cdn_biggdogg 29 Posted November 4, 2015 Hey guys....great release! I'm having an issue with the M1A1 Abrams tanks were the engine sounds will play for a short while then go silent. I can still hear the track sounds however! I looked through your issue tracker and didn't see it there so I thought I'd mention it. Is anyone else seeing (or hearing) this issue? 1 Share this post Link to post Share on other sites
cyruz 103 Posted November 4, 2015 Hey guys....great release! I'm having an issue with the M1A1 Abrams tanks were the engine sounds will play for a short while then go silent. I can still hear the track sounds however! I looked through your issue tracker and didn't see it there so I thought I'd mention it. Is anyone else seeing (or hearing) this issue? Known issue, check the bug tracker: http://bugs.cup-arma3.org/for a list of known issues :) Share this post Link to post Share on other sites
ab_luca 24 Posted November 4, 2015 Geez, you're either on drugs or on Caps Lock. The question was whether you use ACE. Apparently, ACE deletes some of the defaults in the CfgVehicle classes which is why the CUP vehicles suddenly throw errors. For starters, try to reverse the order of your addons and see if that fixes it. Hi Cup Team, I found a discussion about the problem I was talking some day ago, If it can help...take a look https://github.com/acemod/ACE3/issues/2814 Share this post Link to post Share on other sites
Chairborne 2594 Posted November 4, 2015 We are partecipating in that discussion too, and the problems pointed out are in the process of being fixed. Thanks for the heads up. 1 Share this post Link to post Share on other sites
ab_luca 24 Posted November 4, 2015 We are partecipating in that discussion too, and the problems pointed out are in the process of being fixed. Thanks for the heads up. Very good news... Share this post Link to post Share on other sites
officeramr 269 Posted November 4, 2015 Can you make soldiers hold the MG36 correctly? Holding it by the mag looks really weird, especially in First Person Share this post Link to post Share on other sites
chortles 263 Posted November 4, 2015 Are they not holding it by the mag well in your local copy of the mod? Share this post Link to post Share on other sites
slatts 1978 Posted November 4, 2015 Are they, CUPping it? ;) 1 Share this post Link to post Share on other sites
cring0 138 Posted November 5, 2015 I'm just going to pull this from my post on steam community... Can someone for the love of god inform me of a practical way of finding class names while actually being able to tell what the thing is? I can pull the class names from the editor but I don't know what everything is, and I can view everything in Virtual Arsenal but I don't know what the class names are for what I'm looking at... I'm currently trying to find certain backpacks, but I'm not sure what is what. Do I need to start sacrificing goats? Or do people just spend hours throwing individual items in boxes? I would think there would be a much better way to go about this... but I guess it is Arma... *mumbles* why can't they just show the classnames in VA *mumbles* Share this post Link to post Share on other sites
Jona33 51 Posted November 5, 2015 The export button in the virtual arsenal can be very useful. Additionally when using the config viewer from the editor, click on a weapon, all the text appears on the right hand panel. Find the entry called "Display name" (it's sorted alphabetically) and that will tell you the display name. 1 Share this post Link to post Share on other sites
audiocustoms 375 Posted November 5, 2015 Also avaliable but not complete is the CUP Wikiwiki.cup-arma3.org Share this post Link to post Share on other sites
R0adki11 3949 Posted November 5, 2015 Do you have an easy list of Vehicle Class names or config examples? As i want to use CUP as a dependency for my Nogoavan Armed Forces. As i have loads of textures for re-texturing Arma2 vehicles for use with hidden selections. I've had a look on the wiki, and understand its WIP, so it will be missing things. Share this post Link to post Share on other sites
shiftysean 21 Posted November 6, 2015 To build on the previous poster, is there any chance at a M4A1 with foregrip (or the option to mount it) and without the handguards (or again option to mount or dismount it)? :)Love the way this is all shaping up in any case ;) Share this post Link to post Share on other sites
