be releasing a major patch in the next 24hrs! Done, now we need the changelog :) 1 Share this post Link to post Share on other sites
CUP 1532 Posted April 5, 2019 A New CUPDate is here! We're proud to announce that we have just released a new patch for our mod! Even though not much time has passed since the last CUPDate, a lot of work went into the mod this past few months so we decided to share the progress we made with the community. So what's new you ask? First off we have replaced some of our weapon and accessory models with new, improved models that look much much better. So we salute you, SVD Dragunov, being retired after some 15 years of service into Arma! But that's not all, on top of this we're adding four new guns: the AS-VAL and SR-3M assault rifles, PP-19 Vityaz SMG and the M16A1 assault rifle! The new russian blasters come in several different variants to fit your taste depending on whether you're an old school purist or a picatinny rails lover. Since we're on the subject of Russian guns, we can move on to Russian units as well: Russian troops now have updated uniforms and vests to better represent their Arma2 counterparts, and on top of that new Ratnik gear (courtesy of Massi!) has been added to give an even bigger choice. Next off we have given both Sahrani Liberation Army and Takistani Army units a makeover, they now feature much improved gear to go along the new AK models we added in the previous patch, also PMC units now feature three additional uniforms and we've added a pair of very unique glasses. Finally, two splendid new vehicles have been added, even though we missed April's fools by only a few days it's not too late to play FArma with the new Tractors. This brings the list of missing A2 vehicles to just 11, so we're finally seeing the finish line on the horizon. As usual the patch brings fixes and tweaks to the mod as well. Most significantly we've made some more progress with Tanks DLC upgrades, as now the BMP-3 and T-55 feature an advanced damage model, weapons animations have been tweaked, most ATGMs should now have proper flight behavior without spinning out of control. You can read our lengthy changelogs for all the juicy details here: http://cup-arma3.org/download Imgur gallery: https://imgur.com/a/bPURTXy We're closing this CUPREP with a service announcement: our DEV versions, previously available only to a special tester group, will now be publicly available through Steam. These special DEV versions are built weekly the night across Thursday and Friday around 1AM CET and they are a snapshot of the current internal version of the mod. This allows you to access fixes and new content whenever it's added, but it also comes with the drawback that things might break more often and initial builds of new content might have issues. As usual if you find issues you're welcome to create a ticket on our feedback tracker and we'll take a look when we have time: https://dev.cup-arma3.org/ Bye for now! 29 19 Share this post Link to post Share on other sites
Disgusting_Man 111 Posted April 5, 2019 Congratulations to the team! 1 1 Share this post Link to post Share on other sites
Nikoteen 24 Posted April 5, 2019 Thank you a lot and congratulations for this update ! 1 Share this post Link to post Share on other sites
Wiki 1558 Posted April 5, 2019 Question: Now we have laser + flashlight. How do we switch between them? 1 Share this post Link to post Share on other sites
Mack. 59 Posted April 5, 2019 thanks for the new release! 1 Share this post Link to post Share on other sites
CUP 1532 Posted April 5, 2019 16 minutes ago, Wiki said: Question: Now we have laser + flashlight. How do we switch between them? CBA hotkeys Share this post Link to post Share on other sites
Mack. 59 Posted April 5, 2019 Even the Altis farmers will appreciate having something other than a broken combine harvester! 1 Share this post Link to post Share on other sites
ANZACSAS Steven 395 Posted April 5, 2019 @CUP, Who can i speak to regarding the dummy South Asia terrain code thats causing CUP Terrains to conflict with the South Asia terrain port i have been dev'ing? Thanks.:) Share this post Link to post Share on other sites
Wiki 1558 Posted April 5, 2019 34 minutes ago, CUP said: CBA hotkeys Thanks 1 Share this post Link to post Share on other sites
kibyde 64 Posted April 5, 2019 Thanks for the CUPdate! 1 Share this post Link to post Share on other sites
CUP 1532 Posted April 5, 2019 1 hour ago, ANZACSAS Steven said: @CUP, Who can i speak to regarding the dummy South Asia terrain code thats causing CUP Terrains to conflict with the South Asia terrain port i have been dev'ing? Thanks.:) hop on our discord https://discord.gg/0WqE6NaD5yIGLBk1 Share this post Link to post Share on other sites
jacobs 165 Posted April 5, 2019 Why do you guys always update the good stuff while I'm at work? Thanks for the CUPdate! 1 Share this post Link to post Share on other sites
ANZACSAS Steven 395 Posted April 5, 2019 Thanks bud.:) 1 Share this post Link to post Share on other sites