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55 ExcellentAbout RacerX
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Sergeant
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Freeprt Texas
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Arma Toolbox for Blender - Arma 2/3 exporter script
RacerX replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
can vehicles be animated in blender and then exported from blender to OB? Then from there the cfg or code call the animation? How does one get keyframe vehicle animation from blender to OB? Does the toolbox support cycles in blender? https://prnt.sc/rnjivd -
Arma Toolbox for Blender - Arma 2/3 exporter script
RacerX replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
is there ANY documentation on the UI in blender and what everything does for either the 2.79 version or 2.8? -
ims Improved Melee System: Reworked [WIP]
RacerX replied to WebKnight's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Anddddddd gone! -
Thank you for your reply. And yes like I said I am ok with the changes. If you were a part of those changes thank you very much. You answered my question.
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I am ok with the latest changes. BUT is the camera back to 1.68 settings? If not then the problem is not fixed for alot of the more advanced pilots. Now even though I am ok with the changes it is NOT ok with the advanced pilots. And If it is not to 1.68 standards then it needs to be. So I am asking @oukej is the camera back to 1.68 settings? And if not why? This IS what these guys want/need in order to be back to their old flying ways. There is no compromise to this obviously in order for these pilots to do what THEY need to do. Mods are not an option on alot of servers. Looking forward to @oukej reply.
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With that said. I to am done with this thread. Thanks devs sorry I rushed to judgement. Im just glad its fixed
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bout time geez
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Helicopter FOV Changes on Airspeed Exceeds
RacerX replied to derbismarck's topic in ARMA 3 - DEVELOPMENT BRANCH
finally!- 15 replies
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- helicopter
- fov
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no and they aint going to either or it would of already have been done. And with that said I won't be buying another BI product either until it is.
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So is ARMA 4 a thing? I thought it was just hype
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They couldn't borrow the rendering part and adapt it to ARMA? I was sorta under the impression (Im probably wrong) that ARMA is basically stripped down version of VBS
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QUESTIONS FOR THE BI DEVS (not for people who think they know) I was just wondering if there are any plans or why some features of VBS 3 such as the bigger maps and higher altitudes (sub orbital,Orbital) have not been implemented into ARMA 3. Space, especially in the year 2035, Should be a big factor to be considered IMO. We now have high altitude missile interceptors such as THAAD. We now have railguns,and hypersonic (mach 7 and above) cruise missiles (BrahMos) , X-37B,Comms,gps Satellites I could go on and on. Are there any plans in the near future to add these features to ARMA 3 or at minimum use the VBS 3 rendering that makes planetary rendering possible? I have a 3d model that uses scram engines I would love to go hypersonic in LEO with.
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i was asking about keeping your mod settings as vanilla settings so we don't have to run a mod in order to keep what was originally and should still be considered "normal" settings. 1.70 should have been 1.68 settings if it wasn't overlooked in Q&A in the first place. Keeping your mod settings as vanilla is "righting the wrong"
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i have no idea what you just said
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any chance we can get all these mod settings (fov,locked to horizon) as vanilla settings so we are not dependent on mods?