badlucky1776 3 Posted December 16, 2014 The link: http://www.armaholic.com/page.php?id=14518 It is a Operation Arrowhead (Arma 2) addon. It needs to spawn without the pilot (empty) because it looks for the Arma 2 pilot classnames. IF you spawn it as an empty playable vehicle and spawn your character pilot seperately in A3 you can enter it and fly it with no problems. Kid loves it cause it flys like a bat outta hell, probably the fastest thing in any arma game. Share this post Link to post Share on other sites
John87 12 Posted December 16, 2014 (edited) in your new and fascinating enviroment we can have multiple maps , will ai be able to navigate for example when ordered to move from continent A to B ? It will be able in my open world campaign exactly. main AI persons and vehicles will without cheats and will save their properties and coord after change map. CosmosEngine contain his properties in seperate RAM area than arma, these data are not lost when map changing and AI units can be reproduced by CE after new map loaded. When map changing, unit arma coord translating to global space coords. And when new map loaded, global space coord translating back to new arma map coords (or continue processing in global space coords if the new map too far). For Custom campaigns may be something like this: 1) If need save AI unit after change map, add script "[this] call initUnitCE;" to Init line of the unit * can be simple added in Editor or by script command. * so not necessarily know arma script for using it. 2) after map will changed, the unit(s) can * if the unit in air, space, sea - be translated to new map with right coord * if unit on land - be saved on last position but with freezed arma AI. When player will return to previous map unit AI will unblocked. AI Unit (which was init "[this] call initUnitCE;") can be in 1) ArmaWorld * if unit have (height <50km) and (distance from current loaded map < 1000km) * means that unit fully controled by arma (physics, ai), like without CosmosEngine 2) CosmosWorld * if unit have (height >50km) or (distance from current loaded map > 1000km) * means that unit don't exist physically in usual arma world now. Control of his AI and physics take CosmosEngine. * use CE commands(functions) instead arma script commands. Example commands for moving unit in arma world: domove[100,1000,15000]; flyinheight 15000; //default Arma script command - start flying to 15km over land [100,1000,15000] call movetoLandCE; //the same action but CE command - start flying to 15km over land Example commands for moving unit in cosmos world: [100,1000,100000] call movetoLandCE; //start flying to 100km over land, coord center from current map ["Altis",100,1000,100000] call movetoLCE; //start flying to 100km over land, coord center from Altis ["Chernarus",100,1000,100000] call movetoLCE; //start flying to 100km over land, coord center from Chernarus ["Chernarus"] call movetoLLCE; //start flying from any current position to Chernarus map ["Moon"] call movetoPlanetCE; //start flying from any current position to the Moon ["MoonLand1",0,0,1000] call movetoLCE; //start flying from any current position to the Moon Land area [200000,300000,1000000] call movetoCE; //start flying from any current position to place in Space, coord center from global Space coord It's not all planned commands. Also could be getposCE, velocityCE, attackCE, [unit2, ship1] call dockingCE, ... Edited December 16, 2014 by John87 Share this post Link to post Share on other sites
John87 12 Posted December 17, 2014 (edited) BadLucky1776, cosmosengine045_macrossplane_patch Install: unpack content of the archive to arma3 folder with replace files. copy "OA Macross plane file - gst_vf1s.pbo" to "@Cosmos\addons". copy "globemaster_c17.pbo" to "@Cosmos\addons". Requirements in ce_readme.txt Edited December 17, 2014 by John87 Share this post Link to post Share on other sites
