Alwarren 2767 Posted November 1, 2015 OF COURSE...AND RHS PLUS OTHER MODS...BUT THE PROBLEM APPEAR WITH CUP VEHICLES ACTIVATE...I' M SHURE Geez, you're either on drugs or on Caps Lock. The question was whether you use ACE. Apparently, ACE deletes some of the defaults in the CfgVehicle classes which is why the CUP vehicles suddenly throw errors. For starters, try to reverse the order of your addons and see if that fixes it. Share this post Link to post Share on other sites
Chairborne 2594 Posted November 1, 2015 OF COURSE...AND RHS PLUS OTHER MODS...BUT THE PROBLEM APPEAR WITH CUP VEHICLES ACTIVATE...I' M SHURE That doesn't mean much because last time i checked RHS redefines every single parameter for each vehicle so inheritance it's not an issue for them, and there aren't many tank mods around last time i checked. The problem is most likely with ACE redefining some base class values in Tank_F, at least from what we saw this is most likely the cause, not the other way around. Share this post Link to post Share on other sites
ab_luca 24 Posted November 1, 2015 Geez, you're either on drugs or on Caps Lock. The question was whether you use ACE. Apparently, ACE deletes some of the defaults in the CfgVehicle classes which is why the CUP vehicles suddenly throw errors. For starters, try to reverse the order of your addons and see if that fixes it. That doesn't mean much because last time i checked RHS redefines every single parameter for each vehicle so inheritance it's not an issue for them, and there aren't many tank mods around last time i checked. The problem is most likely with ACE redefining some base class values in Tank_F, at least from what we saw this is most likely the cause, not the other way around. hi, thank you for help haha maybe I'm on caps lock and on drugs!!...no I was using Tf_radio You are right,without Ace the problem is fixed so RHS and cup work good togheter... so tried to change the mod order I tried Ace first and then cup(weapons,units and vehicles) and viceversa but nothing...any tanks vanilla or not have this error Turrets/MainTurret/Turrets/CommanderOptics.soundElevation' And with only @usaf this: No entry 'bin\config.bin/CfgVehicles/Plane/Turrets/CopilotTurret.primaryGunner'. Share this post Link to post Share on other sites
haleks 8212 Posted November 1, 2015 One thing I fucking love about CUP, is that people who don't own the Marskmen DLC now have a bipod they can use. Thanks guys! Share this post Link to post Share on other sites
semiconductor 309 Posted November 1, 2015 people who don't own the Marskmen DLC now have a bipod they can use. A little bit offtopic, but you don't need to own that DLC to use bipods (and rangefinders probably) without any restrictions. Share this post Link to post Share on other sites
Chairborne 2594 Posted November 1, 2015 Only DLC content is restricted, if you make your own bipod you can use it however you want. 1 Share this post Link to post Share on other sites
semiconductor 309 Posted November 1, 2015 That's strange, I've never saw any usual ads and "you have played with premium content" window after mission when using vanilla bipods. :huh: 1 Share this post Link to post Share on other sites
haleks 8212 Posted November 2, 2015 Tiny precision in case we aren't talking about the same thing : I was talking about the bipod attachments. Share this post Link to post Share on other sites
sparfell_19 188 Posted November 2, 2015 Tiny precision in case we aren't talking about the same thing : I was talking about the bipod attachments. DLC is not needed to use them. 100% sure, I haven't got any DLCs and I use them without any ads. 1 Share this post Link to post Share on other sites
haleks 8212 Posted November 2, 2015 I guess I should have bothered trying before...^^' Seeing the DLC icon in VA, I always assumed they were restricted. So I guess only weapons are restricted? Share this post Link to post Share on other sites
audiocustoms 375 Posted November 2, 2015 Maybe the DLC content is restricted, i have the DLCs so i can not try it. But the functionality is definetly not restricted. So if you have a non-DLC weapon and a non-DLC bipod it works for sure. Share this post Link to post Share on other sites
MrSanchez 243 Posted November 2, 2015 DLC is not needed to use them. 100% sure, I haven't got any DLCs and I use them without any ads.Absolutely correct. All bipods in the game are unrestricted. The fact they have a dlc icon in VA means nothing but that they're new content. Period. ;) 1 Share this post Link to post Share on other sites
