zukov 490 Posted August 17, 2014 (edited) http://www.armaholic.com/page.php?id=26540i'm wondering the feeling in first person Edited August 17, 2014 by Zukov Share this post Link to post Share on other sites
the_demongod 31 Posted August 17, 2014 I don't like it, to be honest. Yes, some hand to hand combat would be nice, and the animations are great but the whole feel is too arcade-y My suggestion would be to do away with the neck twist thing (that's just not how it works in real life) and turn these into captive-taking animations. For stealth killing all we need is a simpler stab animation. But these animations would all be really neat if instead of stabbing or breaking the guy's neck, he handcuffed him/ziptied his hands. For the standing one, he could keep his knee on his back while he tied him, and for the naked choke one he could cuff him while he was unconscious before he woke up (I used to wrestle, and I can say from experience that someone who's been choked out like that wakes up quite quickly - in 10-30 seconds). Share this post Link to post Share on other sites
zukov 490 Posted August 17, 2014 i agree is a bit exagerated, but when i see good animation in arma i'm happy- ;) the first video remembers me a russian "systema" Share this post Link to post Share on other sites
Jeeves 10 Posted August 17, 2014 I just don't want to be animation locked while his buddies spin around and turn me into swiss cheese. Share this post Link to post Share on other sites
RSF TheCapulet 59 Posted August 18, 2014 I just don't want to be animation locked while his buddies spin around and turn me into swiss cheese. I wouldn't want to be caught trying to twist someone's head off while his buddies hang around IRL either. Animation lock or not, if you're surrounded by bad guys when you try this, you deserve the ganking you're about to receive. Share this post Link to post Share on other sites
Gunter Severloh 4064 Posted August 18, 2014 Looks awesome but i'd be happy with a few versions of knife kills. Share this post Link to post Share on other sites
silentghoust 132 Posted August 18, 2014 I don't like it, to be honest.Yes, some hand to hand combat would be nice, and the animations are great but the whole feel is too arcade-y My suggestion would be to do away with the neck twist thing (that's just not how it works in real life) and turn these into captive-taking animations. For stealth killing all we need is a simpler stab animation. But these animations would all be really neat if instead of stabbing or breaking the guy's neck, he handcuffed him/ziptied his hands. For the standing one, he could keep his knee on his back while he tied him, and for the naked choke one he could cuff him while he was unconscious before he woke up (I used to wrestle, and I can say from experience that someone who's been choked out like that wakes up quite quickly - in 10-30 seconds). I agree, I think some kinda of captive animations used to properly secure surrendering units would be awesome. Going beyond the Altis life style glitch arrest mod and having BI develop a true system to deal with POW's would make missions both co-op and PvP way better. Share this post Link to post Share on other sites
froggyluv 2136 Posted August 19, 2014 That first move with the double leg could be countered with a quick rotation on the down and the fight off your back. The second one is sweet -pure Jit with hooks and everything :p I'd be pissed if that happened to me and I had no way to counter -but then you'd need to merge Arma with UFC Undisputed. Share this post Link to post Share on other sites
roguetrooper 2 Posted August 19, 2014 Zukov, your examples look great. Anyway, I've always wondered why there is not the faintest close combat in the Arma series. At least a single, boring knife attack animation (for gameplay, not cutscenes). Sadly, the Arma engine is absolutely not made for melee combat/attacks. Even the DayZ standalone is still burdened with this heritage. There it still looks and feels clumsy, mod-dish and workaround-ish. Share this post Link to post Share on other sites
zukov 490 Posted August 19, 2014 Zukov, your examples look great. Anyway, I've always wondered why there is not the faintest close combat in the Arma series. At least a single, boring knife attack animation (for gameplay, not cutscenes). Sadly, the Arma engine is absolutely not made for melee combat/attacks. Even the DayZ standalone is still burdened with this heritage. There it still looks and feels clumsy, mod-dish and workaround-ish. i'm not so sure that ARMA is not fit melee, if you think at the pistols in A2 and a1 was unusable now in A3 are very enjoyables (i'm a fan of RH pistols pack) why not for takedown and knife? this videos are showing us the potential regarding animation on RV4. Share this post Link to post Share on other sites
DJankovic 401 Posted August 19, 2014 I see evrybody is saying that this is not needed etc. I think nobody will start doing takedown in the war but sometimes if you are doing pvp or a mission or when u catch ai alone this would be neat to do,i voted on Make Arma not war hope this thing will win :) Good luck guys Share this post Link to post Share on other sites
