Jump to content
dead kennedy

Veteran mod (VTN) - announcement and WIP

Recommended Posts

2 hours ago, georgischer Maschinengewehr said:

cpt.ghost

Rich_R

oh... lol 

just check their official facebook page and you'll see how they treat people 

"I make amazing mods, but I'm an a$%^hole" 

no, thank you 🙂

I'd love to see Veteran mod updated, they deserve paid a lot 

Weird flex but okay

  • Like 2

Share this post


Link to post
Share on other sites

A small RPG upgrade: - RPG-7V with PGO-7V3 & UP-7V sights + RPG-7V2 - PSRL-1 rocket-propelled grenade launcher, an RPG-7 clone by AirTronic USA with Hi-Lux M4G2 3.5×24 sight.

b95f89f8305ed690e65c2d705182203f4007260e

90d8607b0bcf99f2c98db38b4daa33f7f3746f7a

7e2f7f6e272407583b4e335299e65b258b63b9fe

3e27ddaf0211c163cf5c55d8f0422685523f3bb35a49ce1823ed5122aacc9ab7344753e038c0651e

  • Like 20
  • Thanks 1

Share this post


Link to post
Share on other sites

Guys, can anyone tell me how in Veteran Mod can I order a subordinate medic to heal a wounded soldier in my squad?
Or how to order a wounded subordinate to "heal yourself"


I constantly see soldiers shouting "I'm Wounded," "Medic", "I'm hurt", but there is no way to resolve the situation.

The AI will not heal itself and there is no "Treat" command in the special actions menu. 

 

It looks weird.

Share this post


Link to post
Share on other sites
On 5/8/2019 at 8:29 PM, mickeymen said:

Guys, can anyone tell me how in Veteran Mod can I order a subordinate medic to heal a wounded soldier in my squad?
Or how to order a wounded subordinate to "heal yourself"


I constantly see soldiers shouting "I'm Wounded," "Medic", "I'm hurt", but there is no way to resolve the situation.

The AI will not heal itself and there is no "Treat" command in the special actions menu. 

 

It looks weird.

The AI won't actually heal themselves when using VCOMAI and ASR AI, at least for me, when i use VCOMAI and VTN, the AI will never drag others or heal them.

Without any AI mods, they drag and heal themselves, they are actually intelligent, but yeah, shame it doesn't work with VCOM.

  • Like 1

Share this post


Link to post
Share on other sites
Guest

Use C2 for giving heal orders :3

Share this post


Link to post
Share on other sites

Hi, I have two questions:

 

1- Does VTN break the use of groupchat and sidechat?

 

2- is it permissible to use your vehicles in my mod without any changes except the crew?

I mean like this:

 

class VTN_KAMAZ5350_ZU23_EMR ;  

class B_MIL_Truck_ZU23 : VTN_KAMAZ5350_ZU23_EMR {
        scope = 2;
        scopeCurator = 2;
        displayName = "Truck ZU-23";
        side = 1;
        faction = "B_MIL";
        crew = "B_MIL_Rifleman";

 };

 

And if so, how can I import the use of the zoom optic? Like this it doesn't work.

Share this post


Link to post
Share on other sites
Guest

Are you guys going to add EMR versions of vests and backpacks for Russians?

Share this post


Link to post
Share on other sites

Do you guys plan to add more Humvee and LAV variants like yawl are doing with the KamAZ?

Share this post


Link to post
Share on other sites

hxyZep1.png

 

UPDATE

VERSION 0.5.1 BUILD 4050

 

CHANGELOG:

Spoiler

Added: Land Cruiser HZJ79 SC
Added: Land Cruiser HZJ79 SC (M240)
Added: Land Cruiser HZJ79 SC (KPVT)
Added: Land Cruiser HZJ79 SC (ZU-23-2)
Added: Land Cruiser HZJ79 SC (TOW-2B)
Added: Land Cruiser HZJ79 SC repair truck
Added: Land Cruiser KADDB (PKM)
Added: Land Cruiser KADDB (NSV)
Added: KamAZ-4350
Added: KamAZ-43501 AS-4350
Added: KamAZ-5350
Added: KamAZ-5350 (ZU-23-2)
Added: KamAZ-5350 2B26
Added: KamAZ-5350 MTO-UB2
Added: KamAZ-5350 MTO-AM2.2
Added: KamAZ-5350 KMP-SN
Added: KamAZ-5350 ATZ-7
Added: KamAZ-5350 ammo truck
Added: KamAZ-53501 ammo truck
Added: KamAZ-5350-379
Added: KamAZ-5350-379 (MM501)
Added: KamAZ-5350-379 (ZU-23-2)
Added: KamAZ-6350
Added: KamAZ-6350 KK6.2.32.1
Added: KamAZ-63501
Added: KamAZ-63501-AT
Added: MTVR MK23 with containers
Added: KORD on 6T19 with SPP telescopic sight
Added: KORD on 6T20 with SPP telescopic sight
Added: NSVS-12.7 on 6T7 with SPP telescopic sight
Added: Pelican Cases and a sport bag
Added: Tigr 01 Hunting rifle
Added: Tigr 01 MK1 Hunting rifle
Added: PSRL-1 rocket grenade launcher
Added: RPG-7V2 UP-7V
Added: POSP 4x24VM telescopic sight
Added: CMR1-PSRL 3.5x24 telescopic sight
Added: T75 long-range thermal sight
Added: Specter DR 1x/4x telescopic sight
Added: Specter DR 1.5x/6x telescopic sight
Improved: MTVR MK23
Improved: MTVR MK23 ammo truck
Improved: MTVR MK23 refuel truck
Improved: MTVR MK23 repair truck
Improved: UAZ-469 with KORD
Improved: Code performance
Improved: AI medics priority in first aid sequence was increased
Improved: MagazineWells compatibility
Fixed: Shadow lod on M79 grenade launcher
Fixed: M4A1 inventory icon

