serjames 357 Posted January 15, 2015 plus some other nice stuffs..... ;) Share this post Link to post Share on other sites
i wub pugs 15 Posted January 28, 2015 Are the Jackals supposed to provide any sort of protection from IEDs for crew? I'm using ALiVE IEDs and the vehicle seems to be fine apart from losing a tire or two but I keep dying. Granted I have only tested this with 4 AI + myself. I had to do "allowdamage false" on my player since he kept dying no matter where I was sitting and where the IED was. My AI guys all looked fine but I ordered dismount and using AGM they all had massive torso injuries but none were unconscious. Really, I'm asking for feedback from 3CB guys in their own experience. Are the Jackals providing any sort of protection to players in your runs? Like left side IED and the commander and left seat and maybe gunner get some boo boos while the driver and right side guy are good to go? I'm not at the point where I can test with my group yet, just trying to hammer out bugs and build a briefing. Share this post Link to post Share on other sites
RaptorInMotion 10 Posted January 29, 2015 Im yet to actually hit an IED with a Jackal yet, I will see if i can get someone to answer this for you. Share this post Link to post Share on other sites
andy1 71 Posted January 29, 2015 Have you tried it with any other mod or just the ALIVE IEDs? Sent from my iPhone using Tapatalk Share this post Link to post Share on other sites
i wub pugs 15 Posted January 29, 2015 Just ALiVE as those are the ones I'm going to be using. Share this post Link to post Share on other sites
captainblaffer 11 Posted March 24, 2015 Chopper DLC patch seems to have broken the helicopters of this addon Share this post Link to post Share on other sites
evrik 843 Posted March 24, 2015 Could you please elaborate a little more? What exactly is the issue? How is it broken? Thanks. :) Share this post Link to post Share on other sites
i wub pugs 15 Posted April 19, 2015 (edited) I can't sling load Jackals with Kyo HC3 or MH47. Can't slingload Jackal with Huron or your "Merlin". Konyo issue is clearly his, but can't get the Merlin to work with your Jackal. Edited April 19, 2015 by I WUB PUGS Share this post Link to post Share on other sites
da12thMonkey 1943 Posted April 19, 2015 Konyo issue is clearly his, but can't get the Merlin to work with your Jackal. A Merlin wouldn't be able to lift a Jackal in real life either. Merlin's cargo hook is only rated to about 4000kg, where Jackal weighs in the region of 7000-7700kg depending on the particular version (Jackal 2A being the heaviest) Share this post Link to post Share on other sites
serjames 357 Posted April 19, 2015 What he said :) Should work with Delta's Chinook... Share this post Link to post Share on other sites
tom.tucka 75 Posted April 19, 2015 Since the helicopter DLC patch i cant place down any of the Helicopters any idea why? Share this post Link to post Share on other sites
evrik 843 Posted April 19, 2015 You can't place them in the editor or with Zeus? Share this post Link to post Share on other sites
tom.tucka 75 Posted April 19, 2015 Well I can place them in the editor but they don't appear in game and same with zeus Share this post Link to post Share on other sites
evrik 843 Posted April 19, 2015 I don't know why that would be as these helicopters are BIS vanilla helicopters, simply with a new texture. I have just loaded up Arma 3 with no mods running other than 3CB vehicles and the helicopters work fine. In the editor I placed a Merlin with player as pilot, and one of each of the wildcats. All of them spawned fine. Is it possible that another mod you are running is conflicting? We use these helicopters on our public / private server without issue. Share this post Link to post Share on other sites
i wub pugs 15 Posted April 19, 2015 A Merlin wouldn't be able to lift a Jackal in real life either. Merlin's cargo hook is only rated to about 4000kg, where Jackal weighs in the region of 7000-7700kg depending on the particular version (Jackal 2A being the heaviest) Oh lol, I figured, I was reporting it as a bug because I forgot the name of the default Merlin in vanilla. Thought it was the "Huron" which is listed in the Jackal post...............totally not the same helo. Share this post Link to post Share on other sites
i wub pugs 15 Posted April 20, 2015 Oh is fast roping coming to these choppers? Waiting on ACE3? Share this post Link to post Share on other sites
sabre_3para_gu 18 Posted June 13, 2015 Hello, I know your all working hard, just thought I'd make a suggestion for possible future inclusion (might already have thought about it). Is it feasible to make a trailer for the atv's?. Would be great for bringing forward supplies and if u put a stretcher on for evacuating casualties out. Share this post Link to post Share on other sites
commandouksf 14 Posted July 3, 2015 Without doubt the Jackals are both my personal and our unit's favourite vehicles to use within ARMA 3. Thank you so much for all your hard work and looking very much forward to the next update. Share this post Link to post Share on other sites
UK_Apollo 476 Posted July 3, 2015 Thanks for your kind words CommandoUKSF. You're in for a treat when the next update is released then, as the Jackals have had a big make-over... Share this post Link to post Share on other sites
Capt Childs 178 Posted July 4, 2015 You're in for a treat when the next update is released then, as the Jackals have had a big make-over... Epic tease. Huge anticipation now! Share this post Link to post Share on other sites
kgino1045 12 Posted July 7, 2015 what about warrior APC? Share this post Link to post Share on other sites
evrik 843 Posted July 7, 2015 The only current option open to us at the moment is to port it from Arma 2, which we may do at some point further down the line or reskin the current arma 3 AAF APC. It is on our to do list, but it is well down there due to other vehicles we consider more important (Jackal, Coyote, Apache, Merlin, Chinooks, Land Rovers etc...). In the meantime, hopefully someone like Burnes may release a higher quality model to go with his Challenger. Share this post Link to post Share on other sites
commandouksf 14 Posted July 9, 2015 Does your Apache mod allow 2 personnel to be carried externally on the pylons? I have seen a screenshot of this on a different Clan web page, but have no idea how it was possible in ARMA 3. I know it happened for real a few years ago when the Royal Marines had to rescue a fallen colleague left behind in a compound and four of them returned there on two Apaches. Share this post Link to post Share on other sites
UK_Apollo 476 Posted July 9, 2015 Currently on our dev build, yes. But that feature may or may not survive game play testing into release, so no promises. Share this post Link to post Share on other sites
Capt Childs 178 Posted July 9, 2015 Any chance of a land rover without roof and without the weapons mount? So an open top/back unarmed variant? Share this post Link to post Share on other sites