miketim 20 Posted December 4, 2014 @agm support on weapons Im trying to make a rhs - cup mag compat patch myself, ill see if i can work those simple bits in along in there Share this post Link to post Share on other sites
lifetap 188 Posted December 4, 2014 That's good news, thanks Share this post Link to post Share on other sites
deniodan 15 Posted December 4, 2014 Hey guys! First of all I must say, Many many thanks!! I have one question. Is this mod modular? If I select some specific .pbo's to use it will cause erros or messages? If is modular, can you tell what .pbo's are from core Share this post Link to post Share on other sites
Alwarren 2767 Posted December 5, 2014 Hey guys!First of all I must say, Many many thanks!! I have one question. Is this mod modular? If I select some specific .pbo's to use it will cause erros or messages? If is modular, can you tell what .pbo's are from core It's not intended to be modular. There are a number of interdependencies. The pbo division is mostly done to allow for easier updates . Share this post Link to post Share on other sites
Dorak 11 Posted December 5, 2014 Got a very strange issue with CUP recently : i don't have muzzleflashes anymore. The weapon only produce smoke. Share this post Link to post Share on other sites
Gwynbleidd 28 Posted December 5, 2014 Amazing work on the mod guys, weapons look even better then I remember them, many thanks! Share this post Link to post Share on other sites
KeyCat 131 Posted December 5, 2014 Awesome stuff, thanks for making and sharing this with the rest of the community! /KC Share this post Link to post Share on other sites
Adeubal 10 Posted December 5, 2014 Thanks for the mod. Great quality. I have 3 questions : - Can you feature "unique use" for some launcher (M136, RPG-18, NLAW...) - Why there is so few russian optics ? And so much nato optics ? No 1p29 or 1p78. By the way, I love the PSO-3 and PKP-optic - Like I said on RHS post, do you project to make useable the night scopes during daylight ? (No one use NV scope because of strong NVG, etc etc) Share this post Link to post Share on other sites
Dorak 11 Posted December 5, 2014 (edited) So yeah. I was in doubt so i did a clean reinstall of ArmA 3, running the game with @CUP only and i still miss the muzzleflashes. Since the issue is new, and the culprit isn't CUP ( since it's the same version as before ) my guess is that something changed in the recent ArmA 3 update that broke the muzzleflashes in CUP. Might want to check the configs. Edited December 5, 2014 by Dorak Share this post Link to post Share on other sites
Alwarren 2767 Posted December 5, 2014 Thanks for the heads-up. Trying to find out what changed. Any dev reading this, would welcome some comments. ---------- Post added at 21:09 ---------- Previous post was at 21:06 ---------- - Can you feature "unique use" for some launcher (M136, RPG-18, NLAW...) You mean making them disposable? The idea was on the table, but no firm answer to that yet. - Why there is so few russian optics ? And so much nato optics ? No 1p29 or 1p78. By the way, I love the PSO-3 and PKP-optic Well the pack not only contains all weapons and attachments from Arma 2, Expansion and DLC's, it also contains ONLY those, which is the reason why you don't see anything else. We did not add any. There are so many NATO attachments because there had been a lot of NATO weapons in Arma 2, and to the best of my knowledge we have all of them separated out, including camo variants. - Like I said on RHS post, do you project to make useable the night scopes during daylight ? (No one use NV scope because of strong NVG, etc etc) Is the night vision scope supposed to be usable without night vision mode in reality? TBH, I don't know if it is. Share this post Link to post Share on other sites
bagpiperguy 74 Posted December 5, 2014 Is there anyway to put [CUP] in front of the weapons, I use massi's weapons pack along with others and they get mixed up in the virtual arsenal. Just a suggestion. To know which ones are which. Share this post Link to post Share on other sites
