evromalarkey 150 Posted August 8, 2015 New CUP feadback tracker can be found here - http://bugs.cup-arma3.org/ Public skype group - skype:?chat&blob=oiX7kRzQdm2qikPWDE6DMPK5ZUM-LxX0RrX87OQjxXyTa9gzwfF4lfh3MaeTJXkebnE7hmIE0i_o6xo Moderators, got a question. Is it possible to change owner of the thread in new forums? If so, can you please contact me? Thanks. Share this post Link to post Share on other sites
Chairborne 2594 Posted August 8, 2015 Don't count on it unless someone's offering to donate an already-completed model, preferably already in P3D format. TL;DR: If it wasn't in Arma 2/OA/BAF/PMC/ACR, don't count on it (the CH-53 being an acknowledged exception courtesy of Rocket/USEC). Even if we had the sources for external models (like the ch53), there's still work required behind it, so if it's not really vital it would be left to be done further down the road eventually. The CH53 has already been done because we felt we needed a heavy lifter other than the MV-22 (that because of the fact the game considers it an airplane and not a helicopter, cannot use the sling load feature). and also because it's pretty badass Share this post Link to post Share on other sites
2ndLt Schneider-Wiss 11 Posted August 8, 2015 Even if we had the sources for external models (like the ch53), there's still work required behind it, so if it's not really vital it would be left to be done further down the road eventually. The CH53 has already been done because we felt we needed a heavy lifter other than the MV-22 (that because of the fact the game considers it an airplane and not a helicopter, cannot use the sling load feature).and also because it's pretty badass aye it is very badass of a helo flown in a few in my time also who can argue with this being badass Share this post Link to post Share on other sites
cid1 10 Posted August 10, 2015 Hey. Do anyone know what's the best addon with the HK 416 in it,that's just not a basic A2 port? Share this post Link to post Share on other sites
CUP 1532 Posted August 10, 2015 We are very glad to release new version of Weapon Pack and first version of Units Pack. We're not releasing Vehicle Pack yet, but don't worry it will come later! CUP Weapons Pack - Updated v1.2 Mirrors: STEAM WORKSHOP, MEGA, GOOGLE DRIVE, ARMAHOLIC, PLAY WITHSIXRequires: @ASDG_JR Description--- This is the WEAPONS pack. It contains all the weapons, assault rifles, machine guns, shotguns,grenade launchers, pistols, sniper rifles, and whatever else goes "boom" in Arma 2 and the expansionand DLC's. All weapons are stripped of their attachments were possible, and these have been turnedinto attachable scopes, lasers, flashlights, and bipods interchangeable with the vanilla content.Some of the weapons are new or derived from the original ones. Changelog---Weapons Pack - v1.2 / 2015-08-10 - Added: Support for bipods and other improvements from the Marksman DLC - Added: New and improved sounds - Added: New weapons variants - Added: ACE3 Support - Improved: Collimators use new tech now And many other improvements and fixes CUP Units Pack - Release v1.0 Mirrors: STEAM WORKSHOP, MEGA, GOOGLE DRIVE, ARMAHOLIC, PLAY WITHSIXRequires: @ASDG_JR, @CUP_Weapons(up ^^) Description--- This is the Units pack. It contains all the units of the original Arma 2 and Arrowhead as well asthe DLC. Right now, there are a lot of placeholder units that do not look like the original ones butare instead stand-ins using default Arma 3 uniforms and CUP equipment. In this version, the UnitedStates Marine Corps faction has been ported, meaning that the units are the original uniforms, vests,equipment and headgear of the Arma 2 units of the same name. All uniforms and vests are compatiblewith vanilla content, meaning that you can mix vanilla and CUP content. You can find any additional info on our Wiki. Please report issues on our feadback tracker. Want to join or help? Contact us via an e-mail - contact@cup-arma3.org or directly on our website. For credits and other information, see our web page. Kind regards, CUP Team 7 Share this post Link to post Share on other sites
sargken 286 Posted August 10, 2015 Great work on the Release. Share this post Link to post Share on other sites
MrSanchez 243 Posted August 10, 2015 Yes yes yes yes yes Is @cup on pws supposed to be empty? to be replaced with @cup_units and @cup_weapons? I downloaded it and it removed all pbos so now I'm redownloading them :p Share this post Link to post Share on other sites
evromalarkey 150 Posted August 10, 2015 @PhonicStudios yeah, that was the idea. Sorry for the additional downloading :unsure: Share this post Link to post Share on other sites
serjames 357 Posted August 10, 2015 PW6 now has 3 mods. @CUP @CUP_Weapons @CUP_Units What does @CUP do ? P.s. Congrats guys... :-) Share this post Link to post Share on other sites
