LJH_1 53 Posted May 1, 2019 2 hours ago, georgischer Maschinengewehr said: cpt.ghost Rich_R oh... lol just check their official facebook page and you'll see how they treat people "I make amazing mods, but I'm an a$%^hole" no, thank you 🙂 I'd love to see Veteran mod updated, they deserve paid a lot Weird flex but okay 2 Share this post Link to post Share on other sites
dak 833 Posted May 7, 2019 A small RPG upgrade: - RPG-7V with PGO-7V3 & UP-7V sights + RPG-7V2 - PSRL-1 rocket-propelled grenade launcher, an RPG-7 clone by AirTronic USA with Hi-Lux M4G2 3.5×24 sight. 20 1 Share this post Link to post Share on other sites
mickeymen 324 Posted May 8, 2019 Guys, can anyone tell me how in Veteran Mod can I order a subordinate medic to heal a wounded soldier in my squad? Or how to order a wounded subordinate to "heal yourself" I constantly see soldiers shouting "I'm Wounded," "Medic", "I'm hurt", but there is no way to resolve the situation. The AI will not heal itself and there is no "Treat" command in the special actions menu. It looks weird. Share this post Link to post Share on other sites
Dave Roblox 7 Posted May 17, 2019 On 5/8/2019 at 8:29 PM, mickeymen said: Guys, can anyone tell me how in Veteran Mod can I order a subordinate medic to heal a wounded soldier in my squad? Or how to order a wounded subordinate to "heal yourself" I constantly see soldiers shouting "I'm Wounded," "Medic", "I'm hurt", but there is no way to resolve the situation. The AI will not heal itself and there is no "Treat" command in the special actions menu. It looks weird. The AI won't actually heal themselves when using VCOMAI and ASR AI, at least for me, when i use VCOMAI and VTN, the AI will never drag others or heal them. Without any AI mods, they drag and heal themselves, they are actually intelligent, but yeah, shame it doesn't work with VCOM. 1 Share this post Link to post Share on other sites
Guest Posted May 18, 2019 Use C2 for giving heal orders :3 Share this post Link to post Share on other sites
b3lx 161 Posted May 19, 2019 Hi, I have two questions: 1- Does VTN break the use of groupchat and sidechat? 2- is it permissible to use your vehicles in my mod without any changes except the crew? I mean like this: class VTN_KAMAZ5350_ZU23_EMR ; class B_MIL_Truck_ZU23 : VTN_KAMAZ5350_ZU23_EMR { scope = 2; scopeCurator = 2; displayName = "Truck ZU-23"; side = 1; faction = "B_MIL"; crew = "B_MIL_Rifleman"; }; And if so, how can I import the use of the zoom optic? Like this it doesn't work. Share this post Link to post Share on other sites
Guest Posted May 23, 2019 Are you guys going to add EMR versions of vests and backpacks for Russians? Share this post Link to post Share on other sites
payne2010 53 Posted June 8, 2019 Do you guys plan to add more Humvee and LAV variants like yawl are doing with the KamAZ? Share this post Link to post Share on other sites
otarius-big 16 Posted June 16, 2019 so glad to see new update Share this post Link to post Share on other sites
DAP 619 Posted June 16, 2019 UPDATE VERSION 0.5.1 BUILD 4050 CHANGELOG: Spoiler Added: Land Cruiser HZJ79 SC Added: Land Cruiser HZJ79 SC (M240) Added: Land Cruiser HZJ79 SC (KPVT) Added: Land Cruiser HZJ79 SC (ZU-23-2) Added: Land Cruiser HZJ79 SC (TOW-2B) Added: Land Cruiser HZJ79 SC repair truck Added: Land Cruiser KADDB (PKM) Added: Land Cruiser KADDB (NSV) Added: KamAZ-4350 Added: KamAZ-43501 AS-4350 Added: KamAZ-5350 Added: KamAZ-5350 (ZU-23-2) Added: KamAZ-5350 2B26 Added: KamAZ-5350 MTO-UB2 Added: KamAZ-5350 MTO-AM2.2 Added: KamAZ-5350 KMP-SN Added: KamAZ-5350 ATZ-7 Added: KamAZ-5350 ammo truck Added: KamAZ-53501 ammo truck Added: KamAZ-5350-379 Added: KamAZ-5350-379 (MM501) Added: KamAZ-5350-379 (ZU-23-2) Added: KamAZ-6350 Added: KamAZ-6350 KK6.2.32.1 Added: KamAZ-63501 Added: KamAZ-63501-AT Added: MTVR MK23 with containers Added: KORD on 6T19 with SPP telescopic sight Added: KORD on 6T20 with SPP telescopic sight Added: NSVS-12.7 on 6T7 with SPP telescopic sight Added: Pelican Cases and a sport bag Added: Tigr 01 Hunting rifle Added: Tigr 01 MK1 Hunting rifle Added: PSRL-1 rocket grenade launcher Added: RPG-7V2 UP-7V Added: POSP 4x24VM telescopic sight Added: CMR1-PSRL 3.5x24 telescopic sight Added: T75 long-range thermal sight Added: Specter DR 1x/4x telescopic sight Added: Specter DR 1.5x/6x telescopic sight Improved: MTVR MK23 Improved: MTVR MK23 ammo truck Improved: MTVR MK23 refuel truck Improved: MTVR MK23 repair truck Improved: UAZ-469 with KORD Improved: Code performance Improved: AI medics priority in first aid sequence was increased Improved: MagazineWells compatibility Fixed: Shadow lod on M79 grenade launcher Fixed: M4A1 inventory icon STEAM WORKSHOP ARMAHOLIC.COM NOTE: VTN CBA INTEGRATION EXPIRED AND NO NEEDED ANYMORE 15 5 Share this post Link to post Share on other sites