badlucky1776 3 Posted December 18, 2014 Fantastic! Get it fired up for him when I get home! ---------- Post added at 19:29 ---------- Previous post was at 17:54 ---------- Well... here's Russell testing out CosmosEngine Robotech style... https://scontent-b-dfw.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/10689544_10205487948349012_1877235305621739499_n.jpg?oh=9f086544b5244efffc550cdf3cabcc5c&oe=5502660B https://scontent-b-dfw.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/1476076_10205487949469040_6794984284512285836_n.jpg?oh=d9ed7ac65aa9826e66e215d3b7c24665&oe=550671E0 https://scontent-b-dfw.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/10857836_10205487950189058_5223875378028027434_n.jpg?oh=28e7de393c4795d6cdc417c2c10dab9d&oe=553BF2D8 https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xfp1/v/t1.0-9/1653628_10205487951349087_3427247006494780547_n.jpg?oh=954a1d65d2cd3bd924e61b5a1f3514f9&oe=5508B9C4&__gda__=1426564244_8f507ee7a6684def3657a7f5ba7f27f0 Thanks John...he's one happy kid! B Share this post Link to post Share on other sites
Thederper121 10 Posted December 23, 2014 Amazing mod! Now someone needs to make rockets to go along with this mod. Share this post Link to post Share on other sites
nikiforos 450 Posted December 23, 2014 Yeah , I just feel that this mod should be getting way more attention , it deserves it. Share this post Link to post Share on other sites
warlord554 2065 Posted January 3, 2015 Is there a way to hop in a AI controlled helo or plane, and get the pilot to fly to other maps? Or is this just strictly player pilots? Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted January 3, 2015 Ok. So can we all just agree we have found the one? The one and only, True Wizard of modders? I mean to pull this off... He's got to have some kind of digital wand and a spells of his own. Share this post Link to post Share on other sites
Von Quest 1163 Posted January 5, 2015 Was curious if there was a smaller version possible? Wanted to try this out this weekend, but noticed it was nearly a full GB. I was hoping to just get the curve-of-the-earth and the suborbital feel with extreme jumps using my HALO Module and high-alt stealth drone "Vampyre". I run a SSD in my gaming computer and space is a bit shy. Not a big deal. Was just hoping for a limited area, but get the views and efx of this fantastic mod. Looks amazing! Wow. Share this post Link to post Share on other sites
John87 12 Posted January 6, 2015 Is there a way to hop in a AI controlled helo or plane, and get the pilot to fly to other maps? Or is this just strictly player pilots? Current version only for player pilot. AI pilot is planned and more details at the page 8. Was curious if there was a smaller version possible? Since next patch will be small variant too (only with earth and without music). Share this post Link to post Share on other sites
iad4m 10 Posted April 23, 2015 I dont mean to bump this or break any rules but is this project still going? Share this post Link to post Share on other sites
kremator 1065 Posted April 23, 2015 I dont mean to bump this or break any rules Well it does. Please do not bump threads. If the author wants to keep us updated he will do just that. Share this post Link to post Share on other sites
WastedMike 11 Posted May 1, 2015 Everytime I try to fly to Altis from Stratis the mission restarts when I get 5km above it. Is there a reason why this happens? Share this post Link to post Share on other sites
dlang 24 Posted December 12, 2015 No news ? Any space shuttle udpate ? Share this post Link to post Share on other sites
nikiforos 450 Posted December 12, 2015 No news ? Any space shuttle udpate ? Probably dead mod, no reason to bump this! Share this post Link to post Share on other sites
giorgygr 61 Posted December 12, 2015 If this guy managed to do these *things in ArmA...NASA probably hired him. I forgot about this mod.. now i ve remember..i m sad again seeing no sign of the creator :/ Share this post Link to post Share on other sites
Derek Thompson 176 Posted February 4, 2016 Awesome dude! Can\t believe this is in Arma ! Is it gonna be possible to like fly from Startis, and fly to like Chernarus, Altis, Utes or any other trerrain from ArmA ? Share this post Link to post Share on other sites
lightspeed_aust 681 Posted February 5, 2016 Holy shit this is immense Share this post Link to post Share on other sites
Alex150201 894 Posted March 1, 2016 I am really sad this mod didn't win MANW Share this post Link to post Share on other sites
St. Jimmy 272 Posted March 1, 2016 I am really sad this mod didn't win MANW There could've been some upload problems so the judges didn't get it. Easily top-10 stuff. Share this post Link to post Share on other sites
RacerX 55 Posted August 2, 2016 Is this mod still working as of now? Are there any heating re-entry effects? Share this post Link to post Share on other sites