Chairborne 2594 Posted November 6, 2015 To build on the previous poster, is there any chance at a M4A1 with foregrip (or the option to mount it) and without the handguards (or again option to mount or dismount it)? :) Love the way this is all shaping up in any case ;) Shouldn't be hard. You should maybe open a ticket on the feedback tracker before this post is forgotten and lost into the oblivion. Any chance you guys can include a variant of the M4A1 with a carryhandle and side rail mount? See above. Also what do you mean with side rail mount? Do you have an easy list of Vehicle Class names or config examples? As i want to use CUP as a dependency for my Nogoavan Armed Forces. As i have loads of textures for re-texturing Arma2 vehicles for use with hidden selections. I've had a look on the wiki, and understand its WIP, so it will be missing things. This is the template i use to make specific faction vehicles: class CUP_I_Mi24_D_ION: CUP_Mi24_D_Base { scope = 2; side = 2; accuracy = 1000; author = "Community Upgrade Project"; crew = "I_Helipilot_F"; typicalCargo[] = {"I_Helipilot_F","I_Helipilot_F","I_Helipilot_F","I_Helipilot_F","I_Helipilot_F"}; faction = "CUP_I_PMC_ION"; hiddenSelectionsTextures[] = {"\cup\airvehicles\cup_airvehicles_mi24\data\textures\ion_001_co.paa","\cup\airvehicles\cup_airvehicles_mi24\data\textures\ion_002_co.paa"}; }; Rule of thumb on classnames for public vehicles (most of you see in the editor menu, with the exception of a handful of unique vehicles like the btr60) is: CUP_*side*_*vehicle*_*variant*_*faction* CUP is the tag of course, so we know it's cup stuff, Side can be B (blufor), I (independent), O (opfor), C (civilians), Vehicle is the vehicle name (take this with a grain of salt) Variant can be one or more tags depending on the vehicle, for example the M1151 (the humvee with armor package from operation arrowhead) is CUP_B_HMMWV_M2_GPK_USA, Faction is of course the faction. Man we really need to update the wiki. :( 1 Share this post Link to post Share on other sites
srbknight 925 Posted November 6, 2015 M270 Crash the game when press artillery computer ?!?! Share this post Link to post Share on other sites
Chairborne 2594 Posted November 6, 2015 Artillery computer works fine here. Are you sure you have all the mods up to date? Share this post Link to post Share on other sites
srbknight 925 Posted November 6, 2015 Artillery computer works fine here. Are you sure you have all the mods up to date? Yes i made mistake forgot to update weapons pack ! thanks anyway !!!! Share this post Link to post Share on other sites
chortles 263 Posted November 6, 2015 A slot for PEQ boxes and flashlights. There's currently an M4A1 with a carryhandle and no rail mount, and an M1A1 with no carryhandle and a rail mount. There is not however, one with both. I'm personally preferential to a carrying handle attachment for the optic slot (this one's been done in Arma 3 before) unless you specifically want a fixed carrying handle (with optics mounted on a rail adopter atop said handle) model represented...? Either way, as long as CUP Weapons has the carrying handle style you want already then "A slot for PEQ boxes and flashlights" should be as simple as a config edit, unless someone else explains why that wouldn't be... Share this post Link to post Share on other sites
officeramr 269 Posted November 6, 2015 Are they not holding it by the mag well in your local copy of the mod? the contact is fine, it just looks weird from First person, its like the gun is your hand Share this post Link to post Share on other sites
slatts 1978 Posted November 6, 2015 I woke up this morning and thought the UAZ needs a little extra bite. :) http://images.akamai.steamusercontent.com/ugc/648876990491093202/D65EB93BF256C2DA49018DA3037554057EC37CFE/ http://images.akamai.steamusercontent.com/ugc/648876990490756073/150331A2CC1FF0926B663A050E73308911FDE846/ 1 Share this post Link to post Share on other sites
R0adki11 3949 Posted November 6, 2015 Could you do a Landrover with a Tow launcher? :) Share this post Link to post Share on other sites
CUP 1532 Posted November 6, 2015 Ladies and gentlemen, we have a little Update ready. This update is prior to fix ACE3 issues and also includes some minor fixing here and there. CUP_Weapons v1.3.1 https://drive.google.com/file/d/0B7UROIbmPEIATUhXLWV4TU1PLUE/view?usp=sharing Requirement: CBA_A3 CUP_Units v1.1.1 https://drive.google.com/open?id=0B7szfaHIJkpjRVpxYUZKbk96c28 Requirement: CBA_A3, CUP_Weapons and finally the first public release of CUP_Vehicles v1.0.1 https://drive.google.com/open?id=0B7szfaHIJkpjWGlXNzE3di1PMlE Requirement: CBA_A3, CUP_Weapons, CUP_Units Also we introduce the CUP ACE3 Compatibility Addon v1.0 This addon is required for weapons to work with ACE3. https://drive.google.com/open?id=0B7szfaHIJkpjenE3TTNjbmdDNzg Please keep in mind that this packs are still very much WIP and many more content will be added as we finish it. For more information about this packs, the Community Upgrade Project, or for contacting us, refer to our web page at http://cup-arma3.org/ Reporting Bugs: If you encounter any issues, please report your findings at our bug tracking system at http://bugs.cup-arma3.org/ Get in contact: To get in contact with the Community Upgrade Project use our forum on http://cup-arma3.org/ or IMs like Discord or Skype Discord: https://discord.gg/0WqE6NaD5yJORgKH Skype: skype:?chat&blob=lqElXE5mTAiHVR5fYerorY2mtiXkWaVcDXQCQ3wAEp8s15SlsPmtjzhVsIbAWEVuvUmPqdarGIdEEzA Changelog: Can be found inside mod folder. 3 Share this post Link to post Share on other sites
kecharles28 197 Posted November 6, 2015 New mod v1.0 available at withSIX. Download now by clicking: Hey The CUP Team , you can upload updates or new mods to withSIX yourself now! Make your own promo page, get the power to release your work at your own point of choosing. To learn more, follow this guide. Share this post Link to post Share on other sites