Chairborne 2594 Posted November 2, 2015 Slatts has something to show but he's too shy to post here B) :D http://images.akamai.steamusercontent.com/ugc/648876514432795494/C50E4C40E44FBA1FCC3F0C01E6E89945151054F7/ 4 Share this post Link to post Share on other sites
St. Jimmy 272 Posted November 2, 2015 Slatts has something to show but he's too shy to post here B) :D http://images.akamai.steamusercontent.com/ugc/648876514432795494/C50E4C40E44FBA1FCC3F0C01E6E89945151054F7/ Nice! Though I think more yellowish green would've been better. But I guess the green varies a lot from gun to gun and it's just a personal preference. Share this post Link to post Share on other sites
teromad 16 Posted November 2, 2015 Are we getting Canada? Or just some new weapons? Either way, it looks great! Share this post Link to post Share on other sites
slatts 1978 Posted November 2, 2015 Are we getting Canada? Or just some new weapons? Either way, it looks great! I just had a thought to do the C7/8 rifles since they were easy enough to do. As far as a Canadian faction goes there are no plans. But in the future, it'll be easier for someone to retexture units into CADPAT and have C7/8 rifles :) Share this post Link to post Share on other sites
MrSanchez 243 Posted November 2, 2015 I just had a thought to do the C7/8 rifles since they were easy enough to do. As far as a Canadian faction goes there are no plans. But in the future, it'll be easier for someone to retexture units into CADPAT and have C7/8 rifles :) Yeah and in general this helps out if you already have canadians in a mod, like Killoch's Multi National Pack...finally some suitable weapons :P Share this post Link to post Share on other sites
DAGGER ARMANET 172 Posted November 2, 2015 First... I did extensive testing of the CUP Vehicle pack this weekend. Wow you guys have done stellar work. Amazing progress so far and CUP Vehicles have actually allowed me to remove about 5 mods from my collection just because CUP covers so much ! So thank you. I did read previously in the thread that the hotfix will address this ACE Compat error. I think i read that a hotfix was being depoloyed last week but didnt see it so maybe its still in the works. But was curious if the hotfix was addressing this or if there was a different solution i should be looking at. Having a hell of a time searching this thread on my iphone (travelling currnetly). Again amazing work really looking forward to CUP Vehicles being part of my groups missions from here on out !!! Share this post Link to post Share on other sites
MrSanchez 243 Posted November 2, 2015 I did read previously in the thread that the hotfix will address this ACE Compat error. I think i read that a hotfix was being depoloyed last week but didnt see it so maybe its still in the works. But was curious if the hotfix was addressing this or if there was a different solution i should be looking at. Having a hell of a time searching this thread on my iphone (travelling currnetly). ACE dun goof, ACE must fix. https://github.com/acemod/ACE3/issues/2814 Hotfix isn't out yet afaik, wait patiently ^^ Share this post Link to post Share on other sites
DAGGER ARMANET 172 Posted November 2, 2015 ACE dun goof, ACE must fix. https://github.com/acemod/ACE3/issues/2814 Hotfix isn't out yet afaik, wait patiently ^^ Thanks MrSanchez ! appreciate it Share this post Link to post Share on other sites
Alwarren 2767 Posted November 2, 2015 Nice! Though I think more yellowish green would've been better. But I guess the green varies a lot from gun to gun and it's just a personal preference. TBH, colors in VR always look weird. 1 Share this post Link to post Share on other sites
schroeder 0 Posted November 3, 2015 Congratulations for porting A2 treasures to A3. I'm looking forward to the russian infantry :) Share this post Link to post Share on other sites
tom.tucka 75 Posted November 3, 2015 I just had a thought to do the C7/8 rifles since they were easy enough to do. As far as a Canadian faction goes there are no plans. But in the future, it'll be easier for someone to retexture units into CADPAT and have C7/8 rifles :) Any Chance you could do L119's? Pretty much the same thing Share this post Link to post Share on other sites
chortles 263 Posted November 3, 2015 Any Chance you could do L119's? Pretty much the same thingI'd thought the same thing at first glance -- although Colt Canada is offering an -A2 iteration that looks quite different -- but I think you'll need to splice off the L17A1 UGL from the L85A2 UGL Holo? Share this post Link to post Share on other sites