evromalarkey 150 Posted August 10, 2015 @serjames since we changed the way pack is relesed, the @cup on pws is now only a dummy mod with @cup_weapons and @cup_units as dependency. So basically when everything is out, it will be collection of CUP packs. Share this post Link to post Share on other sites
Alwarren 2767 Posted August 10, 2015 Important, if you are downloading/Upgrading manually, make sure to NOT copy the files into an existing folder. Rather, delete the @CUP folder, and only keep @CUP_Weapons and @CUP_Units (or however you name them). There will be additional addons (@CUP_Vehicles, the @CUP_Terrains) later on. @CUP is deprecated. Share this post Link to post Share on other sites
Janez 535 Posted August 10, 2015 Oh wow, I will try the new version right away. Congrats on release. Share this post Link to post Share on other sites
serjames 357 Posted August 10, 2015 So we don't need @CUP ? I've loaded the game with just weapons and Units and it does fire up ok. I noticed only the Marines have been modelled so far ? No Takistanis or Russians - is that right ? Share this post Link to post Share on other sites
Alwarren 2767 Posted August 10, 2015 So we don't need @CUP ? I've loaded the game with just weapons and Units and it does fire up ok. That's right, only @CUP_Weapons and @CUP_units I noticed only the Marines have been modelled so far ? No Takistanis or Russians - is that right ? That is correct. We had to put this out since the Weapons will no longer come with the dummy units from before, and if you want to play missions that use these units, you gotta have the unit pack. This will be extended gradually as new units are ported. 1 Share this post Link to post Share on other sites
inlesco 233 Posted August 10, 2015 Well done, guys! Wish I could help you out, but I'm too short on time currently :( 1 Share this post Link to post Share on other sites
serjames 357 Posted August 10, 2015 Cool :-) Cheers for the clarification and good work. The Marine units looks awesome in A3 lighting. Share this post Link to post Share on other sites
Undeceived 392 Posted August 10, 2015 Fantastic work, guys! Thanks and congratulations for the releases! Share this post Link to post Share on other sites
Guest Posted August 10, 2015 Thanks for taking the time to inform us about the new and updated releases :) Releases frontpaged on the Armaholic homepage. Community Upgrade Project - Units Pack v1.0 ASDG Joint Rails Community Upgrade Project - Weapon Pack Community Upgrade Project - Weapon Pack v1.2 ASDG Joint Rails Share this post Link to post Share on other sites
semiconductor 309 Posted August 10, 2015 Congratualtions for reaching this milestone, guys! Your hard work is very appreciated. :) Share this post Link to post Share on other sites
bagpiperguy 74 Posted August 10, 2015 Nice update! Cannot wait for future stuff, Now as you port more stuff in the future like vehicles will it devalue your Czech Forces pack? Or do you think you will develop that more into a custom unit pack with new units out of arma 3 and arma 2? Just wondering :) Share this post Link to post Share on other sites
CUP 1532 Posted August 10, 2015 Steam Workshop up http://steamcommunity.com/sharedfiles/filedetails/?id=497660133 http://steamcommunity.com/sharedfiles/filedetails/?id=497661914 Share this post Link to post Share on other sites
evromalarkey 150 Posted August 10, 2015 Nice update! Cannot wait for future stuff, Now as you port more stuff in the future like vehicles will it devalue your Czech Forces pack? Or do you think you will develop that more into a custom unit pack with new units out of arma 3 and arma 2? Just wondering :) The plan is integrate most of our ascz TKA, CDF stuff. But ACR pack not anytime soon, maybe sometime later. Share this post Link to post Share on other sites
bullet purveyor 85 Posted August 10, 2015 Congrats on the release guys. This project are a fantastic gift to the community and will no doubt be a baseline for many arma groups mod collections. Keep up the good work, can't wait for the terrain and vehicle pack. :) Share this post Link to post Share on other sites
Evillyzz 0 Posted August 10, 2015 Congrats on the update guys. Just wondering if there is anyone that can walk me through setting this up on my rented server? You can just pm me or Join me on TS: atl-voice.fragnet.net:10021 Thanks for the help guys. Share this post Link to post Share on other sites
audiocustoms 375 Posted August 10, 2015 Congrats on the update guys. Just wondering if there is anyone that can walk me through setting this up on my rented server? You can just pm me or Join me on TS: atl-voice.fragnet.net:10021 Thanks for the help guys. Hey, in case you didn't notice my answer in our CUP forum on how to set it up, here is the LINK And btw, thank you all for your kind words! 1 Share this post Link to post Share on other sites