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Rak1445

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About Rak1445

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  1. Hello, and congratulations on your release! Will the tanks feature interiors? 🙂
  2. I second this. Really liked the old ones...
  3. Rak1445

    CSLA Studio - A3 WIP

    OT64 has been featured on the screenshots already ;)
  4. Ticket submitted. In time I might re-skin some units, thanks taro8 for clarifying :) I'll also drop a screenshot here for clarity of the issue: Mod used for comparison: https://steamcommunity.com/sharedfiles/filedetails/?id=432400996 One more thanks to the CUP team for their hard work :)
  5. AČR don't look like ports but instead new models and textures for some reason. I don't "see inside" this creation, so perhaps I'm mistaken. Also, I don't want to complain about free content and I appreciate the effort, but as it stands, AČR uniforms and gear are objectively sub-par quality, both in models and textures. A glaring example to illustrate this is the unbalanced brightness on textures of AČR's backpacks in contrast to the uniforms.. All modding skill aside, this could have been prevented with just a little research and checking... Never the less, I remain a big fan of the mod! A big thanks to the CUP team for their relentless efforts in bringing the Armaverse together ;)
  6. Same thing with the new AČR uniforms. Are further tweaks scheduled? As they stand they hardly compete in quality to, for example, the CDF.
  7. I believe the goal is to port all official content from Armed Assault onward, in ArmA 3 quality. They have some donations plus personal projects included, but for user made modifications they would need permission (donation) from the original creator as well as the actual mod files, making this unlikely.
  8. Thanks for the hard work, guys! Been waiting for the AČR for years... Guess it's time to dust it off! ;) Also, take all the time you need to iron the tanks out, we'll wait! Fingers crossed ;)
  9. Rak1445

    Vehicle Interiors - Feedback

    Kamysh driver cant turn out even though the model has a hatch in both exterior and interior. Slammer driver also cannot turn out in both variants. In other Merkava based vehicles it works.
  10. Rak1445

    Vehicle Interiors - Feedback

    Thanks, that's good to know.
  11. Rak1445

    Vehicle Interiors - Feedback

    Passenger compartments of the original vanilla vehicles have blurry low quality textures... Could we get an update?
  12. Rak1445

    Vehicle Interiors - Feedback

    Kamysh crew cannot turn out. Namer (is it Panther in-game?) doesn't have SLAT option. Should SLAT vehicles be amphibious? SLAT should be visible through viewports from inside the vehicles.
  13. Rak1445

    Tanks - Damage improvements

    After any sort of damage inflicted, Varsuk's and Mora's (Slammer's?) texture goes darker immediately. This happens even after hitting it once with a MG bullet. I hope this is the correct thread for this Also, such a shame the texture (of all vehicles) has only three states (new, damaged, destroyed) - after a single hit to the tank from the side, bullet holes appear everywhere... Really immersion breaking. It would be so amazing to see the damaged texture on the actual point of impact (the same for infantry too)! Not to mention actual model changes depending on the damage (like the new ERA, SLAT, net additions that react to damage visually). The Iron Front videogame for example used scripts to achieve highly realistic results - it's a shame Arma 3 hasn't picked it up and improved afterwards. The final result feels much more dynamic and realistic - not just a single healthbar with some sub-elements like turret or track without visual cues. Now, these are just suggestions and I don't expect BIS to achieve this for the upcoming Tank DLC, though hopes and dreams never fade. It would be amazing to see these or similar features in the future though.
  14. Rak1445

    Vehicle Interiors - Feedback

    Slammer's Commander MFD shows black/white thermal, while the actual "zoomed-in" thermal is green. Slammer's Gunner MFD showing vehicle status has illegible text - suggest changing font, or decreasing its size. Varsuk's crew doesn't have FFV when turned out. After any sort of damage inflicted, Varsuk's and Mora's texture goes darker immediately. This happens even after hitting it once with a MG bullet.
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