kklownboy 43 Posted May 28, 2016 hello, i really wanna try this, but i can't seem to make it work on campaign, no menu, can't see the C2 configure, C2 v1.4.5 Arma 3 1.56 launch with arma3 lanuncher mod included A3 ww aimenu ww aicover please help You need CBA, and you should update your game to 1.58. Share this post Link to post Share on other sites
guy960915 1 Posted May 28, 2016 You need CBA, and you should update your game to 1.58. yes already have the CBA its CBA A3 required for these mods ww aicover ww aimenu does C n C C2 work on campaign? Share this post Link to post Share on other sites
taro8 806 Posted May 28, 2016 I have a couple of requests: Could we get "Sweep and clear" order, so I don't need micromanage AI on house sweeps? All it would need to do is make AI go through the positions in the house while standing up and ready to engage. Would it be possible for C2 to remember a plan without committing it? I wanted to try out a helicopter raid scenario in with I'm a the lead helicopter (to do some fancy flying). My idea was to create a plan at the base, load everyone up into helos, do some fancy flying for giggles, order all soldiers to disembark, hit the commit button and have them execute a raid on some mansion complex. However my planned raid did not get saved. Although there may be some button that saves your plan and I'm just dumb. Share this post Link to post Share on other sites
teddymosart1 40 Posted May 28, 2016 Could we get the "Search and Destroy" WP action for them please? I don`t think I have seen it anywhere.... May be it could work with Fire Mission to get a selected dude to fly a plane and do some stuff ,if I make a connected WP ? With a plane not as a addon,could we get a shortcut key to make him bullet proof? Share this post Link to post Share on other sites
kremator 1065 Posted May 28, 2016 I have a couple of requests: Could we get "Sweep and clear" order, so I don't need micromanage AI on house sweeps? All it would need to do is make AI go through the positions in the house while standing up and ready to engage. Would it be possible for C2 to remember a plan without committing it? I wanted to try out a helicopter raid scenario in with I'm a the lead helicopter (to do some fancy flying). My idea was to create a plan at the base, load everyone up into helos, do some fancy flying for giggles, order all soldiers to disembark, hit the commit button and have them execute a raid on some mansion complex. However my planned raid did not get saved. Although there may be some button that saves your plan and I'm just dumb. Could we get the "Search and Destroy" WP action for them please? I don`t think I have seen it anywhere.... May be it could work with Fire Mission to get a selected dude to fly a plane and do some stuff ,if I make a connected WP ? With a plane not as a addon,could we get a shortcut key to make him bullet proof? Both of these are good ideas. Share this post Link to post Share on other sites
taro8 806 Posted June 4, 2016 There is slight incompatibility between C2 and MCC Sandbox. When you use MCC squad management menu (it lets you create and join squads) and have C2 enabled, when you join a squad, you get immediately kicked out. I suspect there are some shenanigans regarding player group done by C2. Would be nice if C2 was compatible with MCC as its great tool for on the fly scenario customization as well as it has lots of cool features. 2 Share this post Link to post Share on other sites
Jack-Johnson 7 Posted June 9, 2016 Is it possible to make the zoom in the Tablet stay as it is? Annoying to scroll in again when it has to go fast. Currently getting an error message when opening the tablet the first time. Als markers sometimes stay on the map since the last update. Keep on working. Great mod :-) 1 Share this post Link to post Share on other sites
sammael 366 Posted June 11, 2016 Please change the maximum height of a helicopter flight option to the 2000 or 2500m Share this post Link to post Share on other sites
Tachyon. 3 Posted June 17, 2016 - Salutations to all !!! I notice that your tool-tips on the controls menu does not have the right tips on every assigned keys. Hope to see it fix. That's all. Thank you. - 1 Share this post Link to post Share on other sites
taro8 806 Posted June 20, 2016 Not sure if it's amount of mods loaded on the editor or just C2, but sometimes when I place units in the editor their side setting gets bugged and they are listed as side "ERROR". When you play every soldier in the bugged unit fires on other teammates. Arma becomes really unstable when you poke around the bugged units and is very likely to crash. It seems that may be caused in some way by C2, once I disabled it the problem stopped occurring, but it may be a false positive as it didn't occur every time. See my thread about this issue: https://forums.bistudio.com/topic/191647-modded-sometimes-units-placed-in-the-editor-have-error-side/#entry3044170 1 Share this post Link to post Share on other sites
karmalauja 2 Posted June 20, 2016 Same for me as TARO8 in editor groups disappears and change their side please up date gro Share this post Link to post Share on other sites
mad_cheese 593 Posted July 12, 2016 Hey guys, sorry I have note been able to maintain this project much recently. I have the bugger identified but need to make sure I have things right :) Other than the 3DEN-Editor, the addon seems to have survived the awesome new Patches! 7 Share this post Link to post Share on other sites
