schultzit 65 Posted December 18, 2014 (edited) Backstory (will be expanded):Year 2018: After 3 years of economical crisis, with the Ruble at its historical minimum, riots start spreading throughout the whole Russian Federation. Citizens start uprising demanding better economic conditions and extremists groups are seen as the only viable alternative to accomplish a brighter future.The protest quickly turn deadly, with the security forces getting more and more violent. Year 2020: Terrorist group named "Bering Star", in an attempt to take advantage of the civil unrest, attacks a classified biological warfare facility in ÄŒukotka, stealing many biological agents. Russian Federation government keeps this attack hidden, fearing a further increase of the riots violence.August 3rd, 2023: Bering Star hits, releasing an artificial virus in Moscow and St. Petersburg. Government is weakened after years of unrest, and the emergency response is not effective enough. During the following months, the virus spreads in Europe and Asia, with some cases in the USA. While the International Community joins forces to develop a vaccine, it gets clear that the rate of infection is extremely high.March, 2024: 9 months after patient zero, the infection is now spread worldwide. There is no known cure yet.April, 2030: 7 years later, an estimate of 90% of the global population was infected with peaks of 95% in the whole Russian sub-continent. Only 0.04% of survival chance. Big areas in the United States become unhabited, including the San Juan Islands in the Puget Sound. Terrain Features: Size: 20480 x 20480 meters (4096 px * 5m) 1:1 copy of Lopez, Blakely, Decatur, Shaw (cropped), Cypress, Burrows, Allan and Fidalgo (cropped) Islands Elevation data from Real-world 1/9th arc-second DEMs Real roads network Dense forests and realistic vegetation placement - 1.3 million trees General overgrown and decaying feeling, making the terrain perfect for warfare or post-apocalyptic mods Current Status (last update: Dec 18th, 2014): Heightmap: 90% done, needs refinish and roads smoothing Sat Map: 99% done Sat Mask: 95% done Configs: 99% done Roads: 20% done Custom models: 0% done Vegetation placement: 90% done Articial objects placement: 1% done Internal testing: 10% done Public Beta Testing: TBA Screenshots: Videos: Live Development: I usually stream my development on my Twitch channel: http://www.twitch.tv/schultzit Help Needed!!: I am looking for 3d artists to help me create assets for this map. If you like the project and feel like helping me, drop me a line on Skype or reply to this post License: This terrain will be released under ARMA PUBLIC LICENSE SHARE ALIKE (APL-SA) Edited December 24, 2014 by Schultzit Share this post Link to post Share on other sites
stephsen 79 Posted December 18, 2014 that could be really good, Arma3 needs defenitly open range areas with realistic placed vegitation. Am looking forward to more. Share this post Link to post Share on other sites
Polygon 11 Posted December 18, 2014 Gonn be good! I love the idea that you're streaming your workflow, thus, sharing the info at the same time. Share this post Link to post Share on other sites
beaar 78 Posted December 18, 2014 I love these types of maps! Looking forward to seeing more. As for 3D models, here's the contents of a readme file from the Namalsk mod: Name: NS2.pboContains: Data files for Namalsk Data files for Nightstalkers Shadow of Namalsk WARNING: Any changes inside PBO files or using content of these files without permission of author is strictly forbidden. Any form of commercial use is strictly forbidden. If you would like to use anything of this MOD for your own project, please contact me via e-mail. This is not an official addon and i take no responsibilities for any possible damages or data loss in your computer. Copyright ©2012. Sumrak. http://www.nightstalkers.cz sumrak@nightstalkers.cz Perhaps he can help you! :) Share this post Link to post Share on other sites
haleks 8212 Posted December 18, 2014 Agreed with Rzon : Animander mixes the namalsk buidlings with those from AiA and Arma3 for his Helvantis map - the result is awesome. That being said, this terrain is in the USA : there aren't many buidlings for that kind of area. Share this post Link to post Share on other sites
acta13 10 Posted December 18, 2014 Hiw about make a damage zone and we cant get in there with out some kinda hazmat suit lol This is just awesome. Share this post Link to post Share on other sites
