eggbeast 3684 Posted March 20, 2016 A village in Doung island 4 Share this post Link to post Share on other sites
enti 0 Posted March 21, 2016 Just for shits and giggles i'll see you on the field. Share this post Link to post Share on other sites
sgt_savage 586 Posted March 22, 2016 New WIP Video of Duong Island with new gun sounds ;) 5 Share this post Link to post Share on other sites
scottdog62 9 Posted March 22, 2016 Nice, hows the next version going? Share this post Link to post Share on other sites
eggbeast 3684 Posted March 22, 2016 Nice, hows the next version going? https://forums.bistudio.com/topic/176893-the-unsung-vietnam-mod-30-wip-thread/page-48#entry2997764 Share this post Link to post Share on other sites
eggbeast 3684 Posted March 22, 2016 Corsair overflies Doung village New M2 60mm mortar donated by Kable 7 Share this post Link to post Share on other sites
Memura Takahashi 690 Posted March 22, 2016 good job Share this post Link to post Share on other sites
viasko 14 Posted March 22, 2016 Hey Unsungteam! Really nice screens and video...looking forward for the next news. Great work! Share this post Link to post Share on other sites
eggbeast 3684 Posted March 22, 2016 well today and yesterday i have tidied up the missilebox a LOT. started experimenting with the new submunitions to see if we can improve performance on the clusterbombs and clustermines i've standardised the generic sounds in the planes for all aircraft, so no more gear down or tyres sound duplication across every plane. this should help as we harmonise sounds going forward - so we only have to tweak one file / volume etc i have already worked through all of the cannons so they work properly with correct tracer, shelldrop and muzzle fx. I also realigned most of the pilot proxies so they look throug hthe target reticle properly, or close enough for the bravo release anyway. next i remade the A4 skyhawks loadouts, adding a MR (rearmable multi-role) class for the C model, and removing any rack-based missiles, as these should be on one solo pylon for this era. i've made use of the new mk81 snakeyes that wld427 donated to us. i've done the same for the A6 including rationalising down about 1000 lines of duped turret code, and checked the A1. The skymaster has been revamped so it has working double tracers, shelldrop fx and muzzle gas clouds on its suu11a gunpods. I also replaced the WP rockets so they dont cause server lag i also remade some icons that weren't showing up too well. so next up is the A7, F100, F105 and F111... then the rearm module so each plane can be dynamically rearmed. then it's nva patrol boats, BTR40s, hueys, bikes and static weapons. plus details like mirrors and lights not working properly. also currently most of the sounds are broken. so i'm afraid it won't be released for another 2-3 weeks, possibly longer. we have so much more kit to port: 9 islands 5 tanks Ontos 20+ bunkers traps radio module opfor planes - mig21, mig19, new mig17 aplion's F4 ch46, ch47, ch53, ch54 ch47 guns-agogo slicks, kiowas, cayuse, bird dog C123, AC119/130 spectre fleet of US trucks vietnamese animals sharks and snakes artillery etc we really need more help from people who can port models. configs, scripts, sounds and textures we have covered. just need more competent modeling / model porting capacity. 4 Share this post Link to post Share on other sites
Hamsoriot_90 0 Posted March 22, 2016 Great work!i can't wait :pet13: hey, can you make a city on a new map,like saigon and hue city ? Share this post Link to post Share on other sites
eggbeast 3684 Posted March 22, 2016 we hope to yes, but it's gonna be 12 months away most likely. why? are you offering lol? if so, then sure thing, hop in the team and make us that damn Hue map.... 1 Share this post Link to post Share on other sites
eggbeast 3684 Posted March 23, 2016 ok so all planes rearmed and missilebox checked and error-free sav has completed the weapon sounds and they are great some pics of tonight's play testing in the half-completed Doung island still a lot of little bitchy tweaks to do before release though. plus we need the hueys working. 2 Share this post Link to post Share on other sites
eggbeast 3684 Posted March 24, 2016 setting up the default engine and afterburner fx 9 Share this post Link to post Share on other sites
blackmamba992 43 Posted March 24, 2016 setting up the default engine and afterburner fx Get out of town, are you serious? F-111! So what does that make in the mod, Corsair 2, Sky Raider, now Aardvark! Man you guys are great. Share this post Link to post Share on other sites
sgt_savage 586 Posted March 25, 2016 But wait there's more!! :D F4 phantom, f100 super saber, A6 intruder, E2 hawkeye, A4 skyhawk, f105 thud, Mig 21 just to name a few :P the others I can't remember now .. :wacko:. Only a few will make it into the next release the others as we progress 3 Share this post Link to post Share on other sites
eggbeast 3684 Posted March 25, 2016 A3b skywarrior, o2 skymaster, ac47 spooky, c1a trader, c123k provider, o1 cessna bird dog, mig 19 and mig 17 are on their way too, plus i want to make an ac119 or ac130 spectre (in nam they had 2x 40mm and 1x 20mm guns). 2 Share this post Link to post Share on other sites
domokun 515 Posted March 25, 2016 Wow! With crates like that missions makers have no excuse; CAS, resupply and/or Air America... BTW any plans for Broncos? Share this post Link to post Share on other sites
eggbeast 3684 Posted March 25, 2016 yeah hopefully we may be able to lay our hands on one Share this post Link to post Share on other sites
mr pedersen 41 Posted March 26, 2016 Keep it up! Good Luck! Share this post Link to post Share on other sites
chas gate 23 Posted March 26, 2016 Are you guys adding the heli with the big bomb that you need 2 people to operate like the arma 2 version? Share this post Link to post Share on other sites
eggbeast 3684 Posted March 26, 2016 We will add the ch54 tarhe if we can get the model off pook when he gets back yes 1 Share this post Link to post Share on other sites
xxgetbuck123 945 Posted March 27, 2016 setting up the default engine and afterburner fx RAAF F-111 from the tail markings! Strewth Share this post Link to post Share on other sites
blackmamba992 43 Posted March 28, 2016 But wait there's more!! :D F4 phantom, f100 super saber, A6 intruder, E2 hawkeye, A4 skyhawk, f105 thud, Mig 21 just to name a few :P the others I can't remember now .. :wacko:. Only a few will make it into the next release the others as we progress A3b skywarrior, o2 skymaster, ac47 spooky, c1a trader, c123k provider, o1 cessna bird dog, mig 19 and mig 17 are on their way too, plus i want to make an ac119 or ac130 spectre (in nam they had 2x 40mm and 1x 20mm guns). Be still my beating heart. You guys know how to make my day! I don't care how long it takes, when it inevitably arrives this list of planes is going to be top notch. Great stuff everyone! Share this post Link to post Share on other sites
eggbeast 3684 Posted March 30, 2016 some more WIP pics of the aircraft being re-skinned by the amazingly talented Mr Shockley (aka sig[usmc] on the bi forum) The UH1B gunships originally built by csj, now updated for one last tour (pook as crew chief, tetet and egg as armourers, and shockley as paintshop clerk) [/url] H34 choctaw dressed up for one last tour too, same crew as above. pook's O2 skymaster finally given the love it truly deserves (tetet as crew chief, egg as armourer, shockley on paint duties again) Southern Comfort in the boondocks - swamps by Razorback - bzzzzzt! some new Doung Island forest new combined SF / riverene camp, with a (leech-infested) pool 4 Share this post Link to post Share on other sites
R0adki11 3949 Posted March 30, 2016 wow very impressive and polished looking addons :). Keep up the great work! 1 Share this post Link to post Share on other sites