Adeubal 10 Posted December 5, 2014 Thx for the answer alwarren. About the NV in daylight, yes, some are used irl. Few. Not the end of life if you don't do it. Share this post Link to post Share on other sites
andersson 285 Posted December 6, 2014 The NV sight I had when I did my service had a cover with a small hole for use in daylight. It was still green. You can see the same type of cover on "Iceman's" scope in generation kill. During day he uses the cover with a small hole and during night it's off. So some NV sights can be used during day, but as far as I know none can turn of the NV function. Might be wrong. Share this post Link to post Share on other sites
twisted 128 Posted December 6, 2014 hi. enjoying this weapon pack a lot. on thing to look at though are the weights which in turn influences the sway, etc. the m240 has hardly any weight accoridng to the new functionality in the armoury. it should be one of the heaviest weapons. oh, and would it be possible to put an authors name to this as all cups weapons now show up as unknown author. Share this post Link to post Share on other sites
.kju 3244 Posted December 6, 2014 @ twisted We reduced the weight of some very heavy weapons and magazines to 2/3 shortly before the release as a quite fix. The mass will be revised to follow the AGM standard or this similar system most likely. Share this post Link to post Share on other sites
Valken 622 Posted December 6, 2014 Hi .kju, Would the next update of AiA SA incorporate CUP and possibly other ported A2 vehicle configs to reduce the storage size? Share this post Link to post Share on other sites
.kju 3244 Posted December 6, 2014 @ Valken Please move your question to the AiA SA thread. Share this post Link to post Share on other sites
tortuosit 486 Posted December 6, 2014 (edited) Thanks for the release :) !!! CUP_arifle_xm8_sharpshooter Bipod is in my sight when I'm prone + 1st person view. In Virtual Arsenal they appear as "by unknown community author", maybe you can add a hint of the Authorship. Because with multiple weapon mods I lose control about what weapon is from which mod... Would be good especially for weapon non-experts like me. Edited December 6, 2014 by tortuosit Share this post Link to post Share on other sites
kllrt 154 Posted December 6, 2014 CUP_arifle_xm8_sharpshooter Bipod is in my sight when I'm prone + 1st person view. Can you provide screenshot? I don't have this issue on my PC ;) Share this post Link to post Share on other sites
tortuosit 486 Posted December 7, 2014 Hi, sorry for late reply. Ot forgot to mention you have to holster the XM8, then go prone. Look a bit up down, often the bipod is in your sight. Share this post Link to post Share on other sites
roboat 10 Posted December 8, 2014 (edited) I'm getting some really weird floating top covers the MG's from STI Machineguns. It's affecting only the machine guns from this pack, and only occurs when this mod is active, so i'm guessing theirs some sort of compatibility issue between the two. Edited December 8, 2014 by roboat Share this post Link to post Share on other sites
.kju 3244 Posted December 8, 2014 @ roboat See: https://dev.withsix.com/issues/75769 Share this post Link to post Share on other sites
Adeubal 10 Posted December 8, 2014 I have a strange visual glitch. Not every time I launch Arma with CUP (and other mods : RHS, AiA TP, R3F, CSE/AGM, TFAR....) i can have some visual glitch to random weapon. Test 1 : L85 unusuable iron sight perpetually switching on/off and finally a crash. Visual glitch with M14 DMR. None with others Test 2 : reinstallation of CUP an ASDG : nothing wrong. L85 and M14 are ok Test 3 : visual glitch with Ak-107 the "up cover" (receiver and bolt) are floating a half meter upside. Stronger with Kobra sight. No glitch with Ak-74. I haven't change any configuration or add/remove mod between. And, like I said, it's not every time. Share this post Link to post Share on other sites
.kju 3244 Posted December 8, 2014 @ Adeubal 1) Read the link above. 2) Report crashes to BI. Share this post Link to post Share on other sites
Adeubal 10 Posted December 8, 2014 My bad. I was thinking the link was about glitch with STI Machinegun. I have the same glitches as video. Share this post Link to post Share on other sites