deniodan
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CatBook-Yi23332 started following deniodan
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hey man! have you ever thought put the action menu functions like the Adrenaline and the Heli on the "communication menu" (0-8-X)? BIS_fnc_addCommMenuItem The "Inject Adrenaline" always pops in and this is kind annoying. the same for the EP 1. Anyway, great mission!
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- ravagedlands
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[SP/CO12] Dynamic Campaign/Mission - The Forgotten Few 2
deniodan replied to KingN's topic in ARMA 3 - USER MISSIONS
oh Man! I'm very impressed with the level of details! You should be very proud! BTW It's possible to add teamswitch for Torch team and maybe HighCommand to Spark? It could be useful to micro-manage the teams. Thankyou! I'm having a lot of fun on Chernarus -
Wow! I'm amazed that you had such thing in mind in your design!
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- barsenal
- bnaes arsenal
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Awesome! congrats on the update! I like what you did with the animation on the Lee-Enfield Mk.I No.4 (scoped) that you scope out every time you pull the bolt after the shot. maybe put this feature on the TRG 42 too?
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Hey Bnae, great models! If I could give one suggestion it's about the sounds: on the Remington R1 the shot sound are always "pew" "pew" "pow". It's kinda odd. on the Sako TRG-42 is the bolt sound thats too loud. Anyway, keep up this great work.
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This mod aims to allow the player to put some of the vanilla weapons on backpacks again. Like the Mk18 or the Rahim. The only restraint will be the "weapon mass" vs "size" of the backpack since I put "allowedslots[] = {901}" on every vanilla weapon that was not possible before. So, if you have a big enough backpack, you can put a GM6 Lynx on it. LINK: https://steamcommunity.com/sharedfiles/filedetails/?id=908819115 Thanks Doubleblind for the help!
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Vanilla weapons on backpack "allowedslots[] = {901};"
deniodan replied to deniodan's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Yes!! It worked! thank you Sir! I had quite a headache trying to figure out. many thanks! Edit: I packed the mod on Steam workshop if someone have interest to use it. https://steamcommunity.com/sharedfiles/filedetails/?id=908819115 -
Vanilla weapons on backpack "allowedslots[] = {901};"
deniodan posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hey guys! I'm trying to create a config that allow me to put some of the vanilla weapons on backpacks. I declared the allowedslots[] = {901}; on the WeaponSlotsInfo class but when I start the game I have a crash with the following message: Config : some input after EndOfFile. and in the RPT I have this: 15:46:52 Source set 15:46:53 Initializing stats manager. 15:46:53 sessionID: 9872301b54dcf0c40fb475f56fc5ef48329991cf 15:46:55 Unsupported language English in stringtable 15:46:56 File fit_on_backpack\config.cpp, line 3: '/CfgPatches/fit_on_backpack.units': Missing ';' prior '}' 15:46:56 File fit_on_backpack\config.cpp, line 4: '/CfgPatches.weapons': Missing ';' prior '}' ErrorMessage: Config : some input after EndOfFile. Certainly I'm missing someting but so far I cant figure out. here is the config: -
I second this! let's not forget this issue guys!
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Toadie's SmallArms and Animations for Arma3
deniodan replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Toadie! I've downloaded the "HLC mods compilation" and noticed that the RPK 12 has no BANG sound. only the closures are playing. (I haven't tested on the "AK standalone pack" to tell if happens there too) BTW, did you have plans to make your AK pack compatible with ASDG JR (I know that the AK12 already have). Robalo made a OpticSideMount for the AK dovetails a while ago and I think that would be awesome on your AK's. If I'm not mistaken, RHS_AFRF already uses that config, so then we will have compatibility between your optics and theirs. Thanks mate, your work is Awesome! -
It's a SMG from RH M4/M16 pack, Here
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hmmm... very interesting! You could make a separated addon for this. I don't think the others AI behavior mods handle this accuracy boundary. thanks for the reply and keep up the good work mate!
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Hey twisted! your mod is awesome! I have a question though. On the details about the "Alt 1" on the first post you said: "It also changes headgear according to side (much less sci-fi helmets) plus fixes the ai accuracy to be within more human like values as discovered in the dev branch forums." So, you mean that you are changing the AI accuracy of the CSAT bugheads? Sorry but I didn't find any information of what you are talking on the dev branch forum. If I may suggest you to make a version of the "Alt 1" without any AI accuracy change. because there are other mods dedicated only to the AI behavior that I'm afraid they will be affected by yours. I Love your work here. A simple but great Idea! Thanks.
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
deniodan replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Shay, I'm having a issue with the mission settings. It seems that any modification that I do on the settings are not saved. I tested many times using only CBA and MCC R12 and I'm hitting on the save button of course. Funny is that I was able to save before. Where I can find the file that my settings are saved? I hope you can help me on that! Many thanks! -
I was testing and get that too. here the screen: https://drive.google.com/open?id=0B-5lpA7dXqVyWUFndWNVMEpaQm8&authuser=0