 

 

STEAM WORKSHOP

 

ARMAHOLIC.COM

 

NOTE:

VTN CBA INTEGRATION EXPIRED AND NO NEEDED ANYMORE

  • Like 15
  • Thanks 5

Share this post


Link to post
Share on other sites

why did VTN get taken down off the steam workshop? love this mod hope nothing bad happen!

  • Like 1

Share this post


Link to post
Share on other sites

hxyZep1.png

 

UPDATE

VERSION 0.5.1 BUILD 4075

 

CHANGELOG:

Spoiler

Fixed: TNG uniform geometry
Fixed: KamAZ-5350-379
Fixed: KamAZ-5350-379 (MM501)
Fixed: KamAZ-63501-AT geometry

 

 

STEAM WORKSHOP

 

ARMAHOLIC.COM

 

NOTE:

STEAM WORKSHOP PAGE CHANGED DUE TACTICAL GENIUS WORKSHOP BUG

  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites
21 hours ago, payne2010 said:

why did VTN get taken down off the steam workshop? love this mod hope nothing bad happen!

DAP:

Official statement: This is new official page of VETERAN MOD in Steam Workshop. Previous page was removed because of Steam Workshop bug.

 

https://steamcommunity.com/sharedfiles/filedetails/?id=1774055232&searchtext=veteran

  • Like 2

Share this post


Link to post
Share on other sites

hxyZep1.png

 

UPDATE

VERSION 0.5.1 BUILD 4080

 

CHANGELOG:

Spoiler

Fixed: Missed backpack for USMC 
Fixed: Missed models for some ammunition boxes

 

 

STEAM WORKSHOP

 

ARMAHOLIC.COM

 

NOTE:

STEAM WORKSHOP PAGE CHANGED DUE TACTICAL GENIUS WORKSHOP BUG

  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites

hxyZep1.png

 

UPDATE

VERSION 0.5.1 BUILD 4085

 

CHANGELOG:

Spoiler

Improved: Code performance
Fixed: Error in Arsenal with RPG-18

 

 

STEAM WORKSHOP

 

ARMAHOLIC.COM

 

NOTE:

STEAM WORKSHOP PAGE CHANGED DUE TACTICAL GENIUS WORKSHOP BUG

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

All models of RPG-7 lost their grenades (all types). Vanilla game without any other mods.

20190622125101-1.jpg

Share this post


Link to post
Share on other sites
57 minutes ago, makkuranin said:

All models of RPG-7 lost their grenades (all types). Vanilla game without any other mods.

20190622125101-1.jpg

same here

Share this post


Link to post
Share on other sites

hxyZep1.png

 

UPDATE

VERSION 0.5.1 BUILD 4105

 

CHANGELOG:

Spoiler

Fixed: RPG-7V
Fixed: RPG-7V2
Fixed: RPG-7V2 UP-7V

 

 

STEAM WORKSHOP

 

ARMAHOLIC.COM

 

NOTE:

STEAM WORKSHOP PAGE CHANGED DUE TACTICAL GENIUS WORKSHOP BUG

  • Like 4

Share this post


Link to post
Share on other sites
On 5/19/2019 at 6:00 PM, b3lx said:

Hi, I have two questions:

 

1- Does VTN break the use of groupchat and sidechat?

 

2- is it permissible to use your vehicles in my mod without any changes except the crew?

I mean like this:

 

class VTN_KAMAZ5350_ZU23_EMR ;  

class B_MIL_Truck_ZU23 : VTN_KAMAZ5350_ZU23_EMR {
        scope = 2;
        scopeCurator = 2;
        displayName = "Truck ZU-23";
        side = 1;
        faction = "B_MIL";
        crew = "B_MIL_Rifleman";

 };

 

And if so, how can I import the use of the zoom optic? Like this it doesn't work.

Hi, sorry to bump this but didn't get an answer. Great release! Love the pickups!

Share this post


Link to post
Share on other sites

first congratulations for this unusual mod ^ ^

....i got weird reloading animations with the NSVT-12.7 in the Land cruiser 

Spoiler

 

 :thumbs-up:

Share this post


Link to post
Share on other sites

Quick issue I found is that 5.45 Plum mags all show as black, except for the PP version. BP, BS, and TM mags are affected.

Share this post


Link to post
Share on other sites

hxyZep1.png

 

UPDATE

VERSION 0.5.1 BUILD 4115

 

CHANGELOG:

Spoiler

Fixed: 5.45 plum magazines

 

 

STEAM WORKSHOP

 

ARMAHOLIC.COM

 

NOTE:

STEAM WORKSHOP PAGE CHANGED DUE TACTICAL GENIUS WORKSHOP BUG

  • Like 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×