taro8 806 Posted June 20, 2018 On 6/19/2018 at 11:45 PM, Rak1445 said: AČR don't look like ports but instead new models and textures for some reason. I don't "see inside" this creation, so perhaps I'm mistaken. Also, I don't want to complain about free content and I appreciate the effort, but as it stands, AČR uniforms and gear are objectively sub-par quality, both in models and textures. A glaring example to illustrate this is the unbalanced brightness on textures of AČR's backpacks in contrast to the uniforms.. All modding skill aside, this could have been prevented with just a little research and checking... Never the less, I remain a big fan of the mod! A big thanks to the CUP team for their relentless efforts in bringing the Armaverse together ;) I would like to let everyone know that you actually can do retextures without CUP SVN source files. Just unpack the pbo and retexture whatever you want if you feel that the quality is not at the level you think it should be. Let us know of the results, show us some screenshots and your retexture might be included in future CUP updates. We will be grateful for any and all assistance. 2 Share this post Link to post Share on other sites
Rak1445 25 Posted June 21, 2018 Ticket submitted. In time I might re-skin some units, thanks taro8 for clarifying :) I'll also drop a screenshot here for clarity of the issue: Spoiler Spoiler Spoiler Mod used for comparison: https://steamcommunity.com/sharedfiles/filedetails/?id=432400996 One more thanks to the CUP team for their hard work :) 3 Share this post Link to post Share on other sites
Chimere 10 Posted August 17, 2018 Hello mighty CUP devs, any info / update about AH-64D Apache gunner optics NVG mode and ka-52 gunner's seat possibility to use cannon with take controls? Share this post Link to post Share on other sites
Alwarren 2767 Posted August 17, 2018 2 hours ago, Chimere said: any info / update about AH-64D Apache gunner optics NVG mode and ka-52 gunner's seat possibility to use cannon with take controls? If there were any news, we would let you know. Share this post Link to post Share on other sites
deltagamer 612 Posted August 18, 2018 speaking of news, Taro and his god tier work has given baf a new breath of life with some brilliant quality textures for the ubacs model. 22 1 1 Share this post Link to post Share on other sites
Phantom Hawk 44 Posted August 18, 2018 Looks smashing can't wait. Share this post Link to post Share on other sites
Chairborne 2594 Posted August 20, 2018 On 17/8/2018 at 6:32 PM, Chimere said: Hello mighty CUP devs, any info / update about AH-64D Apache gunner optics NVG mode and ka-52 gunner's seat possibility to use cannon with take controls? ka52's cannon mode can't support the take control function, when i encoded that stuff the take control function could work only on one seat. unless something changed or i missed something it will never be addressed as it's an engine issue. 1 Share this post Link to post Share on other sites
Stefano Ravenna 66 Posted August 23, 2018 Hello everyone! recently i'm getting this error: any clue? tried to disable an re-enable all the cup suite without success and also tried to run the game with only CUP active but the error stays... tanks! Share this post Link to post Share on other sites
Larpushka 17 Posted August 23, 2018 I'm getting errors with CUP Terrains - Maps saying "Corrupted. There is no Addon folder in the mod folder. The mod doesn't have a correct format. An addon folder is required in the folder of the mod". And yes I tried reinstalling it, I have the steam version. Help? Share this post Link to post Share on other sites
EO 11275 Posted August 23, 2018 1 hour ago, Larpushka said: Help? Could be a Launcher problem, maybe "verify integrity of game files" might help, or delete the arma3launcher.exe then "verify integrity of game files". For the record, I've been using the full CUP suite last few nights and not experienced the issues raised by @Larpushka and @Stefano Ravenna Share this post Link to post Share on other sites
Stefano Ravenna 66 Posted August 23, 2018 for me the problem was either the australia map or the chernobyl zone... i disabled both and now everything works without errors... i've done the integrity check aswell 1 Share this post Link to post Share on other sites
Chairborne 2594 Posted August 24, 2018 the australia map should run on its own set of a2 buildings and classes and it doesn't work in conjuction with cup terrains 1 Share this post Link to post Share on other sites