giallustio 770 Posted December 18, 2014 Good job Schultzit! Keep up the good work Share this post Link to post Share on other sites
Cype_Revenge 651 Posted December 18, 2014 yeah Schultz grande lavoro ci sentiamo;) Share this post Link to post Share on other sites
suds420 179 Posted December 18, 2014 As a resident of the Puget Sound area this excites me very much Good luck! Share this post Link to post Share on other sites
cosmic10r 2331 Posted December 18, 2014 Very interesting... as a resident of western canada and being just north of Suds420 , Im very interested in this too... I am curious why the choice of Puget Sound from Italy? Just interesting is all..... Love the idea and will go awesome with Genesis92x's addon he is developing called Degeneration... basically fits into your storyline quite well ;) Cheers! Share this post Link to post Share on other sites
schultzit 65 Posted December 18, 2014 Very interesting... as a resident of western canada and being just north of Suds420 , Im very interested in this too...I am curious why the choice of Puget Sound from Italy? Just interesting is all..... Love the idea and will go awesome with Genesis92x's addon he is developing called Degeneration... basically fits into your storyline quite well ;) Cheers! It's less exciting than what you think :D It's because of raw data availability :D Have you got a link for that mod? Share this post Link to post Share on other sites
lone.wolf 80 Posted December 18, 2014 Very nice and good idea for a different setting, and the background story very good too... Keep it up and will be looking forward to Next update...! :-) Share this post Link to post Share on other sites
cosmic10r 2331 Posted December 18, 2014 It's less exciting than what you think :D It's because of raw data availability :DHave you got a link for that mod? Lol ... fair enough. Good on you though, a North American terrain will be a welcome change :) http://forums.bistudio.com/showthread.php?173805-Degeneration-YAZM Thats the mod thread, still in early alpha but very promising so far... I have had the distinct pleasure of testing it and it is exactly what I was looking for and has tremendous potential... Share this post Link to post Share on other sites
taydeer 10 Posted December 18, 2014 It will be awesome playing on a terrain that is so close to my home! Thanks for bringing some diversity to the locations of all these maps coming out. Looks great! Share this post Link to post Share on other sites
mordeaniischaos 3 Posted December 20, 2014 Nice. I live in Seattle so this is pretty cool. And I know there's good data available for the area, so this should be a good map :D Share this post Link to post Share on other sites
The Hebrew Hammer 10 Posted December 21, 2014 I'm local as well. Let me know if you need any help. Share this post Link to post Share on other sites
schultzit 65 Posted December 23, 2014 A quick update to show the final look of clutter: Share this post Link to post Share on other sites
cosmic10r 2331 Posted December 23, 2014 Wow!!! Looks great ! Share this post Link to post Share on other sites
suds420 179 Posted December 23, 2014 Looking good!! Can't wait to defend my homeland against some canucks :p Share this post Link to post Share on other sites
SavageCDN 231 Posted December 23, 2014 Looking good!! Can't wait to defend my homeland against some canucks :p We're coming for you.... Share this post Link to post Share on other sites
schultzit 65 Posted December 24, 2014 This is what an average forest looks like: Share this post Link to post Share on other sites
suds420 179 Posted December 24, 2014 Looks nice Schultzit! I just wish there was a Douglas Fir model for Arma, the Pacific Northwest just isn't the Pacific Northwest without Douglas Firs. Share this post Link to post Share on other sites
hem 33 Posted December 26, 2014 Awesome work Schultz :cool: Share this post Link to post Share on other sites
schultzit 65 Posted December 26, 2014 Thanks Hem! Update: I discovered a new method for making roads look natural using World Machine, that should give a Nice boost to development. Plus, I found some help by a 3d artist who's starting to work on custom assets, I'll reveal his name and show some screenshots of his work soon! Share this post Link to post Share on other sites
schultzit 65 Posted December 29, 2014 This is a quick snippet of my roads network (only one quarter of a single island, actually!): Share this post Link to post Share on other sites