miketim 20 Posted August 19, 2014 Yeah. I can think of a good scenario for it: You stand on a rainy street in Grozny, as the sun goes down. Between two ruined apartment blocks, a Russian police officer is watching over a marketplace, from an adjacent alleyway. He lights a ciggarete as his friend walks up, and they start talking, both overlooking the market. Your friend gives the signal, you snap one guys neck, and your buddy shoots the other in the head with his supressed makarov, using the last 2 bullets you had, you steal their AKs and run back to your car. (if you like it, feel free to use for manw promo) Share this post Link to post Share on other sites
warlord554 2065 Posted August 19, 2014 I think it looks really cool. Not perfect but the best melee so far I've seen since OFP. Your on the right path, interested to see more. I'd def try it out. No melee aspect in arma will be perfect, but something is better than nothing. Cheers Share this post Link to post Share on other sites
mistyronin 1181 Posted August 19, 2014 I see evrybody is saying that this is not needed etc. I think nobody will start doing takedown in the war but sometimes if you are doing pvp or a mission or when u catch ai alone this would be neat to do,i voted on Make Arma not war hope this thing will win :) Good luck guys Well in the middle of the fight everyone use whatever means available to neutralize the opponent. That's precisely why in the military academy they teach martial arts ( I even practiced on my free time with the guys from spec. for. that were living in my building, obviously I asked them to take it easy with me, that I still wanted to live for years ). To me it would be cool IMO to introduce melee combat, specially for CQB or infiltrations. Share this post Link to post Share on other sites
Nexerius 10 Posted August 20, 2014 The problem with this, and many other things with ArmA, is that it isnt seamless. Here its easy to see its a scripted animation, because of the reset stance and all, and this would be the case if it was implemented as well. Atleast in stances and position. I see this everywhere. Share this post Link to post Share on other sites
teeha 22 Posted August 20, 2014 I think it's really neat! Definitely the best implementation of melee i've seen in an Arma game! Don't let the people who are saying they don't like it keep you from continuing on the project. :) Share this post Link to post Share on other sites
eggbeast 3684 Posted August 20, 2014 (edited) yeah cool stuff. here's a few A2 workarounds we've been playing with, for inspiration, or just to share the vibe... Von Knudenberg and I had been messing with script vs anim approach for combat takedowns and knifing for unsung and modern in A2... VK's fully animated chokehold kill https://www.youtube.com/watch?v=5DSh2eSy_MU&hd=1 VK's knife stab and throat cut https://www.youtube.com/watch?v=dK9ofLwdDvE&hd=1 VK's full-on barfight https://www.youtube.com/watch?v=KQaAgZd8pmw my animated fast knife throw (we also have stab, butt bash and bayonet thrust in unsung mod in A2) this has the early non animated use of knife (3.00 to 4.00mins) which shows combat use potential all good fun lol - keep on it man. it's really cool to have this stuff in the game as it really works out in CQB sometimes and saves your ass. it can also be very atmospheric in SP campaigns etc... Edited August 20, 2014 by eggbeast Share this post Link to post Share on other sites
Degman 73 Posted August 20, 2014 DayZ SA did it well with meele combat. I wish to see something from that spirit in Arma as well, but more advanced and military-style if possible (and it is possible!). Share this post Link to post Share on other sites
zukov 490 Posted October 27, 2014 new video but i don't see the knife http://www.armaholic.com/page.php?id=27153 Share this post Link to post Share on other sites
warlord554 2065 Posted October 27, 2014 man I am really looking forward to this, so freaking awesome brother!!! Share this post Link to post Share on other sites
Defunkt 431 Posted October 28, 2014 Great addition! Share this post Link to post Share on other sites
old_painless 182 Posted October 28, 2014 As for the last video, it would look natural if the rifle butting also came with him taking half a step forward at the same time. You would do that to obtain enough thrust. Other than that, I hope it can become gameplay material, would be cool in stealth ops -OP Share this post Link to post Share on other sites
corleone174 10 Posted October 29, 2014 Looks...interesting to say the least, not sure if I'd ever use it though a mechanic to use a knife would be nice! Share this post Link to post Share on other sites
dcal 16 Posted October 30, 2014 @Zukov - Great work on this, I am really looking forward to it. Do you still plan on releasing it today? Share this post Link to post Share on other sites
zukov 490 Posted October 30, 2014 @Zukov - Great work on this, I am really looking forward to it. Do you still plan on releasing it today? is not my work is a project by russian guys that post their work only on armaholich Share this post Link to post Share on other sites