Chimere 10 Posted August 29, 2018 On 20. 8. 2018 at 8:52 PM, Chairborne said: ka52's cannon mode can't support the take control function, when i encoded that stuff the take control function could work only on one seat. unless something changed or i missed something it will never be addressed as it's an engine issue. Before CUP update in May this year, it was possible to take controls over heli in gunner's seat and use cannon, i guess it is no more possible, cause ka-52 has Kajman's flight model now? Its so wierd, cause gunner has throttle collective, pedals and cyclic joystick, but you cant control it in coax mode. Also solo flying as gunner is no more possible thanks to that and it was my favorite heli for solo play :D Share this post Link to post Share on other sites
RZNUNKWN 354 Posted September 1, 2018 Hello guys, I apologize if this has been already asked, but I'm searching for a list of objects that are placed on the map (large ship containers, dumpsters, wrecks, trash bins, construction stuff, etc). I'm looking for their classnames (If that's the right term). I know I can obtain them by looking in Eden Editor, but it's a bit of a long way of writing and alt-tabbing in and out. So I wondered if there's anywhere a list already? Share this post Link to post Share on other sites
Alwarren 2767 Posted September 1, 2018 6 hours ago, RZNUNKWN said: I know I can obtain them by looking in Eden Editor, but it's a bit of a long way of writing and alt-tabbing in and out. So I wondered if there's anywhere a list already? No, I'm afraid not... 1 Share this post Link to post Share on other sites
Flynn375 162 Posted September 1, 2018 Not sure if this is already a known issue. The CUP L85 attachments have a few sound bugs. The flash hider makes people deaf in ace when fired and the BFA doesn't have any sound to other people when fired. Share this post Link to post Share on other sites
Alwarren 2767 Posted September 1, 2018 42 minutes ago, Flynn375 said: Not sure if this is already a known issue. The CUP L85 attachments have a few sound bugs. The flash hider makes people deaf in ace when fired and the BFA doesn't have any sound to other people when fired. very subtle hint that we have an issue tracker at http://dev.cup-arma3.org 4 1 Share this post Link to post Share on other sites
Chairborne 2594 Posted September 12, 2018 On 29/8/2018 at 3:57 PM, Chimere said: Before CUP update in May this year, it was possible to take controls over heli in gunner's seat and use cannon, i guess it is no more possible, cause ka-52 has Kajman's flight model now? Its so wierd, cause gunner has throttle collective, pedals and cyclic joystick, but you cant control it in coax mode. Also solo flying as gunner is no more possible thanks to that and it was my favorite heli for solo play :D the technical explanation is that "coax mode" is an entirely different gunnery station, even though youre still sitting in the same spot and everything is mostly identical, it's not. this is how arma works and there's nothing to do, this felt like the best compromise we could come up with. also it has nothing to do with flight models. Share this post Link to post Share on other sites
Chimere 10 Posted September 17, 2018 On 12. 9. 2018 at 7:01 PM, Chairborne said: the technical explanation is that "coax mode" is an entirely different gunnery station, even though youre still sitting in the same spot and everything is mostly identical, it's not. this is how arma works and there's nothing to do, this felt like the best compromise we could come up with. also it has nothing to do with flight models. Thanks you for explanation. But, before gunner's seat redesign, it was possible to take controls as gunner and switch cannon / rockets with "F" button, is there any possibility in the future to bring back that functionality? I mean from user perspective, gunner seat -> take controls -> switch weapons with "f" and be able to use cannon like inside apache, viper or hind? I dont know real reason why gunner's seat had to be redesigned, and i understand if Arma update broke something in old design this situation is possibly a no go, just ka-52 feels so limited now. Im sorry, i know, it may feel little annoying from me, but i so much miss good old times with ka-52 as gunner with cannon while solo AH64D Apache / AH1Z Viper Is it possible to enable gunner optics for pilot for right mouse button? Only optics, cause cannon can be controlled by heli movement and manuel fire. IRL pilot and gunner in apache has both heads up display and both can control cannon, plus add NVG optics mode to gunner optics? Both things are implemented in rival mod RHS (i like CUP more), it would be huge QoL for apache / viper :) Share this post Link to post Share on other sites
