DieselJC 196 Posted March 26, 2017 10 hours ago, taro8 said: Reshade stuff hits fps, also it had to be done, buildings were way to bright compared to units. Even with reshade there would still be a difference. I use it because it actually didnt do any fps hits at all..and with my set up i'll take any advantage I can get..lol Diesel Share this post Link to post Share on other sites
Alwarren 2767 Posted March 27, 2017 Try real light/re-shade..does the same thing but with the entire game.Our focus is CUP, not the entire game ;)Sent from my SM-T580 using Tapatalk 1 Share this post Link to post Share on other sites
taro8 806 Posted March 27, 2017 6 hours ago, diesel tech jc said: I use it because it actually didnt do any fps hits at all..and with my set up i'll take any advantage I can get..lol Diesel Then drop the reshade and use the options menu to adjust gamma, brightness. Also the Post effects allow to adjust contrast, saturation and brightness. If possible use that instead. 3 Share this post Link to post Share on other sites
Imperator[TFD] 444 Posted March 29, 2017 Alwarren, Chairbourne & co: I've added the CUP Team account ( I use the same name here) as I wish to help test the CUP dev mode. I frequently test and report stuff for BI and their Dev branch so I'd like to do the same for you guys please. 3 Share this post Link to post Share on other sites
Chairborne 2594 Posted March 29, 2017 I got you sorted. Share this post Link to post Share on other sites
Imperator[TFD] 444 Posted March 29, 2017 26 minutes ago, Chairborne said: I got you sorted. Cheers mate, I'll set up a Feedback Tracker tomorrow and get stuck into it. Anything in particular you'd like me to focus on? Share this post Link to post Share on other sites
kothen 57 Posted March 29, 2017 Username is Kothen. I'd love to help this mod. It's one of the essential mods of Arma to me. Share this post Link to post Share on other sites
Chairborne 2594 Posted March 29, 2017 2 hours ago, Imperator[TFD] said: Cheers mate, I'll set up a Feedback Tracker tomorrow and get stuck into it. Anything in particular you'd like me to focus on? We've done a lot of changes since the last patch, vehicle armor got improved, HEAT ammo got a splash damage buff (and AI loves to use RPGs against regular infantrymen now), and a lot of other minor stuff. If you check the workshop page for the DEV versions you can see the changelog being updated every time it's updated (daily right now, probably gonna be once a week once we get the patch out). 2 hours ago, kothen said: Username is Kothen. I'd love to help this mod. It's one of the essential mods of Arma to me. Added. 1 Share this post Link to post Share on other sites
jarrad96 1940 Posted March 30, 2017 http://steamcommunity.com/sharedfiles/filedetails/?id=893432315 Just a heads up - He gave credit to CUP for the shield but dunno what your stance is on it. 1 Share this post Link to post Share on other sites
Chairborne 2594 Posted March 30, 2017 Thanks for the heads up. Share this post Link to post Share on other sites
Chairborne 2594 Posted March 30, 2017 HMMWV SOV passengers are now all FFV compatible, also an M2 variant has been added: 10 Share this post Link to post Share on other sites
taro8 806 Posted March 31, 2017 I retextured the retexture of the M1 Abrams using the lessons learned from the M113 retexture. 15 Share this post Link to post Share on other sites
Chairborne 2594 Posted March 31, 2017 RACS will be getting a CH-47F for the next patch: 11 Share this post Link to post Share on other sites
Alwarren 2767 Posted April 1, 2017 A couple of screenshots of the new Little Birds: 16 Share this post Link to post Share on other sites
cc_kronus 9 Posted April 2, 2017 On 20/3/2017 at 8:08 PM, Get Trippy said: CUP there is also a problem with your LHD it has a visual bug in the Eden editor, its pretty much impossible to put anything on the inside of it. When you load the mission the LHD is fine. its just a pretty big problem for mission builders like myself. (This problem is in both 64 bit and 32 bit arma) Same here!. Any chance of a hotfix soon? Share this post Link to post Share on other sites
Nebulaner 1 Posted April 2, 2017 32 minutes ago, cc_kronus said: Same here!. Any chance of a hotfix soon? The CH-53 already placed on deck will also kicked high into air and fall down in the water, maybe they not fold up their rotor fast enough ? Share this post Link to post Share on other sites
Chairborne 2594 Posted April 2, 2017 Next patch is close enough not to warrent hotfixes at this point. Share this post Link to post Share on other sites
kecske 46 Posted April 2, 2017 On 2017. 03. 26. at 3:45 PM, Chairborne said: CDF leased some T810 trucks from the Army of the Czech Republic: Been waiting for these, thanks guys! Could you make the bullbar (and the top hatch if possible) on the non-armored versions a toggleable component? I plan to do some civilian reskins once they are released, and with those tweaks they'd look great for that purpose. Share this post Link to post Share on other sites
Chairborne 2594 Posted April 2, 2017 Not for the time being. Share this post Link to post Share on other sites
Rich_R 1087 Posted April 2, 2017 19 hours ago, Alwarren said: A couple of screenshots of the new Little Birds: Couple of questions; Will the littlebird updates make it into the upcoming release? Will it feature an arming menu to change loadouts? Looking forward to it! Share this post Link to post Share on other sites
Chairborne 2594 Posted April 2, 2017 Yes. No, we're waiting for the vanilla loadout editor to make its way to stable, no point in working on a custom one now that we're like 45 days away from proper vanilla integration. 10 Share this post Link to post Share on other sites
orcinus 121 Posted April 3, 2017 Brilliant work, CUP team. It is so great to have all the preceding (especally Chernarus-related) content available in A3. 45 days is but an eye-blink... 5 Share this post Link to post Share on other sites
Mack. 59 Posted April 4, 2017 Friend request sent (MACK) 1 Share this post Link to post Share on other sites
Chairborne 2594 Posted April 4, 2017 For anyone currently testing our DEV version, we have stopped updates for this week, you can consider it a release candidate of our next patch. If you find anything that deserves attention make sure to log it to our feedback tracker (http://dev.cup-arma3.org/) before this weekend so we'll see what we can do. Also expect some more details about it once this next patch is out. 6 Share this post Link to post Share on other sites