Sanchez Milsim 70 Posted June 17, 2019 Toyota HZJ79 SC is amazing. But we cant use it. Thanks Share this post Link to post Share on other sites
payne2010 53 Posted June 18, 2019 why did VTN get taken down off the steam workshop? love this mod hope nothing bad happen! 1 Share this post Link to post Share on other sites
DAP 619 Posted June 18, 2019 UPDATE VERSION 0.5.1 BUILD 4075 CHANGELOG: Spoiler Fixed: TNG uniform geometry Fixed: KamAZ-5350-379 Fixed: KamAZ-5350-379 (MM501) Fixed: KamAZ-63501-AT geometry STEAM WORKSHOP ARMAHOLIC.COM NOTE: STEAM WORKSHOP PAGE CHANGED DUE TACTICAL GENIUS WORKSHOP BUG 2 1 Share this post Link to post Share on other sites
makkuranin 19 Posted June 19, 2019 21 hours ago, payne2010 said: why did VTN get taken down off the steam workshop? love this mod hope nothing bad happen! DAP: Official statement: This is new official page of VETERAN MOD in Steam Workshop. Previous page was removed because of Steam Workshop bug. https://steamcommunity.com/sharedfiles/filedetails/?id=1774055232&searchtext=veteran 2 Share this post Link to post Share on other sites
DAP 619 Posted June 20, 2019 UPDATE VERSION 0.5.1 BUILD 4080 CHANGELOG: Spoiler Fixed: Missed backpack for USMC Fixed: Missed models for some ammunition boxes STEAM WORKSHOP ARMAHOLIC.COM NOTE: STEAM WORKSHOP PAGE CHANGED DUE TACTICAL GENIUS WORKSHOP BUG 2 1 Share this post Link to post Share on other sites
DAP 619 Posted June 21, 2019 UPDATE VERSION 0.5.1 BUILD 4085 CHANGELOG: Spoiler Improved: Code performance Fixed: Error in Arsenal with RPG-18 STEAM WORKSHOP ARMAHOLIC.COM NOTE: STEAM WORKSHOP PAGE CHANGED DUE TACTICAL GENIUS WORKSHOP BUG 1 1 Share this post Link to post Share on other sites
makkuranin 19 Posted June 22, 2019 All models of RPG-7 lost their grenades (all types). Vanilla game without any other mods. Share this post Link to post Share on other sites
cpt.ghost 104 Posted June 22, 2019 57 minutes ago, makkuranin said: All models of RPG-7 lost their grenades (all types). Vanilla game without any other mods. same here Share this post Link to post Share on other sites
DAP 619 Posted June 22, 2019 UPDATE VERSION 0.5.1 BUILD 4105 CHANGELOG: Spoiler Fixed: RPG-7V Fixed: RPG-7V2 Fixed: RPG-7V2 UP-7V STEAM WORKSHOP ARMAHOLIC.COM NOTE: STEAM WORKSHOP PAGE CHANGED DUE TACTICAL GENIUS WORKSHOP BUG 4 Share this post Link to post Share on other sites
b3lx 161 Posted June 22, 2019 On 5/19/2019 at 6:00 PM, b3lx said: Hi, I have two questions: 1- Does VTN break the use of groupchat and sidechat? 2- is it permissible to use your vehicles in my mod without any changes except the crew? I mean like this: class VTN_KAMAZ5350_ZU23_EMR ; class B_MIL_Truck_ZU23 : VTN_KAMAZ5350_ZU23_EMR { scope = 2; scopeCurator = 2; displayName = "Truck ZU-23"; side = 1; faction = "B_MIL"; crew = "B_MIL_Rifleman"; }; And if so, how can I import the use of the zoom optic? Like this it doesn't work. Hi, sorry to bump this but didn't get an answer. Great release! Love the pickups! Share this post Link to post Share on other sites
AirShark 147 Posted June 22, 2019 first congratulations for this unusual mod ^ ^ ....i got weird reloading animations with the NSVT-12.7 in the Land cruiser Spoiler picture: https://imgur.com/QXe8vNd Share this post Link to post Share on other sites
Georg_Ravioli 46 Posted June 23, 2019 Quick issue I found is that 5.45 Plum mags all show as black, except for the PP version. BP, BS, and TM mags are affected. Share this post Link to post Share on other sites
DAP 619 Posted June 23, 2019 UPDATE VERSION 0.5.1 BUILD 4115 CHANGELOG: Spoiler Fixed: 5.45 plum magazines STEAM WORKSHOP ARMAHOLIC.COM NOTE: STEAM WORKSHOP PAGE CHANGED DUE TACTICAL GENIUS WORKSHOP BUG 1 Share this post Link to post Share on other sites