Chairborne 2594 Posted September 23, 2018 The autocannon's traverse and elevation have a very tight angle because of how the Ka-52 is made with the whole coax gimmick (blame the soviet engineers who thought this was a good idea i guess). However in Arma you cannot have different traverse and elevation for different weapons on the same turret (or gunnery station, if that makes more sense to you), there's a main animation that controls how far left/right and up/down you can look with the turret, so that meant that you either had to choose between having the correct elevation for the gun but an extremely tight window for missile control and general flir usage (which for a recon helicopter is pretty bad), or have a proper camera with 180° FOV but also have the gun moving all over the place even to unnatural traverse and elevation (imagine the autocannon turning 90° sideways, it would clip with the fuselage). Changing topic, under permissions from Burnes/Byrne we have added the LCU Mk.10 to our assets. It uses the regular vanilla VIV functionality and can carry pretty much a whole army of vehicles in it. Unfortunately because of how VIV works and how the deck of the ship is made (an L shape with the cabin on the rear right hand side) we had to come up with two different variants to account for the different cargo space usage players might prefer. I'm too lazy to make fancy preview pictures but here's a few pics i grabbed while messing around with VIV: https://imgur.com/a/ZMOgnBj (before you ask, the VIV rendering is still broken but that's an engine issue and there's nothing to do about it, only BI can fix it) 10 Share this post Link to post Share on other sites
Phantom Hawk 44 Posted September 23, 2018 Looking good will it be able to carry infantry as well?. Share this post Link to post Share on other sites
Chairborne 2594 Posted September 24, 2018 12 hours ago, Phantom Hawk said: Looking good will it be able to carry infantry as well?. haven't thought about that possibility tbh, but it can be arranged. Because of the VIV setup there's a lot of empty space on the deck. Share this post Link to post Share on other sites
Muecke 114 Posted September 24, 2018 Chairborne, this one is only for bluefor right ? Share this post Link to post Share on other sites
pipewr3nch 71 Posted September 24, 2018 21 hours ago, Chairborne said: The autocannon's traverse and elevation have a very tight angle because of how the Ka-52 is made with the whole coax gimmick (blame the soviet engineers who thought this was a good idea i guess). However in Arma you cannot have different traverse and elevation for different weapons on the same turret (or gunnery station, if that makes more sense to you), there's a main animation that controls how far left/right and up/down you can look with the turret, so that meant that you either had to choose between having the correct elevation for the gun but an extremely tight window for missile control and general flir usage (which for a recon helicopter is pretty bad), or have a proper camera with 180° FOV but also have the gun moving all over the place even to unnatural traverse and elevation (imagine the autocannon turning 90° sideways, it would clip with the fuselage). Changing topic, under permissions from Burnes/Byrne we have added the LCU Mk.10 to our assets. It uses the regular vanilla VIV functionality and can carry pretty much a whole army of vehicles in it. Unfortunately because of how VIV works and how the deck of the ship is made (an L shape with the cabin on the rear right hand side) we had to come up with two different variants to account for the different cargo space usage players might prefer. I'm too lazy to make fancy preview pictures but here's a few pics i grabbed while messing around with VIV: https://imgur.com/a/ZMOgnBj (before you ask, the VIV rendering is still broken but that's an engine issue and there's nothing to do about it, only BI can fix it) Nice one! Are you thinking about adding her LCAC aswell? Share this post Link to post Share on other sites
Chairborne 2594 Posted September 24, 2018 4 hours ago, Muecke said: Chairborne, this one is only for bluefor right ? It's for whoever we can make textures for, as you probably figured out by now we don't have strict rules about this sort of things considering 80% of the factions in game are fictional. If you want to make some of decent quality for whatever faction you like you can do so and we can plug them in directly, we have tons of stuff that was added like this. 8 minutes ago, pipewr3nch said: Nice one! Are you thinking about adding her LCAC aswell? It's already in, and works correctly as a hovercraft, aka it moves on both land and sea. 2 1 Share this post Link to post Share on other sites