kremator 1065 Posted July 12, 2016 Good to see you about mate. Keep on trucking ;) 1 Share this post Link to post Share on other sites
Quillon 2 Posted July 20, 2016 Can you make "Fire on my lead" command on radial menu to not stop the movement of units? Or another option for to make them open fire only when being shot at? ...maybe then stealth could be played properly-ish. 1 Share this post Link to post Share on other sites
karmalauja 2 Posted July 20, 2016 hello mad_cheese your back yesss :wub: .....can't wait :( Share this post Link to post Share on other sites
Windblow 10 Posted July 20, 2016 Sorry for not getting back earlier. I am not sure how to fix it but you are 100% right - the peel function is hardcoded to the CTRL key, C2_Shift and -Alt are customizable. Could you try to rebind them to something else and see if it works? Maybe bind them back to Shift and CTRL after. I really hope that will help. Hi mad_cheese, as you advised I tried to rebind SHIFT and ALT keys and it is working this way. When I try to rebind to initial settings, the problem reappear ; no joy nevertheless, I can use change formation and stance with mouse whell now. thanks Share this post Link to post Share on other sites
mad_cheese 593 Posted July 21, 2016 Can you make "Fire on my lead" command on radial menu to not stop the movement of units? Or another option for to make them open fire only when being shot at? ...maybe then stealth could be played properly-ish. You are right, the "fire on my lead" command needs tweaking... Also, TeamColors are lost at the moment. Thanks for the reminder :) When I try to rebind to initial settings, the problem reappear ; no joy Damn, I have no idea what causes this unfortunately.. Best bind it to a good alternative then :) Share this post Link to post Share on other sites
Gwynbleidd 28 Posted July 21, 2016 If you get the time, could you please tweak the suppressing fire to act kinda like your 3D menu - If no units are selected, pressing the suppress hotkey would select them all and order to suppress, but if you select units, then only selected units suppress? 2 Share this post Link to post Share on other sites
mad_cheese 593 Posted July 24, 2016 If you get the time, could you please tweak the suppressing fire to act kinda like your 3D menu - If no units are selected, pressing the suppress hotkey would select them all and order to suppress, but if you select units, then only selected units suppress? that's a nice idea! btw, how does my supression perform compared to BIS? I'm thinking of ditching my code and just using the new commands 1 Share this post Link to post Share on other sites
Incontinentia 339 Posted July 24, 2016 I think BIS suppression is a bit more reliable to be honest, probably because it's engine level. Not a bad call to switch out the two. As long as you can keep the keybind though, that's really useful. Little feature request while you're on that topic, could you set another keybind to call off suppression (not hold fire, but just knock it off)? It can get a tad confusing in the middle of battle to remember which guy you ordered to suppress and which was moving and remember who to order to stop suppressing and who to start! Share this post Link to post Share on other sites
rivets 9 Posted July 29, 2016 Your suppression option is WAY better than the BIS default, half the time AI won't respond to vanilla suppression order. Could you change it so that if you hit the suppression key again it cancels the order and deletes the object it places no matter where you're looking or else maybe have it disappear after 10 seconds or so. At the moment you have to be aiming at the invisible target area/vehicle it places and sometimes that's hard to find. Share this post Link to post Share on other sites
matkob 6 Posted July 29, 2016 Hi, this mod is disabling my numpad buttons without any replacement. What to do with that? Share this post Link to post Share on other sites
Incontinentia 339 Posted August 20, 2016 You can turn the numpad buttons off by clicking the little numpad icon in the middle of the radial menu I think. Share this post Link to post Share on other sites
mad_cheese 593 Posted August 21, 2016 VERSION 1.4.6This patch takes care of the reported 3DEN/APEX issues and brings a lot of workflow improvements.D O W N L O A D:S T E A M : M E D I A F I R E :More download options coming up :)REQUIREMENTS:CBA_A3 CHANGELOG 1.4.6: FIXED: Addon would switch unit sides in 3DEN Editor FIXED: "LineMarker" entry added to tablet configs (No more gnarly PopUps) FIXED: "FIRE ON MY LEAD" - Function no longer screws up unit's teamColor and orders FIXED: Indicators and HUD-Elements now get deleted if unit dies while in active selection ADDED: Formation Menu now included in radial menu. Hovering over area adds frame for better vision ADDED: PREFERENCES added to radial menu (replaces NUM-icon)-> Skill Reset, Suppression Mode, NUM-Controls ADDED: Player can now choose from A3-Supression or C2-Suppression model via preferences (WIP!!!) TWEAKED: Unitpos-Icons in radial menu change colors depending on visionmode TWEAKED: C2-Groupdata changed to fsm and tweaked to handle bigger changes TWEAKED: Suppression selection now works like radial menu (if no units are pre-selected, addon will select all units by default) 8 Share this post Link to post Share on other sites
Gwynbleidd 28 Posted August 21, 2016 Sounds great, thanks for the update! Share this post Link to post Share on other sites