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Seems there's some conflict between this and AGM (well, more specifically only with agm_ragdolls.. the rest is fine). The skeleton does awkward things whenever rounds impact a vest.

Its not just this addon that does that, does it with a lot of weapons, even stock weapons. Its been reported but its an AGM problem, not just in relation to this addon.

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Hi there,

I dont know if these errors have already been reported, but they keep spamming the rpt (about 30000 Lines in 1:30 minutes). Great Addon btw!

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I don't support Play with Six.
And no play with six, I'm sorry but I've already said that I don't support it, end of discussion.

This will probably get taken down again soon, I assume. A pity, as PWS makes sharing mods like this with friends way less arduous.

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Oh really?! That's great news :)

Kiory makes great stuff, and PWS is my mod-manager of choice, so this makes me a happy Legs.

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Really glad to see it on Six. Our community relies heavily on Six for all our servers, so having the L85 now is a big plus.

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Hi First off let me say cracking Weapons pack really glad you allowed them on pws

the only fault with the weapons i could find was that the dust cover the littel green peice of plastic on the right side

is in the up position even after firing i know its only cosmetic and really not an issue at all just thought id bring it up

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Right, links have been updated, added a BIKey for those interested.

Bunch of fixes, enjoy!

Edited by Kiory

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New version frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Thanks alot for the update! :)

One thing - ladder sights seem to be permanently up by default? Just took one out of the ammo crate and noticed this:

H3heaHph.png

uHBX66yh.png

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Oh yea that, whenever I did the flip up sight thing, basically what would happen was that if you changed the zeroing to a high or low setting, the sight would either clip through the bottom of the plastic casing, or still remain raised a little, it was weird, so I opted to leave it up.

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Oh wow, errr, hmmm. I think I'd rather have no ladder sight than one that's permanently stuck in my face :p

Anything that anyone can help you with (so we can fix the clipping)? I'm sure one of the other excellent modders on these forums (or even one of our 3CB config guys) would love to help ;)

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Yea I dunno man it was a very strange issue, basically when you had the sight up, changed the zeroing or what not, that was all gravy, but when you flipped it down when switching firing modes, it would "remember" its zeroing position which caused the clipping etc.

I'd love to know the solution to this, trust me XD

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Oh yea that, whenever I did the flip up sight thing, basically what would happen was that if you changed the zeroing to a high or low setting, the sight would either clip through the bottom of the plastic casing, or still remain raised a little, it was weird, so I opted to leave it up.

Generally flip-up sights operate on a different mechanic which does not require the sight to move when being zeroed. I'm not familiar with the L85's and how they operate in reality, but the basic premise ingame is this:

- Flip-up sight is down when not in use

- Flip-up sight is up when in use

- Zeroing changes the camera angle that's looking at the sight so that the front post is at the flip-up sight's correct distance marker for that zeroing

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Ahhh, that makes sense sniper, as what I was doing was moving the post AND the camera positions, so I should just move the camera positions huh?

Well shit that makes way more sense....

I'll make another small update at some point today.

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That was how we did it. Just pick an angle for the sight when its up. Then tweak your eye points and possibly the points on the model for the different ranges. Then have an animation to put it down based of the muzzle value

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A significant problem I have noticed is that when using your Elcan with STKR's vests and backpacks there is significant clipping which does not happen with any other 3D scopes. I have taken some images and placed them below (it only happens in crouched/prone).

Crouched:

http://i.imgur.com/RlbntcC.jpg (314 kB) http://i.imgur.com/Bmchfc0.jpg

Prone:

http://i.imgur.com/W7Ruewb.jpg (329 kB) http://i.imgur.com/vK60DAZ.jpg

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A significant problem I have noticed is that when using your Elcan with STKR's vests and backpacks there is significant clipping which does not happen with any other 3D scopes. I have taken some images and placed them below (it only happens in crouched/prone).

Crouched:

http://i.imgur.com/RlbntcC.jpg (314 kB) http://i.imgur.com/Bmchfc0.jpg

Prone:

http://i.imgur.com/W7Ruewb.jpg (329 kB) http://i.imgur.com/vK60DAZ.jpg

have same issue

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Probably the eye position, which I forgot about tbh, I'll sort that in the next update today.

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Probably the eye position, which I forgot about tbh, I'll sort that in the next update today.

That's great, thanks!

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Hey Kiory,

Not sure if you have already fixed this or have been made aware but when the l85 is used with a mod known as AGM (Authentic Gameplay Modification) the BFA attatchment is silent so only you can hear the weapon fire and nobody else can hear it, making training quite hard as you cant hear incoming fire from BFA's. I've tried taking sound mods off and as said before i BELEIVE (Not entirely sure) thats its AGM but was just wondering if you could look into fixing it.

AGM: http://www.armaholic.com/page.php?id=25779

-Thanks.

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